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authorSTRWarrior <niels.breuker@hotmail.nl>2013-10-29 21:45:31 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2013-10-29 21:45:31 +0100
commit52d956ccf345c46a605894c4962c8171ece4dd87 (patch)
treee5f273957da9d7aa5896d50adca6f4dc9b23a3a3
parentFixed bug where creative inventory didn't work. (diff)
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-rw-r--r--source/ClientHandle.cpp2
-rw-r--r--source/Mobs/AggressiveMonster.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index c67e829d2..ea8b48f9d 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -650,7 +650,7 @@ void cClientHandle::HandleBlockDigStarted(int a_BlockX, int a_BlockY, int a_Bloc
m_LastDigBlockZ = a_BlockZ;
if (
- (m_Player->GetGameMode() == eGameMode_Creative) || // In creative mode, digging is done immediately
+ (m_Player->IsGameModeCreative()) || // In creative mode, digging is done immediately
g_BlockOneHitDig[a_OldBlock] // One-hit blocks get destroyed immediately, too
)
{
diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp
index ee6252656..88bd2743a 100644
--- a/source/Mobs/AggressiveMonster.cpp
+++ b/source/Mobs/AggressiveMonster.cpp
@@ -33,7 +33,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt)
if (m_Target->IsPlayer())
{
cPlayer * Player = (cPlayer *) m_Target;
- if (Player->GetGameMode() == 1)
+ if (Player->IsGameModeCreative())
{
m_EMState = IDLE;
return;