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authorTycho <work.tycho+git@gmail.com>2014-04-05 23:12:17 +0200
committerTycho <work.tycho+git@gmail.com>2014-04-05 23:12:17 +0200
commit23395a5ce1daab24465d607575c09e06e5b7c449 (patch)
tree18555c220fc6e602b071a935b190ef25444f18a9 /MCServer/Plugins/APIDump/APIDesc.lua
parentFixed tolua++ override support (diff)
parentFixed Endiannes conversion routines for floats and doubles. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/APIDesc.lua')
-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua121
1 files changed, 108 insertions, 13 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index 74e7bf860..59dd93137 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -200,6 +200,8 @@ g_APIDesc =
msFillAir = { Notes = "Dst is overwritten by Src only where Src has air blocks" },
msImprint = { Notes = "Src overwrites Dst anywhere where Dst has non-air blocks" },
msLake = { Notes = "Special mode for merging lake images" },
+ msSpongePrint = { Notes = "Similar to msImprint, sponge block doesn't overwrite anything, all other blocks overwrite everything"},
+ msMask = { Notes = "The blocks that are exactly the same are kept in Dst, all differing blocks are replaced by air"},
},
ConstantGroups =
{
@@ -247,6 +249,9 @@ g_APIDesc =
<tr>
<td> A </td><td> B </td><td> B </td><td> A </td><td> B </td>
</tr>
+ <tr>
+ <td> A </td><td> A </td><td> A </td><td> A </td><td> A </td>
+ </td>
</tbody></table>
<p>
@@ -258,12 +263,24 @@ g_APIDesc =
</ol>
</p>
+ <h3>Special strategies</h3>
+ <p>For each strategy, evaluate the table rows from top downwards, the first match wins.</p>
+
<p>
- Special strategies:
+ <strong>msDifference</strong> - changes all the blocks which are the same to air. Otherwise the source block gets placed.
</p>
-
+ <table><tbody<tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <td> * </td><td> B </td><td> B </td><td> The blocks are different so we use block B </td>
+ </tr><tr>
+ <td> B </td><td> B </td><td> Air </td><td> The blocks are the same so we get air. </td>
+ </tr>
+ </tbody></table>
+
+
<p>
- <strong>msLake</strong> (evaluate top-down, first match wins):
+ <strong>msLake</strong> - used for merging areas with lava and water lakes, in the appropriate generator.
</p>
<table><tbody><tr>
<th colspan="2"> area block </th><th> </th><th> Notes </th>
@@ -293,7 +310,39 @@ g_APIDesc =
<td> A </td><td> * </td><td> A </td><td> Everything else is left as it is </td>
</tr>
</tbody></table>
- ]],
+
+ <p>
+ <strong>msSpongePrint</strong> - used for most prefab-generators to merge the prefabs. Similar to
+ msImprint, but uses the sponge block as the NOP block instead, so that the prefabs may carve out air
+ pockets, too.
+ </p>
+ <table><tbody><tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <th> this </th><th> Src </th><th> result </th><th> </th>
+ </tr><tr>
+ <td> A </td><td> sponge </td><td> A </td><td> Sponge is the NOP block </td>
+ </tr><tr>
+ <td> * </td><td> B </td><td> B </td><td> Everything else overwrites anything </td>
+ </tr>
+ </tbody></table>
+
+ <p>
+ <strong>msMask</strong> - the blocks that are the same in the other area are kept, all the
+ differing blocks are replaced with air. Meta is used in the comparison, too, two blocks of the
+ same type but different meta are considered different and thus replaced with air.
+ </p>
+ <table><tbody><tr>
+ <th colspan="2"> area block </th><th> </th><th> Notes </th>
+ </tr><tr>
+ <th> this </th><th> Src </th><th> result </th><th> </th>
+ </tr><tr>
+ <td> A </td><td> A </td><td> A </td><td> Same blocks are kept </td>
+ </tr><tr>
+ <td> A </td><td> non-A </td><td> air </td><td> Differing blocks are replaced with air </td>
+ </tr>
+ </tbody></table>
+]],
}, -- Merge strategies
}, -- AdditionalInfo
}, -- cBlockArea
@@ -502,7 +551,22 @@ end
{{cPlayer}}:SendMessage(), {{cWorld}}:BroadcastChat() and {{cRoot}}:BroadcastChat().</p>
<p>
Note that most of the functions in this class are so-called modifiers - they modify the object and
- then return the object itself, so that they can be chained one after another.
