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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-03 20:05:11 +0100
commit01b24d73eab6b0e708063d82f01ea9bb9296550c (patch)
tree6646ddda7a137b8960484b9fa2614683545e756a
parentSimulators are woken up upon chunk load (diff)
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-rw-r--r--source/Bindings.cpp36
-rw-r--r--source/Bindings.h2
-rw-r--r--source/Chunk.cpp18
-rw-r--r--source/Chunk.h1
-rw-r--r--source/ChunkMap.cpp15
-rw-r--r--source/ChunkMap.h2
-rw-r--r--source/ClientHandle.cpp26
-rw-r--r--source/ClientHandle.h1
-rw-r--r--source/Entity.cpp121
-rw-r--r--source/Entity.h22
-rw-r--r--source/Items/ItemMinecart.h12
-rw-r--r--source/Minecart.cpp87
-rw-r--r--source/Minecart.h58
-rw-r--r--source/Player.cpp12
-rw-r--r--source/Protocol/Protocol.h1
-rw-r--r--source/Protocol/Protocol125.cpp14
-rw-r--r--source/Protocol/Protocol125.h1
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp10
-rw-r--r--source/Protocol/ProtocolRecognizer.h1
-rw-r--r--source/World.cpp91
-rw-r--r--source/World.h1
21 files changed, 448 insertions, 84 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 5db1c385b..ad8c397c6 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 03/03/13 14:57:13.
+** Generated automatically by tolua++-1.0.92 on 03/03/13 20:02:17.
*/
#ifndef __cplusplus
@@ -5046,6 +5046,39 @@ static int tolua_AllToLua_cEntity_SetRoll00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: AddSpeed of class cEntity */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_AddSpeed00
+static int tolua_AllToLua_cEntity_AddSpeed00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
+ (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const Vector3d",0,&tolua_err)) ||
+ !tolua_isnoobj(tolua_S,3,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
+ const Vector3d* a_AddSpeed = ((const Vector3d*) tolua_tousertype(tolua_S,2,0));
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'AddSpeed'", NULL);
+#endif
+ {
+ self->AddSpeed(*a_AddSpeed);
+ }
+ }
+ return 0;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'AddSpeed'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: GetUniqueID of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetUniqueID00
static int tolua_AllToLua_cEntity_GetUniqueID00(lua_State* tolua_S)
@@ -22073,6 +22106,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetRotation",tolua_AllToLua_cEntity_SetRotation00);
tolua_function(tolua_S,"SetPitch",tolua_AllToLua_cEntity_SetPitch00);
tolua_function(tolua_S,"SetRoll",tolua_AllToLua_cEntity_SetRoll00);
+ tolua_function(tolua_S,"AddSpeed",tolua_AllToLua_cEntity_AddSpeed00);
tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cEntity_GetUniqueID00);
tolua_function(tolua_S,"IsDestroyed",tolua_AllToLua_cEntity_IsDestroyed00);
tolua_function(tolua_S,"Destroy",tolua_AllToLua_cEntity_Destroy00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 69cdcc5f7..6a9515913 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 03/03/13 14:57:13.
+** Generated automatically by tolua++-1.0.92 on 03/03/13 20:02:18.
*/
/* Exported function */
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index cfe6ad22d..f809892f4 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1900,9 +1900,9 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
// For requests crossing both X and Z, the X-first way has been already tried
}
return NULL;
- }
- else if (a_RelZ >= cChunkDef::Width)
- {
+ }
+ else if (a_RelZ >= cChunkDef::Width)
+ {
if (m_NeighborZP != NULL)
{
return m_NeighborZP->GetRelNeighborChunk(a_RelX, a_RelZ - cChunkDef::Width);
@@ -1918,6 +1918,18 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ)
+void cChunk::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ (*itr)->SendAttachEntity(a_Entity, a_Vehicle);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
diff --git a/source/Chunk.h b/source/Chunk.h
index a85c99271..629e3a6b9 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -207,6 +207,7 @@ public:
void CalculateLighting(); // Recalculate right now
void CalculateHeightmap();
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index 824c7cbfe..00f40f093 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -274,6 +274,21 @@ cChunk * cChunkMap::FindChunk(int a_ChunkX, int a_ChunkZ)
+void cChunkMap::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index 86cbf35a2..1ddd7d637 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -45,6 +45,8 @@ public:
cChunkMap(cWorld* a_World );
~cChunkMap();
+ void BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle);
+
/// Broadcasts an a_Player's animation to all clients in the chunk where a_Player is
void BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index e2a57d79e..fde80a083 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1048,9 +1048,24 @@ void cClientHandle::HandleUpdateSign(
void cClientHandle::HandleUseEntity(int a_TargetEntityID, bool a_IsLeftClick)
{
+ // TODO: Let plugins interfere via a hook
+
if (!a_IsLeftClick)
{
- // TODO: we don't handle right-clicking yet
+ class cRclkEntity : public cEntityCallback
+ {
+ cPlayer & m_Player;
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ a_Entity->OnRightClicked(m_Player);
+ return true;
+ }
+ public:
+ cRclkEntity(cPlayer & a_Player) : m_Player(a_Player) {}
+ } Callback (*m_Player);
+
+ cWorld * World = m_Player->GetWorld();
+ World->DoWithEntityByID(a_TargetEntityID, Callback);
return;
}
@@ -1449,6 +1464,15 @@ void cClientHandle::SendEntHeadLook(const cEntity & a_Entity)
+void cClientHandle::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
void cClientHandle::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType);
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index b6bcb20a2..2eb778c91 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -82,6 +82,7 @@ public:
bool IsDestroyed (void) const { return (m_State == csDestroyed); }
bool IsDestroying(void) const { return (m_State == csDestroying); }
+ void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
diff --git a/source/Entity.cpp b/source/Entity.cpp
index bbca17fce..b95648f59 100644
--- a/source/Entity.cpp
+++ b/source/Entity.cpp
@@ -23,19 +23,21 @@ cCriticalSection cEntity::m_CSCount;
cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
- : m_UniqueID( 0 )
- , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) )
- , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) )
- , m_ChunkX( 0 )
- , m_ChunkY( 0 )
- , m_ChunkZ( 0 )
- , m_Pos( a_X, a_Y, a_Z )
- , m_bDirtyPosition( true )
- , m_bDirtyOrientation( true )
- , m_bDestroyed( false )
+ : m_UniqueID(0)
+ , m_AttachedTo(NULL)
+ , m_Attachee(NULL)
+ , m_Referencers(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCERS))
+ , m_References(new cReferenceManager(cReferenceManager::RFMNGR_REFERENCES))
+ , m_ChunkX(0)
+ , m_ChunkY(0)
+ , m_ChunkZ(0)
+ , m_Pos(a_X, a_Y, a_Z)
+ , m_bDirtyPosition(true)
+ , m_bDirtyOrientation(true)
+ , m_bDestroyed(false)
, m_EntityType(a_EntityType)
, m_World(NULL)
- , m_bRemovedFromChunk( false )
+ , m_bRemovedFromChunk(false)
, m_FireDamageInterval(0.f)
, m_BurnPeriod(0.f)
{
@@ -57,6 +59,15 @@ cEntity::~cEntity()
this
);
+ if (m_AttachedTo != NULL)
+ {
+ Detach();
+ }
+ if (m_Attachee != NULL)
+ {
+ m_Attachee->Detach();
+ }
+
if (!m_bDestroyed || !m_bRemovedFromChunk)
{
LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
@@ -100,7 +111,7 @@ const char * cEntity::GetParentClass(void) const
void cEntity::Initialize(cWorld * a_World)
{
m_World = a_World;
- m_World->AddEntity( this );
+ m_World->AddEntity(this);
MoveToCorrectChunk(true);
}
@@ -124,10 +135,10 @@ void cEntity::WrapRotation()
void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
{
ASSERT(m_World != NULL); // Entity needs a world to move to a chunk
- if( !m_World ) return;
+ if (!m_World) return;
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ );
+ cWorld::BlockToChunk((int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ);
if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ))
{
return;
@@ -213,7 +224,54 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
{
UNUSED(a_TickRandom);
- HandlePhysics(a_Dt);
+ if (m_AttachedTo != NULL)
+ {
+ if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
+ {
+ SetPosition(m_AttachedTo->GetPosition());
+ }
+ }
+ else
+ {
+ HandlePhysics(a_Dt);
+ }
+}
+
+
+
+
+
+void cEntity::AttachTo(cEntity * a_AttachTo)
+{
+ if (m_AttachedTo == a_AttachTo)
+ {
+ // Already attached to that entity, nothing to do here
+ return;
+ }
+
+ // Detach from any previous entity:
+ Detach();
+
+ // Attach to the new entity:
+ m_AttachedTo = a_AttachTo;
+ a_AttachTo->m_Attachee = this;
+ m_World->BroadcastAttachEntity(*this, a_AttachTo);
+}
+
+
+
+
+
+void cEntity::Detach(void)
+{
+ if (m_AttachedTo == NULL)
+ {
+ // Attached to no entity, our work is done
+ return;
+ }
+ m_AttachedTo->m_Attachee = NULL;
+ m_AttachedTo = NULL;
+ m_World->BroadcastAttachEntity(*this, NULL);
}
@@ -231,7 +289,7 @@ bool cEntity::IsA(const char * a_ClassName) const
//////////////////////////////////////////////////////////////////////////
// Set orientations
-void cEntity::SetRot( const Vector3f & a_Rot )
+void cEntity::SetRot(const Vector3f & a_Rot)
{
m_Rot = a_Rot;
m_bDirtyOrientation = true;
@@ -241,7 +299,7 @@ void cEntity::SetRot( const Vector3f & a_Rot )
-void cEntity::SetRotation( float a_Rotation )
+void cEntity::SetRotation(float a_Rotation)
{
m_Rot.x = a_Rotation;
m_bDirtyOrientation = true;
@@ -251,7 +309,7 @@ void cEntity::SetRotation( float a_Rotation )
-void cEntity::SetPitch( float a_Pitch )
+void cEntity::SetPitch(float a_Pitch)
{
m_Rot.y = a_Pitch;
m_bDirtyOrientation = true;
@@ -261,7 +319,7 @@ void cEntity::SetPitch( float a_Pitch )
-void cEntity::SetRoll( float a_Roll )
+void cEntity::SetRoll(float a_Roll)
{
m_Rot.z = a_Roll;
m_bDirtyOrientation = true;
@@ -271,13 +329,22 @@ void cEntity::SetRoll( float a_Roll )
+void cEntity::AddSpeed(const Vector3d & a_AddSpeed)
+{
+ m_Speed += a_AddSpeed;
+}
+
+
+
+
+
//////////////////////////////////////////////////////////////////////////
// Get look vector (this is NOT a rotation!)
Vector3f cEntity::GetLookVector(void) const
{
Matrix4f m;
- m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
- Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
+ m.Init(Vector3f(), 0, m_Rot.x, -m_Rot.y);
+ Vector3f Look = m.Transform(Vector3f(0, 0, 1));
return Look;
}
@@ -287,7 +354,7 @@ Vector3f cEntity::GetLookVector(void) const
//////////////////////////////////////////////////////////////////////////
// Set position
-void cEntity::SetPosition( const Vector3d & a_Pos )
+void cEntity::SetPosition(const Vector3d & a_Pos)
{
m_Pos = a_Pos;
MoveToCorrectChunk();
@@ -346,8 +413,8 @@ void cEntity::SetPosZ(double a_PosZ)
// Reference stuffs
void cEntity::AddReference(cEntity * & a_EntityPtr)
{
- m_References->AddReference( a_EntityPtr );
- a_EntityPtr->ReferencedBy( a_EntityPtr );
+ m_References->AddReference(a_EntityPtr);
+ a_EntityPtr->ReferencedBy(a_EntityPtr);
}
@@ -356,16 +423,16 @@ void cEntity::AddReference(cEntity * & a_EntityPtr)
void cEntity::ReferencedBy(cEntity * & a_EntityPtr)
{
- m_Referencers->AddReference( a_EntityPtr );
+ m_Referencers->AddReference(a_EntityPtr);
}
-void cEntity::Dereference(cEntity*& a_EntityPtr)
+void cEntity::Dereference(cEntity * & a_EntityPtr)
{
- m_Referencers->Dereference( a_EntityPtr );
+ m_Referencers->Dereference(a_EntityPtr);
}
diff --git a/source/Entity.h b/source/Entity.h
index 82e1c3c7a..e0c0bb191 100644
--- a/source/Entity.h
+++ b/source/Entity.h
@@ -37,6 +37,7 @@
class cWorld;
class cReferenceManager;
class cClientHandle;
+class cPlayer;
class MTRand;
@@ -130,6 +131,8 @@ public:
void SetRotation(float a_Rotation);
void SetPitch (float a_Pitch);
void SetRoll (float a_Roll);
+
+ void AddSpeed(const Vector3d & a_AddSpeed);
// tolua_end
inline int GetUniqueID(void) const { return m_UniqueID; } // tolua_export
@@ -147,6 +150,12 @@ public:
*/
virtual void SpawnOn(cClientHandle & a_Client) {ASSERT(!"SpawnOn() unimplemented!"); }
+ /// Attaches to the specified entity; detaches from any previous one first
+ void AttachTo(cEntity * a_AttachTo);
+
+ /// Detaches from the currently attached entity, if any
+ void Detach(void);
+
void WrapRotation();
// tolua_begin
@@ -159,11 +168,14 @@ public:
virtual bool IsRclking (void) const {return false; }
// tolua_end
+
+ /// Called when the specified player right-clicks this entity
+ virtual void OnRightClicked(cPlayer & a_Player) {};
protected:
- virtual void Destroyed() {} // Called after the entity has been destroyed
+ virtual void Destroyed(void) {} // Called after the entity has been destroyed
- void SetWorld( cWorld* a_World ) { m_World = a_World; }
+ void SetWorld(cWorld * a_World) { m_World = a_World; }
void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false);
friend class cReferenceManager;
@@ -175,6 +187,12 @@ protected:
static int m_EntityCount;
int m_UniqueID;
+
+ /// The entity to which this entity is attached (vehicle), NULL if none
+ cEntity * m_AttachedTo;
+
+ /// The entity which is attached to this entity (rider), NULL if none
+ cEntity * m_Attachee;
cReferenceManager* m_Referencers;
cReferenceManager* m_References;
diff --git a/source/Items/ItemMinecart.h b/source/Items/ItemMinecart.h
index 5a2d78774..52dda942c 100644
--- a/source/Items/ItemMinecart.h
+++ b/source/Items/ItemMinecart.h
@@ -54,19 +54,21 @@ public:
}
}
- cMinecart::ePayload Payload = cMinecart::mpNone;
+ double x = (double)a_BlockX + 0.5;
+ double y = (double)a_BlockY + 0.5;
+ double z = (double)a_BlockZ + 0.5;
+ cMinecart * Minecart = NULL;
switch (m_ItemType)
{
- case E_ITEM_MINECART: Payload = cMinecart::mpNone; break;
- case E_ITEM_CHEST_MINECART: Payload = cMinecart::mpChest; break;
- case E_ITEM_FURNACE_MINECART: Payload = cMinecart::mpFurnace; break;
+ case E_ITEM_MINECART: Minecart = new cEmptyMinecart (x, y, z); break;
+ case E_ITEM_CHEST_MINECART: Minecart = new cMinecartWithChest (x, y, z); break;
+ case E_ITEM_FURNACE_MINECART: Minecart = new cMinecartWithFurnace(x, y, z); break;
default:
{
ASSERT(!"Unhandled minecart item");
return false;
}
} // switch (m_ItemType)
- cMinecart * Minecart = new cMinecart(Payload, (double)a_BlockX + 0.5, a_BlockY, (double)a_BlockZ + 0.5);
a_World->AddEntity(Minecart);
Minecart->Initialize(a_World);
return true;
diff --git a/source/Minecart.cpp b/source/Minecart.cpp
index 10c9fe580..84ca57bcd 100644
--- a/source/Minecart.cpp
+++ b/source/Minecart.cpp
@@ -7,6 +7,7 @@
#include "Minecart.h"
#include "World.h"
#include "ClientHandle.h"
+#include "Player.h"
@@ -60,3 +61,89 @@ void cMinecart::Tick(float a_Dt, MTRand & a_TickRandom)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cEmptyMinecart:
+
+cEmptyMinecart::cEmptyMinecart(double a_X, double a_Y, double a_Z) :
+ super(mpNone, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cEmptyMinecart::OnRightClicked(cPlayer & a_Player)
+{
+ if (m_Attachee != NULL)
+ {
+ if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID())
+ {
+ // This player is already sitting in, they want out.
