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authormathiascode <mathiascode@users.noreply.github.com>2017-02-15 06:05:24 +0100
committerMattes D <github@xoft.cz>2017-02-15 06:05:24 +0100
commitdae2adde6563bec4b614230992cae6b1ca965b4f (patch)
tree34149ac0340cc394019eb430247d03950b485555 /src/Blocks/BlockDoor.cpp
parentAdded some blocks and items (#3503) (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockDoor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index 6dae5a34d..c2b0f66d8 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -65,7 +65,7 @@ bool cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_WOODEN_DOOR_OPEN, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click