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authorpeterbell10 <peterbell10@live.co.uk>2017-07-31 22:17:52 +0200
committerLukas Pioch <lukas@zgow.de>2017-08-01 08:21:20 +0200
commit0d0323608df044aebfc6d0f3ac2ca5e07512facc (patch)
treef2317e70c96b7ffc8f0dae99cd563163deb985ad /src/Blocks/BlockCauldron.h
parentcWorld::SendBlockTo take player by ref (diff)
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Diffstat (limited to 'src/Blocks/BlockCauldron.h')
-rw-r--r--src/Blocks/BlockCauldron.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Blocks/BlockCauldron.h b/src/Blocks/BlockCauldron.h
index 2d6a8eef2..9505bc10b 100644
--- a/src/Blocks/BlockCauldron.h
+++ b/src/Blocks/BlockCauldron.h
@@ -21,21 +21,21 @@ public:
a_Pickups.push_back(cItem(E_ITEM_CAULDRON, 1, 0));
}
- virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
+ virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- switch (a_Player->GetEquippedItem().m_ItemType)
+ switch (a_Player.GetEquippedItem().m_ItemType)
{
case E_ITEM_WATER_BUCKET:
{
if (Meta < 3)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, 3);
- if (!a_Player->IsGameModeCreative())
+ if (!a_Player.IsGameModeCreative())
{
- a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_BUCKET, 1);
- a_Player->GetInventory().AddItem(NewItem);
+ a_Player.GetInventory().AddItem(NewItem);
}
}
break;
@@ -45,9 +45,9 @@ public:
if (Meta > 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
- a_Player->GetInventory().RemoveOneEquippedItem();
+ a_Player.GetInventory().RemoveOneEquippedItem();
cItem NewItem(E_ITEM_POTIONS, 1, 0);
- a_Player->GetInventory().AddItem(NewItem);
+ a_Player.GetInventory().AddItem(NewItem);
}
break;
}