+ a_Player.Detach();
+ return;
+ }
+
+ if (m_Attachee->IsPlayer())
+ {
+ // Another player is already sitting in here, cannot attach
+ return;
+ }
+
+ // Detach whatever is sitting in this minecart now:
+ m_Attachee->Detach();
+ }
+
+ // Attach the player to this minecart
+ a_Player.AttachTo(this);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithChest:
+
+cMinecartWithChest::cMinecartWithChest(double a_X, double a_Y, double a_Z) :
+ super(mpChest, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cMinecartWithChest::OnRightClicked(cPlayer & a_Player)
+{
+ // Show the chest UI window to the player
+ // TODO
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cMinecartWithFurnace:
+
+cMinecartWithFurnace::cMinecartWithFurnace(double a_X, double a_Y, double a_Z) :
+ super(mpFurnace, a_X, a_Y, a_Z)
+{
+}
+
+
+
+
+
+void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player)
+{
+ // Try to power the furnace with whatever the player is holding
+ // TODO
+}
+
+
+
+
+
diff --git a/source/Minecart.h b/source/Minecart.h
index d46b80b3f..a074e2f97 100644
--- a/source/Minecart.h
+++ b/source/Minecart.h
@@ -31,8 +31,6 @@ public:
// TODO: Other 1.5 features: hopper, tnt, dispenser, spawner
} ;
- cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
-
// cEntity overrides:
virtual void Initialize(cWorld * a_World) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
@@ -42,6 +40,62 @@ public:
protected:
ePayload m_Payload;
+
+ cMinecart(ePayload a_Payload, double a_X, double a_Y, double a_Z);
+} ;
+
+
+
+
+
+class cEmptyMinecart :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cEmptyMinecart);
+
+ cEmptyMinecart(double a_X, double a_Y, double a_Z);
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+} ;
+
+
+
+
+
+class cMinecartWithChest :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithChest);
+
+ cMinecartWithChest(double a_X, double a_Y, double a_Z);
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+} ;
+
+
+
+
+
+class cMinecartWithFurnace :
+ public cMinecart
+{
+ typedef cMinecart super;
+
+public:
+ CLASS_PROTODEF(cMinecartWithFurnace);
+
+ cMinecartWithFurnace(double a_X, double a_Y, double a_Z);
+
+ // cEntity overrides:
+ virtual void OnRightClicked(cPlayer & a_Player) override;
} ;
diff --git a/source/Player.cpp b/source/Player.cpp
index f00b0768c..e84eee899 100644
--- a/source/Player.cpp
+++ b/source/Player.cpp
@@ -165,7 +165,7 @@ void cPlayer::Tick(float a_Dt, MTRand & a_TickRandom)
}
super::Tick(a_Dt, a_TickRandom);
-
+
if (m_bDirtyOrientation && !m_bDirtyPosition)
{
m_World->BroadcastEntLook(*this, m_ClientHandle);
@@ -558,6 +558,16 @@ void cPlayer::TeleportTo(double a_PosX, double a_PosY, double a_PosZ)
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
+ if (m_AttachedTo != NULL)
+ {
+ // When attached to an entity, the client sends position packets with weird coords:
+ // Y = -999 and X, Z = attempting to create speed, usually up to 0.03
+ Vector3d AddSpeed(a_NewPos);
+ AddSpeed.y = 0;
+ m_AttachedTo->AddSpeed(AddSpeed);
+ return;
+ }
+
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index 876ab51f5..7a3270541 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -50,6 +50,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) = 0;
// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 4fef5623e..72a1d3b0c 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -63,6 +63,7 @@ enum
PACKET_ENT_TELEPORT = 0x22,
PACKET_ENT_HEAD_LOOK = 0x23,
PACKET_ENT_STATUS = 0x26,
+ PACKET_ATTACH_ENTITY = 0x27,
PACKET_METADATA = 0x28,
PACKET_PRE_CHUNK = 0x32,
PACKET_MAP_CHUNK = 0x33,
@@ -122,6 +123,19 @@ cProtocol125::cProtocol125(cClientHandle * a_Client) :
+void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ATTACH_ENTITY);
