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// DropperEntity.h

// Declares the cDropperEntity class representing a dropper block entity





#pragma once

#include "DropSpenserEntity.h"





// tolua_begin
class cDropperEntity :
	public cDropSpenserEntity
{
	typedef cDropSpenserEntity super;
	
public:

	/// Constructor used while generating a chunk; sets m_World to NULL
	cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
	
	// tolua_end
	
	/// Constructor used for normal operation
	cDropperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);

	static const char * GetClassStatic(void) { return "cDropperEntity"; }

protected:
	// cDropSpenserEntity overrides:
	virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
	
	/** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
	Called when there's a container directly in front of the dropper,
	so the dropper should store items there, rather than dropping.
	*/
	void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
} ;  // tolua_export