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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-20 13:02:23 +0200
commitd0e7b2f18b15afbc78adfdcf7d1b7b3511a0a6ab (patch)
tree4f283dd99354a72bb8ba30da637b38adb5521b76 /src/OSSupport/CriticalSection.h
parentProper comment for DropBlock() (diff)
parentNBTChunkSerializer.cpp: Added break after serializing the splash potion (diff)
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Diffstat (limited to 'src/OSSupport/CriticalSection.h')
-rw-r--r--src/OSSupport/CriticalSection.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/OSSupport/CriticalSection.h b/src/OSSupport/CriticalSection.h
index 73a71f5e1..c3c6e57f0 100644
--- a/src/OSSupport/CriticalSection.h
+++ b/src/OSSupport/CriticalSection.h
@@ -47,7 +47,7 @@ class cCSLock
cCriticalSection * m_CS;
// Unlike a cCriticalSection, this object should be used from a single thread, therefore access to m_IsLocked is not threadsafe
- // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held,
+ // In Windows, it is an error to call cCriticalSection::Unlock() multiple times if the lock is not held,
// therefore we need to check this value whether we are locked or not.
bool m_IsLocked;