// MobHeadEntity.cpp
// Implements the cMobHeadEntity class representing a single skull / head in the world
#include "Globals.h"
#include "MobHeadEntity.h"
#include "json/json.h"
#include "../Entities/Player.h"
#include "../ClientHandle.h"
cMobHeadEntity::cMobHeadEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World):
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_Type(SKULL_TYPE_SKELETON),
m_Rotation(SKULL_ROTATION_NORTH)
{
ASSERT(a_BlockType == E_BLOCK_HEAD);
}
void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
{
if ((!m_OwnerName.empty()) && (a_Type != SKULL_TYPE_PLAYER))
{
m_OwnerName = m_OwnerTexture = m_OwnerTextureSignature = "";
m_OwnerUUID = cUUID{};
}
m_Type = a_Type;
}
void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
{
m_Rotation = a_Rotation;
}
void cMobHeadEntity::SetOwner(const cPlayer & a_Owner)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerName = a_Owner.GetName();
m_OwnerUUID = a_Owner.GetUUID();
const Json::Value & Properties = a_Owner.GetClientHandle()->GetProperties();
for (auto & Node : Properties)
{
if (Node.get("name", "").asString() == "textures")
{
m_OwnerTexture = Node.get("value", "").asString();
m_OwnerTextureSignature = Node.get("signature", "").asString();
break;
}
}
}
void cMobHeadEntity::SetOwner(const cUUID & a_OwnerUUID, const AString & a_OwnerName, const AString & a_OwnerTexture, const AString & a_OwnerTextureSignature)
{
if (m_Type != SKULL_TYPE_PLAYER)
{
return;
}
m_OwnerUUID = a_OwnerUUID;
m_OwnerName = a_OwnerName;
m_OwnerTexture = a_OwnerTexture;
m_OwnerTextureSignature = a_OwnerTextureSignature;
}
cItems cMobHeadEntity::ConvertToPickups() const
{
return cItem(E_ITEM_HEAD, 1, static_cast<short>(m_Type));
}
void cMobHeadEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & src = static_cast<const cMobHeadEntity &>(a_Src);
m_OwnerName = src.m_OwnerName;
m_OwnerTexture = src.m_OwnerTexture;
m_OwnerTextureSignature = src.m_OwnerTextureSignature;
m_OwnerUUID = src.m_OwnerUUID;
m_Rotation = src.m_Rotation;
m_Type = src.m_Type;
}
void cMobHeadEntity::SendTo(cClientHandle & a_Client)
{
cWorld * World = a_Client.GetPlayer()->GetWorld();
a_Client.SendBlockChange(m_Pos, m_BlockType, World->GetBlockMeta(GetPos()));
a_Client.SendUpdateBlockEntity(*this);
}
bool cMobHeadEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return false;
}