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authormadmaxoft <github@xoft.cz>2013-10-04 08:38:38 +0200
committermadmaxoft <github@xoft.cz>2013-10-04 08:38:38 +0200
commitdcea29ec306b9684604946ee348b59d20af7acb2 (patch)
tree515ddffdf5853083e376283477f71385f5e2330b
parentMerge branch 'master' of git://github.com/SamJBarney/MCServer into SamJBarney-master (diff)
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-rw-r--r--source/Bindings.cpp134
-rw-r--r--source/Bindings.h2
-rw-r--r--source/World.h10
3 files changed, 143 insertions, 3 deletions
diff --git a/source/Bindings.cpp b/source/Bindings.cpp
index 70a1f5a40..d4a8da840 100644
--- a/source/Bindings.cpp
+++ b/source/Bindings.cpp
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:22.
+** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:37.
*/
#ifndef __cplusplus
@@ -13314,6 +13314,134 @@ static int tolua_AllToLua_cWorld_GetWeather00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
+/* method: IsWeatherSunny of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherSunny00
+static int tolua_AllToLua_cWorld_IsWeatherSunny00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherSunny'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherSunny();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherSunny'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherRain of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherRain00
+static int tolua_AllToLua_cWorld_IsWeatherRain00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherRain'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherRain();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherRain'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherStorm of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherStorm00
+static int tolua_AllToLua_cWorld_IsWeatherStorm00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherStorm'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherStorm();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherStorm'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
+/* method: IsWeatherWet of class cWorld */
+#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_IsWeatherWet00
+static int tolua_AllToLua_cWorld_IsWeatherWet00(lua_State* tolua_S)
+{
+#ifndef TOLUA_RELEASE
+ tolua_Error tolua_err;
+ if (
+ !tolua_isusertype(tolua_S,1,"const cWorld",0,&tolua_err) ||
+ !tolua_isnoobj(tolua_S,2,&tolua_err)
+ )
+ goto tolua_lerror;
+ else
+#endif
+ {
+ const cWorld* self = (const cWorld*) tolua_tousertype(tolua_S,1,0);
+#ifndef TOLUA_RELEASE
+ if (!self) tolua_error(tolua_S,"invalid 'self' in function 'IsWeatherWet'", NULL);
+#endif
+ {
+ bool tolua_ret = (bool) self->IsWeatherWet();
+ tolua_pushboolean(tolua_S,(bool)tolua_ret);
+ }
+ }
+ return 1;
+#ifndef TOLUA_RELEASE
+ tolua_lerror:
+ tolua_error(tolua_S,"#ferror in function 'IsWeatherWet'.",&tolua_err);
+ return 0;
+#endif
+}
+#endif //#ifndef TOLUA_DISABLE
+
/* method: SetNextBlockTick of class cWorld */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cWorld_SetNextBlockTick00
static int tolua_AllToLua_cWorld_SetNextBlockTick00(lua_State* tolua_S)
@@ -29902,6 +30030,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_function(tolua_S,"SetWeather",tolua_AllToLua_cWorld_SetWeather00);
tolua_function(tolua_S,"ChangeWeather",tolua_AllToLua_cWorld_ChangeWeather00);
tolua_function(tolua_S,"GetWeather",tolua_AllToLua_cWorld_GetWeather00);
+ tolua_function(tolua_S,"IsWeatherSunny",tolua_AllToLua_cWorld_IsWeatherSunny00);
+ tolua_function(tolua_S,"IsWeatherRain",tolua_AllToLua_cWorld_IsWeatherRain00);
+ tolua_function(tolua_S,"IsWeatherStorm",tolua_AllToLua_cWorld_IsWeatherStorm00);
+ tolua_function(tolua_S,"IsWeatherWet",tolua_AllToLua_cWorld_IsWeatherWet00);
tolua_function(tolua_S,"SetNextBlockTick",tolua_AllToLua_cWorld_SetNextBlockTick00);
tolua_function(tolua_S,"GetMaxSugarcaneHeight",tolua_AllToLua_cWorld_GetMaxSugarcaneHeight00);
tolua_function(tolua_S,"GetMaxCactusHeight",tolua_AllToLua_cWorld_GetMaxCactusHeight00);
diff --git a/source/Bindings.h b/source/Bindings.h
index 32a8797e8..359f5c879 100644
--- a/source/Bindings.h
+++ b/source/Bindings.h
@@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
-** Generated automatically by tolua++-1.0.92 on 09/25/13 09:02:23.
+** Generated automatically by tolua++-1.0.92 on 10/04/13 08:36:38.
*/
/* Exported function */
diff --git a/source/World.h b/source/World.h
index dd856fc72..dcb197bd0 100644
--- a/source/World.h
+++ b/source/World.h
@@ -554,8 +554,16 @@ public:
/// Forces a weather change in the next game tick
void ChangeWeather (void);
- /// Returns the current weather
+ /// Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible
eWeather GetWeather (void) const { return m_Weather; };
+
+ bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
+ bool IsWeatherRain (void) const { return (m_Weather == wRain); }
+ bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
+
+ /// Returns true if the current weather has any precipitation - rain or storm
+ bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
+
// tolua_end
cChunkGenerator & GetGenerator(void) { return m_Generator; }