// ScoreboardSerializer.cpp
#include "Globals.h"
#include "ScoreboardSerializer.h"
#include "../StringCompression.h"
#include "zlib/zlib.h"
#include "FastNBT.h"
#include "../Scoreboard.h"
cScoreboardSerializer::cScoreboardSerializer(const AString & a_WorldName, cScoreboard* a_ScoreBoard)
: m_ScoreBoard(a_ScoreBoard)
{
AString DataPath;
Printf(DataPath, "%s/data", a_WorldName.c_str());
m_Path = DataPath + "/scoreboard.dat";
cFile::CreateFolder(FILE_IO_PREFIX + DataPath);
}
bool cScoreboardSerializer::Load(void)
{
AString Data = cFile::ReadWholeFile(FILE_IO_PREFIX + m_Path);
if (Data.empty())
{
return false;
}
AString Uncompressed;
int res = UncompressStringGZIP(Data.data(), Data.size(), Uncompressed);
if (res != Z_OK)
{
return false;
}
// Parse the NBT data:
cParsedNBT NBT(Uncompressed.data(), Uncompressed.size());
if (!NBT.IsValid())
{
// NBT Parsing failed
return false;
}
return LoadScoreboardFromNBT(NBT);
}
bool cScoreboardSerializer::Save(void)
{
cFastNBTWriter Writer;
SaveScoreboardToNBT(Writer);
Writer.Finish();
#ifdef _DEBUG
cParsedNBT TestParse(Writer.GetResult().data(), Writer.GetResult().size());
ASSERT(TestParse.IsValid());
#endif // _DEBUG
cFile File;
if (!File.Open(FILE_IO_PREFIX + m_Path, cFile::fmWrite))
{
return false;
}
AString Compressed;
int res = CompressStringGZIP(Writer.GetResult().data(), Writer.GetResult().size(), Compressed);
if (res != Z_OK)
{
return false;
}
File.Write(Compressed.data(), Compressed.size());
File.Close();
return true;
}
void cScoreboardSerializer::SaveScoreboardToNBT(cFastNBTWriter & a_Writer)
{
a_Writer.BeginCompound("data");
a_Writer.BeginList("Objectives", TAG_Compound);
for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
{
const cObjective & Objective = it->second;
a_Writer.BeginCompound("");
a_Writer.AddString("CriteriaName", cObjective::TypeToString(Objective.GetType()));
a_Writer.AddString("DisplayName", Objective.GetDisplayName());
a_Writer.AddString("Name", it->first);
a_Writer.EndCompound();
}
a_Writer.EndList(); // Objectives
a_Writer.BeginList("PlayerScores", TAG_Compound);
for (cScoreboard::cObjectiveMap::const_iterator it = m_ScoreBoard->m_Objectives.begin(); it != m_ScoreBoard->m_Objectives.end(); ++it)
{
const cObjective & Objective = it->second;
for (cObjective::cScoreMap::const_iterator it2 = Objective.m_Scores.begin(); it2 != Objective.m_Scores.end(); ++it2)
{
a_Writer.BeginCompound("");
a_Writer.AddInt("Score", it2->second);
a_Writer.AddString("Name", it2->first);
a_Writer.AddString("Objective", it->first);
a_Writer.EndCompound();
}
}
a_Writer.EndList(); // PlayerScores
a_Writer.BeginList("Teams", TAG_Compound);
for (cScoreboard::cTeamMap::const_iterator it = m_ScoreBoard->m_Teams.begin(); it != m_ScoreBoard->m_Teams.end(); ++it)
{
const cTeam & Team = it->second;
a_Writer.BeginCompound("");
a_Writer.AddByte("AllowFriendlyFire", Team.AllowsFriendlyFire() ? 1 : 0);
a_Writer.AddByte("SeeFriendlyInvisibles", Team.CanSeeFriendlyInvisible() ? 1 : 0);
a_Writer.AddString("DisplayName", Team.GetDisplayName());
a_Writer.AddString("Name", it->first);
a_Writer.AddString("Prefix", Team.GetPrefix());
a_Writer.AddString("Suffix", Team.GetSuffix());
a_Writer.BeginList("Players", TAG_String);
for (cTeam::cPlayerNameSet::const_iterator it2 = Team.m_Players.begin(); it2 != Team.m_Players.end(); ++it2)
{
a_Writer.AddString("", *it2);
}
a_Writer.EndList();
a_Writer.EndCompound();
}
a_Writer.EndList(); // Teams
a_Writer.BeginCompound("DisplaySlots");
cObjective * Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_LIST);
a_Writer.AddString("slot_0", (Objective == NULL) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
a_Writer.AddString("slot_1", (Objective == NULL) ? "" : Objective->GetName());
Objective = m_ScoreBoard->GetObjectiveIn(cScoreboard::E_DISPLAY_SLOT_NAME);
a_Writer.AddString("slot_2", (Objective == NULL) ? "" : Objective->GetName());
a_Writer.EndCompound(); // DisplaySlots
a_Writer.EndCompound(); // Data
}
bool cScoreboardSerializer::LoadScoreboardFromNBT(const cParsedNBT & a_NBT)
{
int Data = a_NBT.FindChildByName(0, "data");
if (Data < 0)
{
return false;
}
int Objectives = a_NBT.FindChildByName(Data, "Objectives");
if (Objectives < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Objectives); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString CriteriaName, DisplayName, Name;
int CurrLine = a_NBT.FindChildByName(Child, "CriteriaName");
if (CurrLine >= 0)
{
CriteriaName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
cObjective::eType Type = cObjective::StringToType(CriteriaName);
m_ScoreBoard->RegisterObjective(Name, DisplayName, Type);
}
int PlayerScores = a_NBT.FindChildByName(Data, "PlayerScores");
if (PlayerScores < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(PlayerScores); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, ObjectiveName;
cObjective::Score Score;
int CurrLine = a_NBT.FindChildByName(Child, "Score");
if (CurrLine >= 0)
{
Score = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetString(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Objective");
if (CurrLine >= 0)
{
ObjectiveName = a_NBT.GetString(CurrLine);
}
cObjective * Objective = m_ScoreBoard->GetObjective(ObjectiveName);
if (Objective)
{
Objective->SetScore(Name, Score);
}
}
int Teams = a_NBT.FindChildByName(Data, "Teams");
if (Teams < 0)
{
return false;
}
for (int Child = a_NBT.GetFirstChild(Teams); Child >= 0; Child = a_NBT.GetNextSibling(Child))
{
AString Name, DisplayName, Prefix, Suffix;
bool AllowsFriendlyFire, CanSeeFriendlyInvisible;
int CurrLine = a_NBT.FindChildByName(Child, "Name");
if (CurrLine >= 0)
{
Name = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "DisplayName");
if (CurrLine >= 0)
{
DisplayName = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Prefix");
if (CurrLine >= 0)
{
Prefix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "Suffix");
if (CurrLine >= 0)
{
Suffix = a_NBT.GetInt(CurrLine);
}
CurrLine = a_NBT.FindChildByName(Child, "AllowFriendlyFire");
if (CurrLine >= 0)
{
AllowsFriendlyFire = (a_NBT.GetInt(CurrLine) != 0);
}
CurrLine = a_NBT.FindChildByName(Child, "SeeFriendlyInvisibles");
if (CurrLine >= 0)
{
CanSeeFriendlyInvisible = (a_NBT.GetInt(CurrLine) != 0);
}
cTeam * Team = m_ScoreBoard->RegisterTeam(Name, DisplayName, Prefix, Suffix);
Team->SetFriendlyFire(AllowsFriendlyFire);
Team->SetCanSeeFriendlyInvisible(CanSeeFriendlyInvisible);
int Players = a_NBT.FindChildByName(Child, "Players");
if (Players < 0)
{
continue;
}
for (int ChildB = a_NBT.GetFirstChild(Players); ChildB >= 0; ChildB = a_NBT.GetNextSibling(ChildB))
{
Team->AddPlayer(a_NBT.GetString(ChildB));
}
}
int DisplaySlots = a_NBT.FindChildByName(Data, "DisplaySlots");
if (DisplaySlots < 0)
{
return false;
}
int CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_0");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_LIST);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_1");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_SIDEBAR);
}
CurrLine = a_NBT.FindChildByName(DisplaySlots, "slot_2");
if (CurrLine >= 0)
{
AString Name = a_NBT.GetString(CurrLine);
m_ScoreBoard->SetDisplay(Name, cScoreboard::E_DISPLAY_SLOT_NAME);
}
return true;
}