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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-02-03 20:22:45 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-02-03 20:22:45 +0100 |
commit | 0c29c52ff3713047fe280bdc07d7a2f09e9a32e8 (patch) | |
tree | c236f09e9e329d4a500c43d5e5438d98e923e102 /src/Blocks/BlockQuartz.h | |
parent | This renames the cBlockWoodHandler to cBlockSidewaysHandler, and implements a new cBlockQuartzHandler to handle the quartz pillars. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockQuartz.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h index a01abac7b..e5306ff6a 100644 --- a/src/Blocks/BlockQuartz.h +++ b/src/Blocks/BlockQuartz.h @@ -7,10 +7,10 @@ -class cBlockQuartsHandler : public cBlockHandler +class cBlockQuartzHandler : public cBlockHandler { public: - cBlockQuartsHandler(BLOCKTYPE a_BlockType) + cBlockQuartzHandler(BLOCKTYPE a_BlockType) : cBlockHandler(a_BlockType) { } @@ -27,7 +27,7 @@ public: NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage); if (Meta != 0x2) // Check if the block is a pillar block. { - return false; + return true; } a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta); |