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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-02 17:50:08 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2015-05-02 17:50:08 +0200
commit114962943bf1697aaeab361f5aefb98d7f910ed2 (patch)
tree489c43e3e464b5dc88c99ba68be58759a1bf3cd2 /src/Mobs/Skeleton.h
parentMerge pull request #1919 from mathias-github/patch-1 (diff)
parentAI - Better daylight handling (diff)
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Diffstat (limited to 'src/Mobs/Skeleton.h')
-rw-r--r--src/Mobs/Skeleton.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h
index 9c49c52fb..1b6ce4bf2 100644
--- a/src/Mobs/Skeleton.h
+++ b/src/Mobs/Skeleton.h
@@ -11,19 +11,18 @@ class cSkeleton :
public cAggressiveMonster
{
typedef cAggressiveMonster super;
-
+
public:
cSkeleton(bool IsWither);
CLASS_PROTODEF(cSkeleton)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
- virtual void MoveToPosition(const Vector3d & a_Position) override;
virtual void Attack(std::chrono::milliseconds a_Dt) override;
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual bool IsUndead(void) override { return true; }
-
+
bool IsWither(void) const { return m_bIsWither; }
private: