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authorTheJumper <maximilian.springer@web.de>2014-02-22 01:21:49 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-22 01:21:49 +0100
commit7a7b9e88b295bd5e151f84cb4ae78d1749367d4e (patch)
treee77eee810941cfed4aa9fa071280e9c38d5a7451 /src/Mobs/Skeleton.cpp
parentFixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts Drops (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Skeleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index b0a5670cf..622cb5ceb 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -20,7 +20,7 @@ cSkeleton::cSkeleton(bool IsWither) :
void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
- int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(21);
+ int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
if (IsWither())
{
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_BONE);