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#include "Globals.h"
#include "SetChunkData.h"
#include "BlockType.h"
#include "Entities/Entity.h"
void SetChunkData::UpdateHeightMap()
{
for (int x = 0; x < cChunkDef::Width; x++)
{
for (int z = 0; z < cChunkDef::Width; z++)
{
HEIGHTTYPE Height = 0;
for (HEIGHTTYPE y = cChunkDef::Height - 1; y > 0; y--)
{
BLOCKTYPE BlockType = BlockData.GetBlock({x, y, z});
if (BlockType != E_BLOCK_AIR)
{
Height = y;
break;
}
} // for y
auto idx = x + cChunkDef::Width * z;
HeightMap[idx] = Height;
} // for z
} // for x
}
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