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authorandrew <xdotftw@gmail.com>2014-02-14 16:38:22 +0100
committerandrew <xdotftw@gmail.com>2014-02-14 16:38:22 +0100
commitc7fb00085854ed76b8b8945968de0505b8fbe8a2 (patch)
treecc8305ba5910e7b681e6c8c8df79f5ee0579bece /src/Items
parentSend map when selected (diff)
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Diffstat (limited to 'src/Items')
-rw-r--r--src/Items/ItemEmptyMap.h46
-rw-r--r--src/Items/ItemHandler.cpp2
2 files changed, 48 insertions, 0 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
new file mode 100644
index 000000000..5516033a0
--- /dev/null
+++ b/src/Items/ItemEmptyMap.h
@@ -0,0 +1,46 @@
+
+// ItemEmptyMap.h
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cItemEmptyMapHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemEmptyMapHandler() :
+ super(E_ITEM_EMPTY_MAP)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
+ // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
+
+ const int RegionWidth = cChunkDef::Width * 8;
+
+ int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
+ int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
+
+ a_World->CreateMap(CenterX, CenterZ, 0);
+
+ return true;
+ }
+} ;
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index 19913ab24..755766d64 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -18,6 +18,7 @@
#include "ItemComparator.h"
#include "ItemDoor.h"
#include "ItemDye.h"
+#include "ItemEmptyMap.h"
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
@@ -100,6 +101,7 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_COMPARATOR: return new cItemComparatorHandler(a_ItemType);
case E_ITEM_DYE: return new cItemDyeHandler(a_ItemType);
case E_ITEM_EGG: return new cItemEggHandler();
+ case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler();
case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler();
case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler();
case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType);