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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/cFireSimulator.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to 'source/cFireSimulator.h')
-rw-r--r-- | source/cFireSimulator.h | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/source/cFireSimulator.h b/source/cFireSimulator.h index f66fb2019..5c6a3aeaa 100644 --- a/source/cFireSimulator.h +++ b/source/cFireSimulator.h @@ -1,47 +1,47 @@ -
-#pragma once
-
-#include "cSimulator.h"
-#include "cBlockEntity.h"
-
-
-
-
-
-class Vector3i;
-class cWorld;
-
-
-
-
-
-class cFireSimulator : public cSimulator
-{
-public:
- cFireSimulator( cWorld* a_World );
- ~cFireSimulator();
-
- virtual void Simulate( float a_Dt );
-
- virtual bool IsAllowedBlock( char a_BlockID );
-
- virtual bool IsBurnable( char a_BlockID );
- virtual bool IsForeverBurnable( char a_BlockID );
- virtual bool FiresForever( char a_BlockID );
-
-protected:
- virtual void AddBlock(int a_X, int a_Y, int a_Z);
- virtual void _AddBlock(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z);
- virtual bool BurnBlock(int a_X, int a_Y, int a_Z);
-
- typedef std::list <Vector3i> BlockList;
- BlockList *m_Blocks;
- BlockList *m_Buffer;
-
- BlockList *m_BurningBlocks;
-};
-
-
-
-
+ +#pragma once + +#include "cSimulator.h" +#include "cBlockEntity.h" + + + + + +class Vector3i; +class cWorld; + + + + + +class cFireSimulator : public cSimulator +{ +public: + cFireSimulator( cWorld* a_World ); + ~cFireSimulator(); + + virtual void Simulate( float a_Dt ); + + virtual bool IsAllowedBlock( char a_BlockID ); + + virtual bool IsBurnable( char a_BlockID ); + virtual bool IsForeverBurnable( char a_BlockID ); + virtual bool FiresForever( char a_BlockID ); + +protected: + virtual void AddBlock(int a_X, int a_Y, int a_Z); + virtual void _AddBlock(int a_X, int a_Y, int a_Z); + virtual bool BurnBlockAround(int a_X, int a_Y, int a_Z); + virtual bool BurnBlock(int a_X, int a_Y, int a_Z); + + typedef std::list <Vector3i> BlockList; + BlockList *m_Blocks; + BlockList *m_Buffer; + + BlockList *m_BurningBlocks; +}; + + + + |