#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Sign.h"
#include "../Player.h"
class cBlockBedHandler :
public cBlockHandler
{
public:
cBlockBedHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override;
virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_X, int a_Y, int a_Z) override;
virtual bool IsUseable(void) override
{
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to zero
a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
}
virtual bool DoesAllowBlockOnTop() override
{
return false;
}
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(float a_Rotation)
{
a_Rotation += 180 + (180/4); // So its not aligned with axis
if( a_Rotation > 360.f ) a_Rotation -= 360.f;
a_Rotation = (a_Rotation/360) * 4;
return ((char)a_Rotation+2) % 4;
}
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0: // south +z
return Vector3i(0, 0, 1);
case 1: // west -x
return Vector3i(-1, 0, 0);
case 2: // north -z
return Vector3i(0, 0, -1);
case 3: // east +x
return Vector3i(1, 0, 0);
};
return Vector3i();
}
} ;