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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:53:08 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-23 22:53:08 +0200
commit16f44ab7de445e153d949a611104f9ca1cac265c (patch)
tree8abf5a3442a1877855f2c80d9482611a04922683 /source/cAggressiveMonster.cpp
parentSource files cleanup: WorldStorage-related files in a separate subfolder (diff)
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Diffstat (limited to 'source/cAggressiveMonster.cpp')
-rw-r--r--source/cAggressiveMonster.cpp78
1 files changed, 0 insertions, 78 deletions
diff --git a/source/cAggressiveMonster.cpp b/source/cAggressiveMonster.cpp
deleted file mode 100644
index 3fa61bb33..000000000
--- a/source/cAggressiveMonster.cpp
+++ /dev/null
@@ -1,78 +0,0 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cAggressiveMonster.h"
-
-#include "Vector3f.h"
-#include "cPlayer.h"
-#include "MersenneTwister.h"
-
-
-cAggressiveMonster::cAggressiveMonster()
- : m_ChaseTime(999999)
-{
- m_EMPersonality = AGGRESSIVE;
-}
-
-cAggressiveMonster::~cAggressiveMonster()
-{
-}
-
-//What to do if in Chasing State
-void cAggressiveMonster::InStateChasing(float a_Dt) {
- cMonster::InStateChasing(a_Dt);
- m_ChaseTime += a_Dt;
- if( m_Target )
- {
- if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
- {
- cPlayer * Player = (cPlayer *) m_Target;
- if(Player->GetGameMode() == 1)
- {
- m_EMState = IDLE;
- return;
- }
- }
-
- Vector3f Pos = Vector3f( m_Pos );
- Vector3f Their = Vector3f( m_Target->GetPosition() );
- if( (Their - Pos).Length() <= m_AttackRange) {
- cMonster::Attack(a_Dt);
- }
- MoveToPosition( Their + Vector3f(0, 0.65f, 0) );
- } else if( m_ChaseTime > 5.f ) {
- m_ChaseTime = 0;
- m_EMState = IDLE;
- }
-}
-
-
-
-void cAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
-{
- cMonster::EventSeePlayer(a_Entity);
- m_EMState = CHASING;
-}
-
-void cAggressiveMonster::Tick(float a_Dt)
-{
- cMonster::Tick(a_Dt);
-
- m_SeePlayerInterval += a_Dt;
-
- if(m_SeePlayerInterval > 1)
- {
- MTRand r1;
- int rem = r1.randInt() % 3 + 1; //check most of the time but miss occasionally
-
- m_SeePlayerInterval = 0.0;
- if(rem >= 2)
- {
- if(m_EMState == CHASING){
- CheckEventLostPlayer();
- } else {
- CheckEventSeePlayer();
- }
- }
- }
-} \ No newline at end of file