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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-07-21 22:25:37 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-08-20 17:26:42 +0200
commitde2cce9b79ab60427daa86dcd1da99db7d7ea161 (patch)
treed50a88d41bf43f0d46481782d50ab8623d287471 /src/ClientHandle.h
parentMerge pull request #2391 from SamJBarney/CropGrowthFix (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index a347732cd..b305648cb 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -321,7 +321,14 @@ public: // tolua_export
void HandlePlayerAbilities (bool a_CanFly, bool a_IsFlying, float FlyingSpeed, float WalkingSpeed);
void HandlePlayerLook (float a_Rotation, float a_Pitch, bool a_IsOnGround);
void HandlePlayerMoveLook (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, float a_Rotation, float a_Pitch, bool a_IsOnGround); // While m_bPositionConfirmed (normal gameplay)
- void HandlePlayerPos (double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
+
+ /** Verifies and sets player position, performing relevant checks
+ Calls relevant methods to process movement related statistics
+ Requires state of previous position and on-ground status, so must be called when these are still intact
+ */
+ void HandlePlayerPos(double a_PosX, double a_PosY, double a_PosZ, double a_Stance, bool a_IsOnGround);
+
+
void HandlePluginMessage (const AString & a_Channel, const AString & a_Message);
void HandleRespawn (void);
void HandleRightClick (int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, const cItem & a_HeldItem);