summaryrefslogtreecommitdiffstats
path: root/src/BlockEntities/DispenserEntity.cpp
diff options
context:
space:
mode:
authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-27 19:40:00 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-09-27 19:40:00 +0200
commitd1814d2d67cdaa4fbcbd10a1af290412c29441af (patch)
treeeb132621bef87b82311f70ead69694c4c88690c9 /src/BlockEntities/DispenserEntity.cpp
parente.t.c. -> etc. (diff)
parentMerge pull request #1461 from mc-server/RedstoneFix (diff)
downloadcuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar.gz
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar.bz2
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar.lz
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar.xz
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.tar.zst
cuberite-d1814d2d67cdaa4fbcbd10a1af290412c29441af.zip
Diffstat (limited to 'src/BlockEntities/DispenserEntity.cpp')
-rw-r--r--src/BlockEntities/DispenserEntity.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/BlockEntities/DispenserEntity.cpp b/src/BlockEntities/DispenserEntity.cpp
index 649107dbb..aea854dc2 100644
--- a/src/BlockEntities/DispenserEntity.cpp
+++ b/src/BlockEntities/DispenserEntity.cpp
@@ -2,13 +2,10 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "DispenserEntity.h"
-#include "../Entities/Player.h"
#include "../Simulator/FluidSimulator.h"
#include "../Chunk.h"
#include "../World.h"
-#include "../Entities/ArrowEntity.h"
-#include "../Entities/FireChargeEntity.h"
#include "../Entities/ProjectileEntity.h"
@@ -108,7 +105,7 @@ void cDispenserEntity::DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum)
{
double MobX = 0.5 + (DispX + DispChunk->GetPosX() * cChunkDef::Width);
double MobZ = 0.5 + (DispZ + DispChunk->GetPosZ() * cChunkDef::Width);
- if (m_World->SpawnMob(MobX, DispY, MobZ, (cMonster::eType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
+ if (m_World->SpawnMob(MobX, DispY, MobZ, (eMonsterType)m_Contents.GetSlot(a_SlotNum).m_ItemDamage) >= 0)
{
m_Contents.ChangeSlotCount(a_SlotNum, -1);
}
@@ -202,7 +199,7 @@ void cDispenserEntity::SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY,
Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
{
- switch (a_Meta)
+ switch (a_Meta & 0x7)
{
case E_META_DROPSPENSER_FACING_YP: return Vector3d( 0, 1, 0);
case E_META_DROPSPENSER_FACING_YM: return Vector3d( 0, -1, 0);