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authorHowaner <franzi.moos@googlemail.com>2014-07-31 12:13:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-31 12:13:11 +0200
commit556fc908aedcc36388e9d859487b140045e5e33e (patch)
tree2dccc3b803528418ea3044a8cefe124028903447 /src/ClientHandle.cpp
parentAdded window update. (diff)
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Diffstat (limited to 'src/ClientHandle.cpp')
-rw-r--r--src/ClientHandle.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 849de2ce1..e833f338a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -7,6 +7,7 @@
#include "Bindings/PluginManager.h"
#include "Entities/Player.h"
#include "Inventory.h"
+#include "BlockEntities/BeaconEntity.h"
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
#include "BlockEntities/SignEntity.h"
@@ -31,7 +32,6 @@
#include "Items/ItemSword.h"
#include "polarssl/md5.h"
-#include "BlockEntities/BeaconEntity.h"
@@ -775,25 +775,25 @@ void cClientHandle::HandleBeaconSelection(const char * a_Data, size_t a_Length)
cByteBuffer Buffer(a_Length);
Buffer.Write(a_Data, a_Length);
- int PrimaryPotionID, SecondaryPotionID;
- Buffer.ReadBEInt(PrimaryPotionID);
- Buffer.ReadBEInt(SecondaryPotionID);
+ int PrimaryEffectID, SecondaryEffectID;
+ Buffer.ReadBEInt(PrimaryEffectID);
+ Buffer.ReadBEInt(SecondaryEffectID);
- cEntityEffect::eType PrimaryPotion = cEntityEffect::effNoEffect;
- if ((PrimaryPotionID >= 0) && (PrimaryPotionID <= (int)cEntityEffect::effSaturation))
+ cEntityEffect::eType PrimaryEffect = cEntityEffect::effNoEffect;
+ if ((PrimaryEffectID >= 0) && (PrimaryEffectID <= (int)cEntityEffect::effSaturation))
{
- PrimaryPotion = (cEntityEffect::eType)PrimaryPotionID;
+ PrimaryEffect = (cEntityEffect::eType)PrimaryEffectID;
}
- cEntityEffect::eType SecondaryPotion = cEntityEffect::effNoEffect;
- if ((SecondaryPotionID >= 0) && (SecondaryPotionID <= (int)cEntityEffect::effSaturation))
+ cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
+ if ((SecondaryEffectID >= 0) && (SecondaryEffectID <= (int)cEntityEffect::effSaturation))
{
- SecondaryPotion = (cEntityEffect::eType)SecondaryPotionID;
+ SecondaryEffect = (cEntityEffect::eType)SecondaryEffectID;
}
Window->SetSlot(*m_Player, 0, cItem());
- BeaconWindow->GetBeaconEntity()->SelectPrimaryPotion(PrimaryPotion);
- BeaconWindow->GetBeaconEntity()->SelectSecondaryPotion(SecondaryPotion);
+ BeaconWindow->GetBeaconEntity()->SelectPrimaryEffect(PrimaryEffect);
+ BeaconWindow->GetBeaconEntity()->SelectSecondaryEffect(SecondaryEffect);
}