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authornielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-06 20:24:33 +0200
committernielsbreu@gmail.com <nielsbreu@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-07-06 20:24:33 +0200
commit4b18fd2eb12524be06bce10993c40de16995a7e9 (patch)
tree8e4473bde9291682d281b582d19db5ddd1440f00 /MCServer
parentJust a tiny speedup for the motd loading. (diff)
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Diffstat (limited to 'MCServer')
-rw-r--r--MCServer/Plugins/Core/motd.lua68
1 files changed, 47 insertions, 21 deletions
diff --git a/MCServer/Plugins/Core/motd.lua b/MCServer/Plugins/Core/motd.lua
index 5cec5fae7..928e7ebb3 100644
--- a/MCServer/Plugins/Core/motd.lua
+++ b/MCServer/Plugins/Core/motd.lua
@@ -3,8 +3,12 @@ function HandleMOTDCommand( Split, Player )
return true
end
+
+
+
function LoadMotd()
local File = io.open("motd.txt", "r")
+ -- Check if the file 'motd.txt' exists, else create it.
if not File then
CreateFile = io.open("motd.txt", "w")
CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
@@ -14,58 +18,80 @@ function LoadMotd()
end
for line in io.lines("motd.txt") do
local TempMessage = line
+ -- Do a for loop that goes to each char in the line.
for I=1, string.len(TempMessage) do
+ -- If the char is a '@' then check if the next char represents a color.
if string.sub(TempMessage, I, I) == "@" then
- local Color, Char = ReturnColor(TempMessage, string.sub( TempMessage, I + 1, I + 1 ))
- if (Color ~= "") then
+ local Char = string.sub(TempMessage, I + 1, I + 1)
+ local Color = ReturnColorFromChar(TempMessage, Char)
+ -- If the next char represented a color then put the color in the string.
+ if (Color ~= nil) then
TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
end
end
end
+ -- Add the message to the list of messages.
Messages[#Messages + 1] = TempMessage
end
end
+
+
+
function ShowMOTDTo( Player )
for I=1, #Messages do
Player:SendMessage(Messages[I])
end
end
-function ReturnColor( Split, char )
+
+
+
+function ReturnColorFromChar( Split, char )
+ -- Check if the char represents a color. Else return nil.
if char == "0" then
- return cChatColor.Black, 0
+ return cChatColor.Black
elseif char == "1" then
- return cChatColor.Navy, 1
+ return cChatColor.Navy
elseif char == "2" then
- return cChatColor.Green, 2
+ return cChatColor.Green
elseif char == "3" then
- return cChatColor.Blue, 3
+ return cChatColor.Blue
elseif char == "4" then
- return cChatColor.Red, 4
+ return cChatColor.Red
elseif char == "5" then
- return cChatColor.Purple, 5
+ return cChatColor.Purple
elseif char == "6" then
- return cChatColor.Gold, 6
+ return cChatColor.Gold
elseif char == "7" then
- return cChatColor.LightGray, 7
+ return cChatColor.LightGray
elseif char == "8" then
- return cChatColor.Gray, 8
+ return cChatColor.Gray
elseif char == "9" then
- return cChatColor.DarkPurple, 9
+ return cChatColor.DarkPurple
elseif char == "a" then
- return cChatColor.LightGreen, "a"
+ return cChatColor.LightGreen
elseif char == "b" then
- return cChatColor.LightBlue, "b"
+ return cChatColor.LightBlue
elseif char == "c" then
- return cChatColor.Rose, "c"
+ return cChatColor.Rose
elseif char == "d" then
- return cChatColor.LightPurple, "d"
+ return cChatColor.LightPurple
elseif char == "e" then
- return cChatColor.Yellow, "e"
+ return cChatColor.Yellow
elseif char == "f" then
- return cChatColor.White, "f"
- else
- return ""
+ return cChatColor.White
+ elseif char == "k" then
+ return cChatColor.Random
+ elseif char == "l" then
+ return cChatColor.Bold
+ elseif char == "m" then
+ return cChatColor.Strikethrough
+ elseif char == "n" then
+ return cChatColor.Underlined
+ elseif char == "o" then
+ return cChatColor.Italic
+ elseif char == "r" then
+ return cChatColor.Plain
end
end \ No newline at end of file