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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-25 21:31:48 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-07-25 21:31:48 +0200
commite4c09ca87d04a1512b59091fffc69d29a0e000a2 (patch)
tree098d2ed48fba367d243a4f296090f14d23653593 /src/Chunk.cpp
parentCorrect placement for tripwire hooks (diff)
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r--src/Chunk.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index e5b4d83d7..d354448ce 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -1999,10 +1999,10 @@ bool cChunk::ForEachFurnace(cFurnaceCallback a_Callback)
template <class tyEntity, BLOCKTYPE... tBlocktype>
-bool cChunk::GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFunctionRef<bool(tyEntity &)> a_Callback)
+bool cChunk::GenericDoWithBlockEntityAt(Vector3i a_Position, cFunctionRef<bool(tyEntity &)> a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
- cBlockEntity * Block = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ cBlockEntity * Block = GetBlockEntityRel(a_Position);
if (Block == nullptr)
{
return false; // No block entity here
@@ -2021,165 +2021,165 @@ bool cChunk::GenericDoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ
-bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback a_Callback)
+bool cChunk::DoWithBlockEntityAt(Vector3i a_Position, cBlockEntityCallback a_Callback)
{
- return GenericDoWithBlockEntityAt<cBlockEntity>(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ return GenericDoWithBlockEntityAt<cBlockEntity>(a_Position, a_Callback);
}
-bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback a_Callback)
+bool cChunk::DoWithBeaconAt(Vector3i a_Position, cBeaconCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cBeaconEntity,
E_BLOCK_BEACON
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback a_Callback)
+bool cChunk::DoWithBedAt(Vector3i a_Position, cBedCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cBedEntity,
E_BLOCK_BED
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback a_Callback)
+bool cChunk::DoWithBrewingstandAt(Vector3i a_Position, cBrewingstandCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cBrewingstandEntity,
E_BLOCK_BREWING_STAND
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback a_Callback)
+bool cChunk::DoWithChestAt(Vector3i a_Position, cChestCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cChestEntity,
E_BLOCK_CHEST,
E_BLOCK_TRAPPED_CHEST
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispenserCallback a_Callback)
+bool cChunk::DoWithDispenserAt(Vector3i a_Position, cDispenserCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cDispenserEntity,
E_BLOCK_DISPENSER
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperCallback a_Callback)
+bool cChunk::DoWithDropperAt(Vector3i a_Position, cDropperCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cDropperEntity,
E_BLOCK_DROPPER
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserCallback a_Callback)
+bool cChunk::DoWithDropSpenserAt(Vector3i a_Position, cDropSpenserCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cDropSpenserEntity,
E_BLOCK_DISPENSER,
E_BLOCK_DROPPER
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback a_Callback)
+bool cChunk::DoWithFurnaceAt(Vector3i a_Position, cFurnaceCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cFurnaceEntity,
E_BLOCK_FURNACE,
E_BLOCK_LIT_FURNACE
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithHopperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cHopperCallback a_Callback)
+bool cChunk::DoWithHopperAt(Vector3i a_Position, cHopperCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cHopperEntity,
E_BLOCK_HOPPER
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback a_Callback)
+bool cChunk::DoWithNoteBlockAt(Vector3i a_Position, cNoteBlockCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cNoteEntity,
E_BLOCK_NOTE_BLOCK
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback a_Callback)
+bool cChunk::DoWithCommandBlockAt(Vector3i a_Position, cCommandBlockCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cCommandBlockEntity,
E_BLOCK_COMMAND_BLOCK
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadCallback a_Callback)
+bool cChunk::DoWithMobHeadAt(Vector3i a_Position, cMobHeadCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cMobHeadEntity,
E_BLOCK_HEAD
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlowerPotCallback a_Callback)
+bool cChunk::DoWithFlowerPotAt(Vector3i a_Position, cFlowerPotCallback a_Callback)
{
return GenericDoWithBlockEntityAt<cFlowerPotEntity,
E_BLOCK_FLOWER_POT
- >(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+ >(a_Position, a_Callback);
}
-bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
+bool cChunk::GetSignLines(Vector3i a_Position, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
// The blockentity list is locked by the parent chunkmap's CS
- auto Entity = GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
+ auto Entity = GetBlockEntity(a_Position);
if (Entity == nullptr)
{
return false; // Not a block entity