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author | worktycho <work.tycho@gmail.com> | 2015-05-28 21:51:26 +0200 |
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committer | worktycho <work.tycho@gmail.com> | 2015-05-28 21:51:26 +0200 |
commit | b135ab8b956474f5538bef8b5fe9840419071716 (patch) | |
tree | f6e892e428f868fabd37231af76a37b1344a24b1 /src/Mobs/AggressiveMonster.cpp | |
parent | Merge pull request #2156 from SafwatHalaby/exit (diff) | |
parent | AI - Sane Skeleton (diff) | |
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Diffstat (limited to 'src/Mobs/AggressiveMonster.cpp')
-rw-r--r-- | src/Mobs/AggressiveMonster.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 648599999..93f7cdb72 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -80,9 +80,10 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) Vector3d AttackDirection(m_Target->GetPosition() + Vector3d(0, m_Target->GetHeight(), 0) - MyHeadPosition); - if (ReachedFinalDestination() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) + if (TargetIsInRange() && !LineOfSight.Trace(MyHeadPosition, AttackDirection, static_cast<int>(AttackDirection.Length()))) { // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls) + StopMovingToPosition(); Attack(a_Dt); } } |