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#pragma once
#include "BlockHandler.h"
#include "../MersenneTwister.h"
#include "../World.h"
class cBlockStemsHandler :
public cBlockHandler
{
public:
cBlockStemsHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
int ItemType = (m_BlockID == E_BLOCK_MELON_STEM) ? E_ITEM_MELON_SEEDS : E_ITEM_PUMPKIN_SEEDS;
a_Pickups.push_back(cItem(ItemType, 1, 0));
}
void OnUpdate(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
// TODO: Handle Growing here
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) == E_BLOCK_FARMLAND;
}
virtual const char * GetStepSound(void) override
{
return "step.wood";
}
} ;
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