summaryrefslogtreecommitdiffstats
path: root/src/ClientHandle.h
diff options
context:
space:
mode:
authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-14 20:49:31 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-14 20:49:31 +0200
commit4e24f711abd3d6a93f01ee7c297eb67c8aedbd37 (patch)
tree8b9c4ada0a310717932fcbeda10e0d4f8cc5d8bc /src/ClientHandle.h
parentOnly one instance of server can be started (diff)
downloadcuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar.gz
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar.bz2
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar.lz
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar.xz
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.tar.zst
cuberite-4e24f711abd3d6a93f01ee7c297eb67c8aedbd37.zip
Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index b0bbda19e..478da5b3c 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -67,6 +67,8 @@ public:
const AString & GetUUID(void) const { return m_UUID; } // tolua_export
void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; }
+
+ const AString & GetProperties(void) const { return m_Properties; }
/** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member.
This is used for the offline (non-auth) mode, when there's no UUID source.
@@ -92,7 +94,7 @@ public:
static AString FormatChatPrefix(bool ShouldAppendChatPrefixes, AString a_ChatPrefixS, AString m_Color1, AString m_Color2);
void Kick(const AString & a_Reason); // tolua_export
- void Authenticate(const AString & a_Name, const AString & a_UUID); // Called by cAuthenticator when the user passes authentication
+ void Authenticate(const AString & a_Name, const AString & a_UUID, const AString & a_Properties); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@@ -280,6 +282,7 @@ private:
AString m_Username;
AString m_Password;
+ AString m_Properties;
cCriticalSection m_CSChunkLists;
cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to