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authorSTRWarrior <niels.breuker@hotmail.nl>2014-02-03 20:22:45 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-02-03 20:22:45 +0100
commit0c29c52ff3713047fe280bdc07d7a2f09e9a32e8 (patch)
treec236f09e9e329d4a500c43d5e5438d98e923e102 /src/Blocks/BlockQuartz.h
parentThis renames the cBlockWoodHandler to cBlockSidewaysHandler, and implements a new cBlockQuartzHandler to handle the quartz pillars. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Blocks/BlockQuartz.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Blocks/BlockQuartz.h b/src/Blocks/BlockQuartz.h
index a01abac7b..e5306ff6a 100644
--- a/src/Blocks/BlockQuartz.h
+++ b/src/Blocks/BlockQuartz.h
@@ -7,10 +7,10 @@
-class cBlockQuartsHandler : public cBlockHandler
+class cBlockQuartzHandler : public cBlockHandler
{
public:
- cBlockQuartsHandler(BLOCKTYPE a_BlockType)
+ cBlockQuartzHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
@@ -27,7 +27,7 @@ public:
NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
if (Meta != 0x2) // Check if the block is a pillar block.
{
- return false;
+ return true;
}
a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);