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author | Mattes D <github@xoft.cz> | 2019-09-08 15:40:12 +0200 |
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committer | Mattes D <github@xoft.cz> | 2019-09-08 20:21:49 +0200 |
commit | 5f4df3e87dc43bb9cbf19ea1e15d73ee0b5d1755 (patch) | |
tree | 7b633e2b29ae816dcc6a56c4d1c083518db7da04 /src/Generating/DistortedHeightmap.cpp | |
parent | BiomeGen: Changed to use cChunkCoords params. (diff) | |
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Diffstat (limited to 'src/Generating/DistortedHeightmap.cpp')
-rw-r--r-- | src/Generating/DistortedHeightmap.cpp | 36 |
1 files changed, 17 insertions, 19 deletions
diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index 713a63145..1b1737e8c 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -121,8 +121,7 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), - m_CurChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale - m_CurChunkZ(0x7fffffff), + m_CurChunkCoords(0x7fffffff, 0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale m_BiomeGen(a_BiomeGen), m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), @@ -161,17 +160,16 @@ void cDistortedHeightmap::Initialize(cIniFile & a_IniFile) -void cDistortedHeightmap::PrepareState(int a_ChunkX, int a_ChunkZ) +void cDistortedHeightmap::PrepareState(cChunkCoords a_ChunkCoords) { - if ((m_CurChunkX == a_ChunkX) && (m_CurChunkZ == a_ChunkZ)) + if (m_CurChunkCoords == a_ChunkCoords) { return; } - m_CurChunkX = a_ChunkX; - m_CurChunkZ = a_ChunkZ; + m_CurChunkCoords = a_ChunkCoords; - m_HeightGen.GenHeightMap(a_ChunkX, a_ChunkZ, m_CurChunkHeights); + m_HeightGen.GenHeightMap(a_ChunkCoords, m_CurChunkHeights); UpdateDistortAmps(); GenerateHeightArray(); } @@ -186,12 +184,12 @@ void cDistortedHeightmap::GenerateHeightArray(void) NOISE_DATATYPE DistortNoiseX[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE DistortNoiseZ[DIM_X * DIM_Y * DIM_Z]; NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; - NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width) / m_FrequencyX; - NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX; + NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX; + NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkX + 1) * cChunkDef::Width - 1) / m_FrequencyX; NOISE_DATATYPE StartY = 0; NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY; - NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width) / m_FrequencyZ; - NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ; + NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ; + NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_CurChunkCoords.m_ChunkZ + 1) * cChunkDef::Width - 1) / m_FrequencyZ; m_NoiseDistortX.Generate3D(DistortNoiseX, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); m_NoiseDistortZ.Generate3D(DistortNoiseZ, DIM_X, DIM_Y, DIM_Z, StartX, EndX, StartY, EndY, StartZ, EndZ, Workspace); @@ -210,8 +208,8 @@ void cDistortedHeightmap::GenerateHeightArray(void) { NOISE_DATATYPE DistX = DistortNoiseX[NoiseArrayIdx + x] * m_DistortAmpX[AmpIdx + x]; NOISE_DATATYPE DistZ = DistortNoiseZ[NoiseArrayIdx + x] * m_DistortAmpZ[AmpIdx + x]; - DistX += static_cast<NOISE_DATATYPE>(m_CurChunkX * cChunkDef::Width + x * INTERPOL_X); - DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkZ * cChunkDef::Width + z * INTERPOL_Z); + DistX += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkX * cChunkDef::Width + x * INTERPOL_X); + DistZ += static_cast<NOISE_DATATYPE>(m_CurChunkCoords.m_ChunkZ * cChunkDef::Width + z * INTERPOL_Z); // Adding 0.5 helps alleviate the interpolation artifacts DistHei[NoiseArrayIdx + x] = static_cast<NOISE_DATATYPE>(GetHeightmapAt(DistX, DistZ)) + static_cast<NOISE_DATATYPE>(0.5); } @@ -231,9 +229,9 @@ void cDistortedHeightmap::GenerateHeightArray(void) -void cDistortedHeightmap::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) +void cDistortedHeightmap::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape) { - PrepareState(a_ChunkX, a_ChunkZ); + PrepareState(a_ChunkCoords); for (int z = 0; z < cChunkDef::Width; z++) { for (int x = 0; x < cChunkDef::Width; x++) @@ -268,8 +266,8 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) int ChunkX, ChunkZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); - // If we're withing the same chunk, return the pre-cached heightmap: - if ((ChunkX == m_CurChunkX) && (ChunkZ == m_CurChunkZ)) + // If we're within the same chunk, return the pre-cached heightmap: + if ((ChunkX == m_CurChunkCoords.m_ChunkX) && (ChunkZ == m_CurChunkCoords.m_ChunkZ)) { return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ); } @@ -284,7 +282,7 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z) // The height is not in the cache, generate full heightmap and get it there: cChunkDef::HeightMap Heightmap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap); + m_HeightGen.GenHeightMap({ChunkX, ChunkZ}, Heightmap); return cChunkDef::GetHeight(Heightmap, RelX, RelZ); } @@ -299,7 +297,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen->GenBiomes({m_CurChunkX + x, m_CurChunkZ + z}, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes({m_CurChunkCoords.m_ChunkX + x, m_CurChunkCoords.m_ChunkZ + z}, Biomes[x + 1][z + 1]); } // for x } // for z |