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authornshah25 <68348722+nshah25@users.noreply.github.com>2021-05-03 22:07:09 +0200
committerGitHub <noreply@github.com>2021-05-03 22:07:09 +0200
commit8be1dd54bb17b3ba3e20960aa3c3f696d09facf7 (patch)
tree334cf9a2c9f781816f8278c933d66a71bf5c7d88 /src/Blocks/BlockBed.cpp
parentStyle: specify include relativity (#5217) (diff)
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Diffstat (limited to 'src/Blocks/BlockBed.cpp')
-rw-r--r--src/Blocks/BlockBed.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index ef4359416..37c57b6b3 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -134,7 +134,7 @@ bool cBlockBedHandler::OnUse(
// Occupy the bed, where 0x4 = occupied bit:
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta | 0x04);
- a_Player.GetStatManager().AddValue(Statistic::SleepInBed);
+ a_Player.GetStatistics().Custom[CustomStatistic::SleepInBed]++;
// When sleeping, the player's bounding box moves to approximately where his head is.
// Set the player's position to somewhere close to the edge of the pillow block: