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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-06 10:33:43 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-09-06 10:33:43 +0200
commit1135b6742f50de20fb4fee241b40ae0d034b1d75 (patch)
tree817f761596b0e877e6c1c2cb0c9d1d009e816bed /source/cClientHandle.cpp
parentAdded the possibility of reserved player slots by implementing the HandleHandshake hook! (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp37
1 files changed, 32 insertions, 5 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index c62be45ac..98ca7e92e 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -939,13 +939,38 @@ void cClientHandle::SendData(const char * a_Data, int a_Size)
{
{
cCSLock Lock(m_CSOutgoingData);
- if (!m_OutgoingData.Write(a_Data, a_Size))
+
+ // _X 2012_09_06: We need an overflow buffer, usually when streaming the initial chunks
+ if (m_OutgoingDataOverflow.empty())
+ {
+ // No queued overflow data; if this packet fits into the ringbuffer, put it in, otherwise put it in the overflow buffer:
+ int CanFit = m_OutgoingData.GetFreeSpace();
+ if (CanFit > a_Size)
+ {
+ CanFit = a_Size;
+ }
+ if (CanFit > 0)
+ {
+ m_OutgoingData.Write(a_Data, CanFit);
+ }
+ if (a_Size > CanFit)
+ {
+ m_OutgoingDataOverflow.append(a_Data + CanFit, a_Size - CanFit);
+ }
+ }
+ else
{
- // Client has too much outgoing data queued, drop them silently by timing them out:
- // (So that they're dropped in the tick thread and not the sender thread)
- m_LastPingTime = 0;
+ // There is a queued overflow. Append to it, then send as much from its front as possible
+ m_OutgoingDataOverflow.append(a_Data, a_Size);
+ int CanFit = m_OutgoingData.GetFreeSpace();
+ if (CanFit > 128)
+ {
+ // No point in moving the data over if it's not large enough - too much effort for too little an effect
+ m_OutgoingData.Write(m_OutgoingDataOverflow.data(), CanFit);
+ m_OutgoingDataOverflow.erase(0, CanFit);
+ }
}
- }
+ } // Lock(m_CSOutgoingData)
// Notify SocketThreads that we have something to write:
cRoot::Get()->GetServer()->NotifyClientWrite(this);
@@ -1567,6 +1592,8 @@ void cClientHandle::GetOutgoingData(AString & a_Data)
cCSLock Lock(m_CSOutgoingData);
m_OutgoingData.ReadAll(a_Data);
m_OutgoingData.CommitRead();
+ a_Data.append(m_OutgoingDataOverflow);
+ m_OutgoingDataOverflow.clear();
}
// Disconnect player after all packets have been sent