+ then return the object itself, so that they can be chained one after another. See the Chaining
+ example below for details.</p>
+ <p>
+ Each part of the composite chat message takes a "Style" parameter, this is a string that describes
+ the formatting. It uses the following strings, concatenated together:
+ <table>
+ <tr><th>String</th><th>Style</th></tr>
+ <tr><td>b</td><td>Bold text</td></tr>
+ <tr><td>i</td><td>Italic text</td></tr>
+ <tr><td>u</td><td>Underlined text</td></tr>
+ <tr><td>s</td><td>Strikethrough text</td></tr>
+ <tr><td>o</td><td>Obfuscated text</td></tr>
+ <tr><td>@X</td><td>color X (X is 0 - 9 or a - f, same as dye meta</td></tr>
+ </table>
+ The following picture, taken from MineCraft Wiki, illustrates the color codes:</p>
+ <img src="http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png?version=34a0f56789a95326e1f7d82047b12232" />
]],
Functions =
{
@@ -516,6 +580,7 @@ end
AddTextPart = { Params = "Text, [Style]", Return = "self", Notes = "Adds a regular text. Chaining." },
AddUrlPart = { Params = "Text, Url, [Style]", Return = "self", Notes = "Adds a text which, when clicked, opens up a browser at the specified URL. Chaining." },
Clear = { Params = "", Return = "", Notes = "Removes all parts from this object" },
+ ExtractText = { Params = "", Return = "string", Notes = "Returns the text from the parts that comprises the human-readable data. Used for older protocols that don't support composite chat and for console-logging." },
GetMessageType = { Params = "", Return = "MessageType", Notes = "Returns the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.)" },
ParseText = { Params = "Text", Return = "self", Notes = "Adds text, while recognizing http and https URLs and old-style formatting codes (\"@2\"). Chaining." },
SetMessageType = { Params = "MessageType", Return = "self", Notes = "Sets the MessageType (mtXXX constant) that is associated with this message. When sent to a player, the message will be formatted according to this message type and the player's settings (adding \"[INFO]\" prefix etc.) Chaining." },
@@ -728,14 +793,14 @@ end</pre>
GetMass = { Params = "", Return = "number", Notes = "Returns the mass of the entity. Currently unused." },
GetMaxHealth = { Params = "", Return = "number", Notes = "Returns the maximum number of hitpoints this entity is allowed to have." },
GetParentClass = { Params = "", Return = "string", Notes = "Returns the name of the direct parent class for this entity" },
- GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity" },
+ GetPitch = { Params = "", Return = "number", Notes = "Returns the pitch (nose-down rotation) of the entity. Measured in degrees, normal values range from -90 to +90. +90 means looking down, 0 means looking straight ahead, -90 means looking up." },
GetPosition = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the entity's pivot position as a 3D vector" },
GetPosX = { Params = "", Return = "number", Notes = "Returns the X-coord of the entity's pivot" },
GetPosY = { Params = "", Return = "number", Notes = "Returns the Y-coord of the entity's pivot" },
GetPosZ = { Params = "", Return = "number", Notes = "Returns the Z-coord of the entity's pivot" },
GetRawDamageAgainst = { Params = "ReceiverEntity", Return = "number", Notes = "Returns the raw damage that this entity's equipment would cause when attacking the ReceiverEntity. This includes this entity's weapon {{cEnchantments|enchantments}}, but excludes the receiver's armor or potion effects. See {{TakeDamageInfo}} for more information on attack damage." },
GetRoll = { Params = "", Return = "number", Notes = "Returns the roll (sideways rotation) of the entity. Currently unused." },
- GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "Returns the entire rotation vector (Yaw, Pitch, Roll)" },
+ GetRot = { Params = "", Return = "{{Vector3f}}", Notes = "(OBSOLETE) Returns the entire rotation vector (Yaw, Pitch, Roll)" },
GetSpeed = { Params = "", Return = "{{Vector3d}}", Notes = "Returns the complete speed vector of the entity" },
GetSpeedX = { Params = "", Return = "number", Notes = "Returns the X-part of the speed vector" },
GetSpeedY = { Params = "", Return = "number", Notes = "Returns the Y-part of the speed vector" },
@@ -743,7 +808,7 @@ end</pre>
GetUniqueID = { Params = "", Return = "number", Notes = "Returns the ID that uniquely identifies the entity within the running server. Note that this ID is not persisted to the data files." },
GetWidth = { Params = "", Return = "number", Notes = "Returns the width (X and Z size) of the entity." },
GetWorld = { Params = "", Return = "{{cWorld}}", Notes = "Returns the world where the entity resides" },
- GetYaw = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity." },
+ GetYaw = { Params = "", Return = "number", Notes = "Returns the yaw (direction) of the entity. Measured in degrees, values range from -180 to +180. 0 means ZP, 90 means XM, -180 means ZM, -90 means XP." },
Heal = { Params = "Hitpoints", Return = "", Notes = "Heals the specified number of hitpoints. Hitpoints is expected to be a positive number." },
IsA = { Params = "ClassName", Return = "bool", Notes = "Returns true if the entity class is a descendant of the specified class name, or the specified class itself" },
IsBoat = { Params = "", Return = "bool", Notes = "Returns true if the entity is a {{cBoat|boat}}." },
@@ -1826,6 +1891,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
},
Constants =
{
+ HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" },
HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." },
@@ -2646,11 +2712,31 @@ end
ItemToFullString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item, in the format 'ItemTypeText:ItemDamage * Count'"},
ItemToString = {Params = "{{cItem|cItem}}", Return = "string", Notes = "Returns the string representation of the item type"},
ItemTypeToString = {Params = "ItemType", Return = "string", Notes = "Returns the string representation of ItemType "},
- LOG = {Params = "string", Notes = "Logs a text into the server console using 'normal' severity (gray text) "},
- LOGERROR = {Params = "string", Notes = "Logs a text into the server console using 'error' severity (black text on red background)"},
- LOGINFO = {Params = "string", Notes = "Logs a text into the server console using 'info' severity (yellow text)"},
- LOGWARN = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
- LOGWARNING = {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text)"},
+ LOG =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'normal' severity (gray text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console. The severity is converted from the CompositeChat's MessageType."},
+ },
+ LOGERROR =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'error' severity (black text on red background)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'error' severity (black text on red background)"},
+ },
+ LOGINFO =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'info' severity (yellow text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'info' severity (yellow text)"},
+ },
+ LOGWARN =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'warning' severity (red text); OBSOLETE, use LOGWARNING() instead"},
+ },
+ LOGWARNING =
+ {
+ {Params = "string", Notes = "Logs a text into the server console using 'warning' severity (red text)"},
+ {Params = "{{cCompositeChat|CompositeChat}}", Notes = "Logs the {{cCompositeChat}}'s human-readable text into the server console using 'warning' severity (red text)"},
+ },
MirrorBlockFaceY = { Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "{{Globals#BlockFaces|eBlockFace}}", Notes = "Returns the {{Globals#BlockFaces|eBlockFace}} that corresponds to the given {{Globals#BlockFaces|eBlockFace}} after mirroring it around the Y axis (or rotating 180 degrees around it)." },
NoCaseCompare = {Params = "string, string", Return = "number", Notes = "Case-insensitive string comparison; returns 0 if the strings are the same"},
NormalizeAngleDegrees = { Params = "AngleDegrees", Return = "AngleDegrees", Notes = "Returns the angle, wrapped into the [-180, +180) range." },
@@ -2767,6 +2853,14 @@ end
data provided with the explosions, such as the exploding {{cCreeper|creeper}} entity or the
{{Vector3i|coords}} of the exploding bed.
]],
+ },
+ SpreadSource =
+ {
+ Include = "^ss.*",
+ TextBefore = [[
+ These constants are used to differentiate the various sources of spreads, such as grass growing.
+ They are used in the {{OnBlockSpread|HOOK_BLOCK_SPREAD}} hook.
+ ]],
}
},
}, -- Globals
@@ -2836,6 +2930,7 @@ end
-- No sorting is provided for these, they will be output in the same order as defined here
{ FileName = "Writing-a-MCServer-plugin.html", Title = "Writing a MCServer plugin" },
{ FileName = "SettingUpDecoda.html", Title = "Setting up the Decoda Lua IDE" },
+ { FileName = "SettingUpZeroBrane.html", Title = "Setting up the ZeroBrane Studio Lua IDE" },
{ FileName = "WebWorldThreads.html", Title = "Webserver vs World threads" },
}
} ;