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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-23 20:38:39 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-08-23 20:38:39 +0200
commita671e45cd55adc4ae477225e59afb2969454b1d4 (patch)
tree0fcecc0f7687ccba37482bf6f8b147ece2be15ad
parentFixed lighters replacing blocks (diff)
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-rw-r--r--VC2008/MCServer.vcproj3
-rw-r--r--source/Blocks/BlockDoubleSlab.h36
-rw-r--r--source/Blocks/BlockHandler.cpp5
-rw-r--r--source/Blocks/BlockSlab.h58
-rw-r--r--source/ClientHandle.cpp69
-rw-r--r--source/ClientHandle.h2
6 files changed, 140 insertions, 33 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj
index fbbd999a9..9688aa981 100644
--- a/VC2008/MCServer.vcproj
+++ b/VC2008/MCServer.vcproj
@@ -2016,6 +2016,9 @@
>
</File>
<File
+ RelativePath="..\source\Blocks\BlockDoubleSlab.h"
+ </File>
+ <File
RelativePath="..\source\blocks\BlockDirt.h"
>
</File>
diff --git a/source/Blocks/BlockDoubleSlab.h b/source/Blocks/BlockDoubleSlab.h
new file mode 100644
index 000000000..c91fe64e6
--- /dev/null
+++ b/source/Blocks/BlockDoubleSlab.h
@@ -0,0 +1,36 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Items/ItemHandler.h"
+
+
+
+
+
+class cBlockDoubleSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
+ a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ }
+} ;
+
+
+
+
diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp
index 0fa013058..22efa25f5 100644
--- a/source/Blocks/BlockHandler.cpp
+++ b/source/Blocks/BlockHandler.cpp
@@ -17,6 +17,7 @@
#include "BlockDeadBush.h"
#include "BlockDirt.h"
#include "BlockDoor.h"
+#include "BlockDoubleSlab.h"
#include "BlockDropSpenser.h"
#include "BlockEnderchest.h"
#include "BlockEntity.h"
@@ -117,8 +118,8 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_DIAMOND_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_DIRT: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_DISPENSER: return new cBlockDropSpenserHandler (a_BlockType);
- case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockSlabHandler (a_BlockType);
- case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_STONE_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
+ case E_BLOCK_DOUBLE_WOODEN_SLAB: return new cBlockDoubleSlabHandler (a_BlockType);
case E_BLOCK_DROPPER: return new cBlockDropSpenserHandler (a_BlockType);
case E_BLOCK_EMERALD_ORE: return new cBlockOreHandler (a_BlockType);
case E_BLOCK_ENDER_CHEST: return new cBlockEnderchestHandler (a_BlockType);
diff --git a/source/Blocks/BlockSlab.h b/source/Blocks/BlockSlab.h
index 44e1962b9..881a85615 100644
--- a/source/Blocks/BlockSlab.h
+++ b/source/Blocks/BlockSlab.h
@@ -6,7 +6,6 @@
-
class cBlockSlabHandler :
public cBlockHandler
{
@@ -19,7 +18,7 @@ public:
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- char Count = ((m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? 2 : 1;
+ char Count = ((m_BlockType == E_BLOCK_STONE_SLAB) || (m_BlockType == E_BLOCK_WOODEN_SLAB)) ? 1 : 1;
a_Pickups.push_back(cItem(m_BlockType, Count, a_BlockMeta));
}
@@ -32,22 +31,46 @@ public:
) override
{
a_BlockType = m_BlockType;
+ BLOCKTYPE Type = (BLOCKTYPE)(a_Player->GetEquippedItem().m_ItemType);
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
+
+ int DoubleType;
+ if (Type == E_BLOCK_STONE_SLAB)
+ {
+ DoubleType = 43; //Make it a double slab (with old type wood)
+ }
+ else
+ {
+ DoubleType = 125; //Make it a wooden double slab (new type)
+ }
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(DoubleType);
+
switch (a_BlockFace)
{
case BLOCK_FACE_TOP:
{
- if (a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ) == E_BLOCK_STONE_SLAB)
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
{
- a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_DOUBLE_STONE_SLAB, Meta); //Set it to a slabby block
- a_BlockType = E_BLOCK_AIR; //Stop the server trying to place another slab on top
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
}
else
{
a_BlockMeta = Meta & 0x7; break; //Bottom half if on top of non slab block
}
}
- case BLOCK_FACE_BOTTOM: a_BlockMeta = Meta | 0x8; break; //Always top when placing on bottom of something
+ case BLOCK_FACE_BOTTOM:
+ {
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break; //Bottom half if on top of non slab block
+ }
+ }
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
@@ -56,14 +79,29 @@ public:
if (a_CursorY > 7)
{
// Cursor at the top half of the face, place a top half of slab
- a_BlockMeta = Meta | 0x8;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta | 0x8; break;
+ }
}
else
{
// Cursor at the bottom half of the face, place a bottom half of slab:
- a_BlockMeta = Meta & 0x7;
+ if ((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ return false;
+ }
+ else
+ {
+ a_BlockMeta = Meta & 0x7; break;
+ }
}
- break;
}
} // switch (a_BlockFace)
return true;
@@ -72,7 +110,7 @@ public:
virtual const char * GetStepSound(void) override
{
- return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ return ((m_BlockType == E_BLOCK_WOODEN_SLAB) || (m_BlockType == E_BLOCK_STONE_SLAB)) ? "step.wood" : "step.stone";
}
} ;
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index 57830f63c..937aebd1a 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -846,33 +846,62 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, c
}
cWorld * World = m_Player->GetWorld();
-
- // Check if the block ignores build collision (water, grass etc.):
- BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
- if (Handler->DoesIgnoreBuildCollision())
+
+ BLOCKTYPE ClickedBlock;
+ NIBBLETYPE ClickedBlockMeta;
+ BLOCKTYPE EquippedBlock = (BLOCKTYPE)(m_Player->GetEquippedItem().m_ItemType);
+ NIBBLETYPE EquippedBlockDamage = (NIBBLETYPE)(m_Player->GetEquippedItem().m_ItemDamage);
+
+ World->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, ClickedBlock, ClickedBlockMeta);
+
+ //Special slab handler coding
+ if (
+ ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM)) &&
+ ((ClickedBlock == E_BLOCK_STONE_SLAB) || (ClickedBlock == E_BLOCK_WOODEN_SLAB)) && //Is clicked a slab?
+ ((EquippedBlock == E_BLOCK_STONE_SLAB) || (EquippedBlock == E_BLOCK_WOODEN_SLAB)) && //Is equipped a slab?
+ ((ClickedBlockMeta & 0x07) == (EquippedBlockDamage & 0x07)) //Is clicked same type of slab as item in hand?
+ )
{
- Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- // World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
+ //Don't move the coordinates
}
else
{
- AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
- // Check for Blocks not allowing placement on top
- if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
+ //Check if the block ignores build collision (water, grass etc.):
+ cBlockHandler * Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
+ if (Handler->DoesIgnoreBuildCollision())
{
- // Resend the old block
- // Some times the client still places the block O.o
- World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
- return;
+ Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
+ //World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
-
-
- BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
+ else
{
- // Tried to place a block *into* another?
- return; // Happens when you place a block aiming at side of block like torch or stem
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
+ //On side of block, make sure that placement won't be cancelled if there is a slab there
+ //No need to combinability checks, client will do that
+ if ((World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_STONE_SLAB) || (World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_SLAB))
+ {
+ //Is a slab, don't do checks and proceed to double-slabbing
+ }
+ else
+ {
+ // Check for Blocks not allowing placement on top
+ if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
+ {
+ // Resend the old block
+ // Some times the client still places the block O.o
+ World->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
+ return;
+ }
+
+
+ BLOCKTYPE PlaceBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
+ {
+ // Tried to place a block *into* another?
+ // Happens when you place a block aiming at side of block like torch or stem
+ return;
+ }
+ }
}
}
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index c85257df1..a2e29f9dc 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -312,7 +312,7 @@ private:
void HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_OldBlock, NIBBLETYPE a_OldMeta);
/// Handles the block placing packet when it is a real block placement (not block-using, item-using or eating)
- void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
+ public: void HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, cItemHandler & a_ItemHandler);
// cSocketThreads::cCallback overrides:
virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client