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author | Howaner <franzi.moos@googlemail.com> | 2014-02-20 20:58:23 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-02-20 20:58:23 +0100 |
commit | 10169220123b19f0ebcfd7330bb52adaf06f4ec0 (patch) | |
tree | da3e49ccf7b3257728d2b6979600e2ba993454e6 | |
parent | Add Wolf Heal with Food (diff) | |
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-rw-r--r-- | src/Blocks/BlockCauldron.h | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h index 3e8abf4c9..2e1032d2b 100644 --- a/src/Blocks/BlockCauldron.h +++ b/src/Blocks/BlockCauldron.h @@ -21,19 +21,22 @@ public: a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0)); } - void OnUse(cChunkInterface * a_ChunkInterface, cWorldInterface * a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) + virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override { - char Meta = a_ChunkInterface->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ ); - switch( a_Player->GetEquippedItem().m_ItemType ) + char Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); + switch (a_Player->GetEquippedItem().m_ItemType) { case E_ITEM_WATER_BUCKET: { if (Meta < 3) { - a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, 3 ); - a_Player->GetInventory().RemoveOneEquippedItem(); - cItem NewItem(E_ITEM_BUCKET, 1); - a_Player->GetInventory().AddItem(NewItem); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3); + if (!a_Player->IsGameModeCreative()) + { + a_Player->GetInventory().RemoveOneEquippedItem(); + cItem NewItem(E_ITEM_BUCKET, 1); + a_Player->GetInventory().AddItem(NewItem); + } } break; } @@ -41,7 +44,7 @@ public: { if (Meta > 0) { - a_ChunkInterface->SetBlockMeta( a_BlockX, a_BlockY, a_BlockZ, --Meta); + a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta); a_Player->GetInventory().RemoveOneEquippedItem(); cItem NewItem(E_ITEM_POTIONS, 1, 0); a_Player->GetInventory().AddItem(NewItem); |