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authorJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2016-02-06 11:37:34 +0100
commit6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch)
tree7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/BlockEntities/DispenserEntity.h
parentMerge pull request #2958 from LogicParrot/fence (diff)
parentBulk clearing of whitespace (diff)
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Diffstat (limited to 'src/BlockEntities/DispenserEntity.h')
-rw-r--r--src/BlockEntities/DispenserEntity.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/BlockEntities/DispenserEntity.h b/src/BlockEntities/DispenserEntity.h
index 62072d43b..c9b553017 100644
--- a/src/BlockEntities/DispenserEntity.h
+++ b/src/BlockEntities/DispenserEntity.h
@@ -18,19 +18,19 @@ public:
// tolua_end
BLOCKENTITY_PROTODEF(cDispenserEntity)
-
+
/** Constructor used for normal operation */
cDispenserEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
// tolua_begin
-
+
/** Spawns a projectile of the given kind in front of the dispenser with the specified speed.
Returns the UniqueID of the spawned projectile, or 0 on failure. */
UInt32 SpawnProjectileFromDispenser(int a_BlockX, int a_BlockY, int a_BlockZ, cProjectileEntity::eKind a_Kind, const Vector3d & a_Speed);
/** Returns a unit vector in the cardinal direction of where the dispenser is facing. */
Vector3d GetShootVector(NIBBLETYPE a_Meta);
-
+
// tolua_end
private: