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diff --git a/tools/objectsnapper/build/objectsnapper.dsp b/tools/objectsnapper/build/objectsnapper.dsp
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+++ b/tools/objectsnapper/build/objectsnapper.dsp
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+# Microsoft Developer Studio Project File - Name="objectsnapper" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=objectsnapper - Win32 Tools Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "objectsnapper.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "objectsnapper.mak" CFG="objectsnapper - Win32 Tools Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "objectsnapper - Win32 Tools Release" (based on "Win32 (x86) Application")
+!MESSAGE "objectsnapper - Win32 Tools Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "objectsnapper"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "objectsnapper - Win32 Tools Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "objectsnapper___Win32_Tools_Release"
+# PROP BASE Intermediate_Dir "objectsnapper___Win32_Tools_Release"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "_WIN32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /D "_WIN32" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_RELEASE" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\objectsnapper.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\objectsnapper.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Release\objectsnapper.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\objectsnapper.mll copy .\Release\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapper.mll
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "objectsnapper - Win32 Tools Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "objectsnapper___Win32_Tools_Debug"
+# PROP BASE Intermediate_Dir "objectsnapper___Win32_Tools_Debug"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /FR /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /FR /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\objectsnapper.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\objectsnapper.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Debug\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapperd.mll
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "objectsnapper - Win32 Tools Release"
+# Name "objectsnapper - Win32 Tools Debug"
+# Begin Group "main"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\main\mayaincludes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.cpp
+# ADD CPP /YX"precompiled\PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\stdafx.h
+# End Source File
+# End Group
+# Begin Group "mel scripts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\scripts\os_cleanup.mel
+
+!IF "$(CFG)" == "objectsnapper - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\os_cleanup.mel
+InputName=os_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "objectsnapper - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\os_cleanup.mel
+InputName=os_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\os_main.mel
+
+!IF "$(CFG)" == "objectsnapper - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\os_main.mel
+InputName=os_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "objectsnapper - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\os_main.mel
+InputName=os_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "commands"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\commands\snapselected.cpp
+# ADD CPP /YX"precompiled\PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\snapselected.h
+# End Source File
+# End Group
+# Begin Group "utility"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.cpp
+# ADD CPP /YX"precompiled\PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.c
+# ADD CPP /YX"precompiled\PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\winutil.c
+# ADD CPP /YX"precompiled\PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\winutil.h
+# End Source File
+# End Group
+# Begin Group "precompiled header"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\precompiled\PCH.cpp
+# ADD CPP /Yc"PCH.h"
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\precompiled\PCH.h
+# End Source File
+# End Group
+# End Target
+# End Project