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author | Alexander Harkness <me@bearbin.net> | 2020-03-30 19:23:52 +0200 |
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committer | Alexander Harkness <me@bearbin.net> | 2020-03-30 19:23:52 +0200 |
commit | 885fa6bb0ff8ecd96671d262087a9259fa32ca9c (patch) | |
tree | c1533df2ffd1a01228a86b681b0087659344b333 | |
parent | Add helper functions to get combined light from cChunk (diff) | |
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-rw-r--r-- | src/Blocks/BlockSapling.h | 133 |
1 files changed, 2 insertions, 131 deletions
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h index 15bd57f6a..e72d5ae51 100644 --- a/src/Blocks/BlockSapling.h +++ b/src/Blocks/BlockSapling.h @@ -45,140 +45,11 @@ public: virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override { - NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); - NIBBLETYPE Light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY, a_RelZ))); - // Only grow if we have the right amount of light - if (Light > 8) - { - auto & random = GetRandomProvider(); - // Only grow if we are in the right growth stage and have the right amount of space around them. - if (((Meta & 0x08) != 0) && random.RandBool(0.45) && CanGrowAt(a_Chunk, a_RelX, a_RelY, a_RelZ, Meta)) - { - int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width; - int BlockZ = a_RelZ + a_Chunk.GetPosZ() * cChunkDef::Width; - a_Chunk.GetWorld()->GrowTree(BlockX, a_RelY, BlockZ); - } - // Only move to the next growth stage if we haven't gone there yet - else if (((Meta & 0x08) == 0) && random.RandBool(0.45)) - { - a_Chunk.SetMeta(a_RelX, a_RelY, a_RelZ, Meta | 0x08); - } - } - } - - - - - - bool CanGrowAt(cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta) - { - a_Meta = a_Meta & 0x07; - int CheckHeight = 0; - bool LargeTree = false; - - // Get the height to check against - switch (a_Meta) - { - case E_META_SAPLING_APPLE: - { - CheckHeight = 5; - break; - } - case E_META_SAPLING_CONIFER: - { - CheckHeight = 7; - if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) - { - CheckHeight = 16; - LargeTree = true; - } - break; - } - case E_META_SAPLING_BIRCH: - { - CheckHeight = 6; - break; - } - case E_META_SAPLING_JUNGLE: - { - CheckHeight = 7; - if (IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) - { - CheckHeight = 13; - LargeTree = true; - } - break; - } - // Acacias don't need horizontal clearance - case E_META_SAPLING_ACACIA: - { - if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) - { - return false; - } - CheckHeight = 7; - LargeTree = true; - break; - } - // Dark Oaks don't need horizontal clearance - case E_META_SAPLING_DARK_OAK: - { - if (!IsLargeTree(a_Chunk, a_RelX, a_RelY, a_RelZ, a_Meta)) - { - return false; - } - CheckHeight = 7; - LargeTree = true; - break; - } - } - // We should always get a valid CheckHeight - ASSERT(CheckHeight != 0); - - // Don't grow a tree if we don't have enough space left above it in the chunk - if ((a_RelY + CheckHeight) > cChunkDef::Height) - { - return false; - } - bool CanGrow = true; - - // Validate the neighbor blocks. They cannot be solid. - BLOCKTYPE check = E_BLOCK_AIR; - a_Chunk.UnboundedRelGetBlockType(a_RelX - 1, a_RelY, a_RelZ, check); - CanGrow = CanGrow && cBlockInfo::IsTransparent(check); - - a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY, a_RelZ, check); - CanGrow = CanGrow && cBlockInfo::IsTransparent(check); - - a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ - 1, check); - CanGrow = CanGrow && cBlockInfo::IsTransparent(check); - - a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ + 1, check); - CanGrow = CanGrow && cBlockInfo::IsTransparent(check); - - while (CheckHeight && CanGrow) + if ((a_Chunk.GetLightAltered(Vector3i(a_RelX, a_RelY, a_RelZ)) > 8) && GetRandomProvider().RandBool(0.45)) { - check = a_Chunk.GetBlock(a_RelX, a_RelY + CheckHeight, a_RelZ); - CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); - - // We have to check above the neighboring saplings as well - if (LargeTree) - { - a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ, check); - CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); - - a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY + CheckHeight, a_RelZ + 1, check); - CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); - - a_Chunk.UnboundedRelGetBlockType(a_RelX + 1, a_RelY + CheckHeight, a_RelZ + 1, check); - CanGrow = CanGrow && ((check == E_BLOCK_AIR) || (check == E_BLOCK_LEAVES)); - } - - --CheckHeight; + Grow(a_Chunk, Vector3i(a_RelX, a_RelY, a_RelZ)); } - - return CanGrow; } |