+ WriteInt(a_Entity.GetUniqueID());
+ WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
+ Flush();
+}
+
+
+
+
+
void cProtocol125::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
UNUSED(a_BlockType);
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
index ad50c5796..b3dd79069 100644
--- a/source/Protocol/Protocol125.h
+++ b/source/Protocol/Protocol125.h
@@ -27,6 +27,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index ccce8890d..8a40376a3 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -88,6 +88,16 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, int a_Size)
+void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
ASSERT(m_Protocol != NULL);
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index fdced8bbe..a4cec69f8 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -52,6 +52,7 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
/// Sending stuff to clients (alphabetically sorted):
+ virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
diff --git a/source/World.cpp b/source/World.cpp
index 2cfe56d57..6ff9395c1 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -219,7 +219,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
- m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode );
+ m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
m_Lighting.Start(this);
m_Storage.Start(this, StorageSchema);
@@ -230,7 +230,7 @@ cWorld::cWorld(const AString & a_WorldName) :
cIniFile IniFile2("settings.ini");
if (IniFile2.ReadFile())
{
- m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true );
+ m_bAnimals = IniFile2.GetValueB("Monsters", "AnimalsOn", true);
m_SpawnMonsterRate = (Int64)(IniFile2.GetValueF("Monsters", "AnimalSpawnInterval", 10) * 20); // Convert from secs to ticks
// TODO: Move this into cServer instead:
@@ -238,7 +238,7 @@ cWorld::cWorld(const AString & a_WorldName) :
m_Description = IniFile2.GetValue("Server", "Description", "MCServer! - In C++!").c_str();
}
- m_ChunkMap = new cChunkMap(this );
+ m_ChunkMap = new cChunkMap(this);
m_ChunkSender.Start(this);
@@ -277,11 +277,11 @@ cWorld::~cWorld()
{
{
cCSLock Lock(m_CSEntities);
- while( m_AllEntities.begin() != m_AllEntities.end() )
+ while (m_AllEntities.begin() != m_AllEntities.end())
{
cEntity* Entity = *m_AllEntities.begin();
- m_AllEntities.remove( Entity );
- if ( !Entity->IsDestroyed() )
+ m_AllEntities.remove(Entity);
+ if (!Entity->IsDestroyed())
{
Entity->Destroy();
}
@@ -368,7 +368,7 @@ void cWorld::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
void cWorld::InitializeSpawn(void)
{
int ChunkX = 0, ChunkY = 0, ChunkZ = 0;
- BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
+ BlockToChunk((int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ);
// For the debugging builds, don't make the server build too much world upon start:
#if defined(_DEBUG) || defined(ANDROID_NDK)
@@ -382,7 +382,7 @@ void cWorld::InitializeSpawn(void)
{
for (int z = 0; z < ViewDist; z++)
{
- m_ChunkMap->TouchChunk( x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2 ); // Queue the chunk in the generator / loader
+ m_ChunkMap->TouchChunk(x + ChunkX-(ViewDist - 1) / 2, ZERO_CHUNK_Y, z + ChunkZ-(ViewDist - 1) / 2); // Queue the chunk in the generator / loader
}
}
@@ -422,7 +422,7 @@ void cWorld::InitializeSpawn(void)
}
// TODO: Better spawn detection - move spawn out of the water if it isn't set in the INI already
- m_SpawnY = (double)GetHeight( (int)m_SpawnX, (int)m_SpawnZ ) + 1.6f; // +1.6f eye height
+ m_SpawnY = (double)GetHeight((int)m_SpawnX, (int)m_SpawnZ) + 1.6f; // +1.6f eye height
}
@@ -470,8 +470,8 @@ void cWorld::Tick(float a_Dt)
{
LOGD("Destroying entity #%i", (*itr)->GetUniqueID());
cEntity * RemoveMe = *itr;
- itr = m_AllEntities.erase( itr );
- m_RemoveEntityQueue.push_back( RemoveMe );
+ itr = m_AllEntities.erase(itr);
+ m_RemoveEntityQueue.push_back(RemoveMe);
continue;
}
(*itr)->Tick(a_Dt, m_TickRand);
@@ -506,7 +506,7 @@ void cWorld::Tick(float a_Dt)
SaveAllChunks();
}
- if (m_WorldAge - m_LastUnload > 10 * 20 ) // Unload every 10 seconds
+ if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds
{
UnloadUnusedChunks();
}
@@ -532,13 +532,13 @@ void cWorld::Tick(float a_Dt)
int tempZ = *cii; cii++;
int state = *cii; cii++;
- if ( (state == 11111) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_OFF ) )
+ if ((state == 11111) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_OFF))
{
- FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_ON, (int)GetBlockMeta(tempX, tempY, tempZ));
}
- else if ( (state == 00000) && ( (int)GetBlock( tempX, tempY, tempZ ) == E_BLOCK_REDSTONE_TORCH_ON ) )
+ else if ((state == 00000) && ((int)GetBlock(tempX, tempY, tempZ) == E_BLOCK_REDSTONE_TORCH_ON))
{
- FastSetBlock( tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta( tempX, tempY, tempZ ) );
+ FastSetBlock(tempX, tempY, tempZ, E_BLOCK_REDSTONE_TORCH_OFF, (int)GetBlockMeta(tempX, tempY, tempZ));
}
}
m_RSList_copy.erase(m_RSList_copy.begin(),m_RSList_copy.end());
@@ -608,13 +608,13 @@ void cWorld::TickSpawnMobs(float a_Dt)
Vector3d SpawnPos;
{
cCSLock Lock(m_CSPlayers);
- if ( m_Players.size() <= 0)
+ if (m_Players.size() <= 0)
{
return;
}
int RandomPlayerIdx = m_TickRand.randInt() & m_Players.size();
cPlayerList::iterator itr = m_Players.begin();
- for( int i = 1; i < RandomPlayerIdx; i++ )
+ for (int i = 1; i < RandomPlayerIdx; i++)
{
itr++;
}
@@ -625,8 +625,8 @@ void cWorld::TickSpawnMobs(float a_Dt)
int dayRand = m_TickRand.randInt() % 6;
int nightRand = m_TickRand.randInt() % 10;
- SpawnPos += Vector3d( (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32 );
- int Height = GetHeight( (int)SpawnPos.x, (int)SpawnPos.z );
+ SpawnPos += Vector3d((double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32, (double)(m_TickRand.randInt() % 64) - 32);
+ int Height = GetHeight((int)SpawnPos.x, (int)SpawnPos.z);
if (m_TimeOfDay >= 12000 + 1000)
{
@@ -675,7 +675,7 @@ void cWorld::TickSpawnMobs(float a_Dt)
//end random percent to spawn for day
}
- if( Monster )
+ if (Monster)
{
Monster->Initialize(this);
Monster->TeleportTo(SpawnPos.x, (double)(Height) + 2, SpawnPos.z);
@@ -759,7 +759,7 @@ bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_
-void cWorld::GrowTree( int a_X, int a_Y, int a_Z )
+void cWorld::GrowTree(int a_X, int a_Y, int a_Z)
{
if (GetBlock(a_X, a_Y, a_Z) == E_BLOCK_SAPLING)
{
@@ -1046,7 +1046,7 @@ void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_Bloc
-void cWorld::FastSetBlock( int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta )
+void cWorld::FastSetBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cCSLock Lock(m_CSFastSetBlock);
m_FastSetBlockQueue.push_back(sSetBlock(a_X, a_Y, a_Z, a_BlockType, a_BlockMeta));
@@ -1081,7 +1081,7 @@ BLOCKTYPE cWorld::GetBlock(int a_X, int a_Y, int a_Z)
-NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
+NIBBLETYPE cWorld::GetBlockMeta(int a_X, int a_Y, int a_Z)
{
// First check if it isn't queued in the m_FastSetBlockQueue:
{
@@ -1102,7 +1102,7 @@ NIBBLETYPE cWorld::GetBlockMeta( int a_X, int a_Y, int a_Z )
-void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData )
+void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
{
m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
}
@@ -1111,7 +1111,7 @@ void cWorld::SetBlockMeta( int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData )
-NIBBLETYPE cWorld::GetBlockSkyLight( int a_X, int a_Y, int a_Z )
+NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
{
return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
}
@@ -1216,7 +1216,7 @@ bool cWorld::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
-bool cWorld::DigBlock( int a_X, int a_Y, int a_Z)
+bool cWorld::DigBlock(int a_X, int a_Y, int a_Z)
{
cBlockHandler *Handler = cBlockHandler::GetBlockHandler(GetBlock(a_X, a_Y, a_Z));
Handler->OnDestroyed(this, a_X, a_Y, a_Z);
@@ -1227,7 +1227,7 @@ bool cWorld::DigBlock( int a_X, int a_Y, int a_Z)
-void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
+void cWorld::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
{
m_ChunkMap->SendBlockTo(a_X, a_Y, a_Z, a_Player);
}
@@ -1236,7 +1236,7 @@ void cWorld::SendBlockTo( int a_X, int a_Y, int a_Z, cPlayer * a_Player )
-int cWorld::GetHeight( int a_X, int a_Z )
+int cWorld::GetHeight(int a_X, int a_Z)
{
return m_ChunkMap->GetHeight(a_X, a_Z);
}
@@ -1245,6 +1245,15 @@ int cWorld::GetHeight( int a_X, int a_Z )
+void cWorld::BroadcastAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
+{
+ return m_ChunkMap->BroadcastAttachEntity(a_Entity, a_Vehicle);
+}
+
+
+
+
+
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
@@ -1479,7 +1488,7 @@ void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY
-void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude )
+void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastBlockBreakAnimation(a_EntityID, a_BlockX, a_BlockY, a_BlockZ, a_Stage, a_Exclude);
}
@@ -1488,7 +1497,7 @@ void cWorld::BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_Bl
-void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
+void cWorld::BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ)
{
m_ChunkMap->BroadcastUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ);
}
@@ -1636,7 +1645,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ) const
-void cWorld::UnloadUnusedChunks(void )
+void cWorld::UnloadUnusedChunks(void)
{
m_LastUnload = m_WorldAge;
m_ChunkMap->UnloadUnusedChunks();
@@ -1668,24 +1677,24 @@ void cWorld::SetMaxPlayers(int iMax)
-void cWorld::AddPlayer( cPlayer* a_Player )
+void cWorld::AddPlayer(cPlayer* a_Player)
{
cCSLock Lock(m_CSPlayers);
ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
- m_Players.remove( a_Player ); // Make sure the player is registered only once
- m_Players.push_back( a_Player );
+ m_Players.remove(a_Player); // Make sure the player is registered only once
+ m_Players.push_back(a_Player);
}
-void cWorld::RemovePlayer( cPlayer* a_Player )
+void cWorld::RemovePlayer(cPlayer* a_Player)
{
cCSLock Lock(m_CSPlayers);
- m_Players.remove( a_Player );
+ m_Players.remove(a_Player);
}
@@ -1859,12 +1868,12 @@ bool cWorld::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback &
-bool cWorld::DoWithEntityByID( int a_UniqueID, cEntityCallback & a_Callback )
+bool cWorld::DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback)
{
cCSLock Lock(m_CSEntities);
- for (cEntityList::iterator itr = m_AllEntities.begin(); itr != m_AllEntities.end(); ++itr )
+ for (cEntityList::iterator itr = m_AllEntities.begin(), end = m_AllEntities.end(); itr != end; ++itr)
{
- if( (*itr)->GetUniqueID() == a_UniqueID )
+ if ((*itr)->GetUniqueID() == a_UniqueID)
{
return a_Callback.Item(*itr);
}
@@ -2056,7 +2065,7 @@ void cWorld::SaveAllChunks(void)
void cWorld::AddEntity(cEntity * a_Entity)
{
cCSLock Lock(m_CSEntities);
- m_AllEntities.push_back( a_Entity );
+ m_AllEntities.push_back(a_Entity);
}
diff --git a/source/World.h b/source/World.h
index ed0053db5..781dc3e8c 100644
--- a/source/World.h
+++ b/source/World.h
@@ -97,6 +97,7 @@ public:
// tolua_end
+ void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);