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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-08-29 15:56:40 +0200 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-08-29 15:56:40 +0200 |
commit | 431b7ed0b7764db732e39802a40d94dfe9f2108b (patch) | |
tree | f3f5ab4a7b1f2838733004d8294e571b777e631f /src/Entities/Player.h | |
parent | Added new console command with cleanup (diff) | |
parent | VanillaFluidSimulator: Fixed an invalid Y-coord query. (diff) | |
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 67 |
1 files changed, 37 insertions, 30 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index e26808bfc..9821cc6d9 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -13,7 +13,6 @@ -class cGroup; class cWindow; class cClientHandle; class cTeam; @@ -29,12 +28,13 @@ class cPlayer : typedef cPawn super; public: - enum - { - MAX_HEALTH = 20, - MAX_FOOD_LEVEL = 20, - EATING_TICKS = 30, ///< Number of ticks it takes to eat an item - } ; + static const int MAX_HEALTH; + + static const int MAX_FOOD_LEVEL; + + /** Number of ticks it takes to eat an item */ + static const int EATING_TICKS; + // tolua_end CLASS_PROTODEF(cPlayer) @@ -235,24 +235,20 @@ public: // tolua_end - typedef std::list< cGroup* > GroupList; - typedef std::list< std::string > StringList; + bool HasPermission(const AString & a_Permission); // tolua_export - /** Adds a player to existing group or creates a new group when it doesn't exist */ - void AddToGroup( const AString & a_GroupName); // tolua_export - - /** Removes a player from the group, resolves permissions and group inheritance (case sensitive) */ - void RemoveFromGroup( const AString & a_GroupName); // tolua_export - - bool HasPermission( const AString & a_Permission); // tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const AString & a_Group); // tolua_export + /** Returns true iff a_Permission matches the a_Template. + A match is defined by either being exactly the same, or each sub-item matches until there's a wildcard in a_Template. + Ie. {"a", "b", "c"} matches {"a", "b", "*"} but doesn't match {"a", "b"} */ + static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params + + /** Returns all the permissions that the player has assigned to them. */ + const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp // tolua_begin - /** Returns the full color code to use for this player, based on their primary group or set in m_Color. - The returned value includes the cChatColor::Delimiter. */ + /** Returns the full color code to use for this player, based on their rank. + The returned value either is empty, or includes the cChatColor::Delimiter. */ AString GetColor(void) const; /** tosses the item in the selected hotbar slot */ @@ -346,8 +342,6 @@ public: */ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World); - void LoadPermissionsFromDisk(void); // tolua_export - const AString & GetLoadedWorldName() { return m_LoadedWorldName; } void UseEquippedItem(int a_Amount = 1); @@ -421,6 +415,11 @@ public: /** Returns the UUID (short format) that has been read from the client, or empty string if not available. */ const AString & GetUUID(void) const { return m_UUID; } + /** (Re)loads the rank and permissions from the cRankManager. + Expects the m_UUID member to be valid. + Loads the m_Rank, m_Permissions, m_MsgPrefix, m_MsgSuffix and m_MsgNameColorCode members. */ + void LoadRank(void); + // tolua_end // cEntity overrides: @@ -431,12 +430,22 @@ public: virtual void Detach(void); protected: - typedef std::map< std::string, bool > PermissionMap; - PermissionMap m_ResolvedPermissions; - PermissionMap m_Permissions; - GroupList m_ResolvedGroups; - GroupList m_Groups; + typedef std::vector<std::vector<AString> > AStringVectorVector; + + /** The name of the rank assigned to this player. */ + AString m_Rank; + + /** All the permissions that this player has, based on their rank. */ + AStringVector m_Permissions; + + /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts. + This is used mainly by the HasPermission() function to optimize the lookup. */ + AStringVectorVector m_SplitPermissions; + + // Message visuals: + AString m_MsgPrefix, m_MsgSuffix; + AString m_MsgNameColorCode; AString m_PlayerName; AString m_LoadedWorldName; @@ -481,8 +490,6 @@ protected: /** The player's last saved bed position */ Vector3i m_LastBedPos; - char m_Color; - eGameMode m_GameMode; AString m_IP; |