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authordaniel0916 <theschokolps@gmail.com>2014-04-19 20:56:29 +0200
committerdaniel0916 <theschokolps@gmail.com>2014-04-19 20:56:29 +0200
commitcb90029f720d867ba6398569c1b1dac2ee76e205 (patch)
treed16ea187d087b1e91c5136d349b66aafad02d7d6 /MCServer/Plugins/APIDump/WebWorldThreads.html
parentFixed Code (2) (diff)
parentAPIDump: Added a ChunkStay article. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/WebWorldThreads.html')
-rw-r--r--MCServer/Plugins/APIDump/WebWorldThreads.html48
1 files changed, 24 insertions, 24 deletions
diff --git a/MCServer/Plugins/APIDump/WebWorldThreads.html b/MCServer/Plugins/APIDump/WebWorldThreads.html
index fc80a6178..ee0b172e6 100644
--- a/MCServer/Plugins/APIDump/WebWorldThreads.html
+++ b/MCServer/Plugins/APIDump/WebWorldThreads.html
@@ -39,31 +39,31 @@
<h2>Example</h2>
The Core has the facility to kick players using the web interface. It used the following code for the kicking (inside the webadmin handler):
- <pre class="prettyprint lang-lua">
- local KickPlayerName = Request.Params["players-kick"]
- local FoundPlayerCallback = function(Player)
- if (Player:GetName() == KickPlayerName) then
- Player:GetClientHandle():Kick("You were kicked from the game!")
- end
+<pre class="prettyprint lang-lua">
+local KickPlayerName = Request.Params["players-kick"]
+local FoundPlayerCallback = function(Player)
+ if (Player:GetName() == KickPlayerName) then
+ Player:GetClientHandle():Kick("You were kicked from the game!")
+ end
+end
+cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
+</pre>
+The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
+<pre class="prettyprint lang-lua">
+cRoot:Get():ForEachWorld( -- For each world...
+ function(World)
+ World:QueueTask( -- ... queue a task...
+ function(a_World)
+ a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
+ function (a_Player)
+ a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
end
- cRoot:Get():FindAndDoWithPlayer(KickPlayerName, FoundPlayerCallback)
- </pre>
- The cRoot:FindAndDoWithPlayer() is unsafe and could have caused a deadlock. The new solution is queue a task; but since we don't know in which world the player is, we need to queue the task to all worlds:
- <pre class="prettyprint lang-lua">
- cRoot:Get():ForEachWorld( -- For each world...
- function(World)
- World:QueueTask( -- ... queue a task...
- function(a_World)
- a_World:DoWithPlayer(KickPlayerName, -- ... to walk the playerlist...
- function (a_Player)
- a_Player:GetClientHandle():Kick("You were kicked from the game!") -- ... and kick the player
- end
- )
- end
- )
- end
- )
- </pre>
+ )
+ end
+ )
+ end
+)
+</pre>
<script>
prettyPrint();
</script>