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authorGargaj <gargaj@conspiracy.hu>2015-12-15 21:11:58 +0100
committerGargaj <gargaj@conspiracy.hu>2015-12-15 21:14:27 +0100
commit68ff0edfde8d2c81e92e7b1334f8e9f19f4517d9 (patch)
treebd391b7fe84756a5290f0ee0a28ab318a3a47728 /src/Mobs
parentMerge pull request #2750 from cuberite/wrng (diff)
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Diffstat (limited to 'src/Mobs')
-rw-r--r--src/Mobs/Horse.cpp22
-rw-r--r--src/Mobs/Horse.h3
2 files changed, 24 insertions, 1 deletions
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index a338f12bd..f133f9912 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -23,7 +23,8 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) :
m_Armour(0),
m_TimesToTame(TameTimes),
m_TameAttemptTimes(0),
- m_RearTickCount(0)
+ m_RearTickCount(0),
+ m_Speed(20.0)
{
}
@@ -67,6 +68,7 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
else
{
+ // TODO: emit hearts here
m_bIsTame = true;
}
}
@@ -158,3 +160,21 @@ void cHorse::GetDrops(cItems & a_Drops, cEntity * a_Killer)
+
+void cHorse::InStateIdle(std::chrono::milliseconds a_Dt)
+{
+ // If horse is tame and someone is sitting on it, don't walk around
+ if ((!m_bIsTame) || (m_Attachee == nullptr))
+ {
+ super::InStateIdle(a_Dt);
+ }
+}
+
+
+
+
+
+void cHorse::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
+{
+ super::HandleSpeedFromAttachee(a_Forward * m_Speed, a_Sideways * m_Speed);
+}
diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h
index 987ab71a9..c87d437c9 100644
--- a/src/Mobs/Horse.h
+++ b/src/Mobs/Horse.h
@@ -18,6 +18,8 @@ public:
CLASS_PROTODEF(cHorse)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
+ virtual void InStateIdle(std::chrono::milliseconds a_Dt) override;
+ virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
@@ -42,6 +44,7 @@ private:
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
int m_Type, m_Color, m_Style, m_Armour, m_TimesToTame, m_TameAttemptTimes, m_RearTickCount;
+ float m_Speed;
} ;