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authorlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-13 17:26:27 +0200
committerlapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-07-13 17:26:27 +0200
commitabf9e3f6dd9b610ef83a586e12abfbbd00dea640 (patch)
tree46c3fbcf113028c8bc92731b0deb76f215275a51 /source/cClientHandle.cpp
parentSave last gamemode (diff)
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Diffstat (limited to 'source/cClientHandle.cpp')
-rw-r--r--source/cClientHandle.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp
index 6e7df2bb8..1ce6fa37b 100644
--- a/source/cClientHandle.cpp
+++ b/source/cClientHandle.cpp
@@ -307,7 +307,8 @@ void cClientHandle::Authenticate(void)
World = cRoot::Get()->GetDefaultWorld();
}
- // We donīt need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
+ if(m_Player->GetGameMode() == eGameMode_NotSet)
+ m_Player->LoginSetGameMode(World->GetGameMode());
m_Player->SetIP (m_Socket.GetIPString());