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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
commit412e5155a24339aa2a86f36e0ae5a9c5a0ff758d (patch)
treed63858a16962f83d68620bc55c8efeed126874a6 /src/BlockEntities
parentMerge pull request #2645 from Gargaj/followedarray (diff)
parentAdd enum for Sound and Particle Effects (diff)
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Diffstat (limited to 'src/BlockEntities')
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp15
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp5
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp2
3 files changed, 12 insertions, 10 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 3a93e85a1..211bf8662 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
#include "../UI/DropSpenserWindow.h"
@@ -89,14 +90,14 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int SmokeDir = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
- case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YM: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break;
+ case E_META_DROPSPENSER_FACING_XM: SmokeDir = static_cast<int>(SmokeDirection::EAST); break;
+ case E_META_DROPSPENSER_FACING_XP: SmokeDir = static_cast<int>(SmokeDirection::WEST); break;
+ case E_META_DROPSPENSER_FACING_ZM: SmokeDir = static_cast<int>(SmokeDirection::SOUTH); break;
+ case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
}
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
index 3a2d9f37c..1f3f4f324 100644
--- a/src/BlockEntities/JukeboxEntity.cpp
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -3,6 +3,7 @@
#include "JukeboxEntity.h"
#include "../World.h"
+#include "../EffectID.h"
#include "json/value.h"
#include "Entities/Player.h"
@@ -60,7 +61,7 @@ bool cJukeboxEntity::PlayRecord(int a_Record)
EjectRecord();
}
m_Record = a_Record;
- m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
return true;
}
@@ -81,7 +82,7 @@ bool cJukeboxEntity::EjectRecord(void)
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
return true;
}
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 1a0ce5b22..4418dca15 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -173,7 +173,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
{
EntitiesSpawned = true;
Chunk->BroadcastSoundParticleEffect(
- 2004,
+ EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
static_cast<int>(RelY * 8.0),
static_cast<int>(PosZ * 8.0),