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authorMasy98 <masy@antheruscraft.de>2014-08-30 21:31:51 +0200
committerMasy98 <masy@antheruscraft.de>2014-08-30 21:31:51 +0200
commit2d5a38bd61aa9436f2944f26344b14f92e30f025 (patch)
treed1caaf6446574ffdf676c272e39404ed8184a33b /src/Inventory.cpp
parentFixed slab name (diff)
parentcChunk: Fixed the Coords param. (diff)
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Diffstat (limited to 'src/Inventory.cpp')
-rw-r--r--src/Inventory.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 8da3dea5f..832a079bc 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -106,7 +106,7 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
- for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
+ for (int i = 0; i < m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{