#pragma once
#include "BlockHandler.h"
#include "../Vine.h"
class cBlockVineHandler :
public cBlockHandler
{
public:
cBlockVineHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cVine::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;