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authorHowaner <franzi.moos@googlemail.com>2014-07-13 00:54:11 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-13 00:54:11 +0200
commit4b093972ea139d057dd523b583352be69bae7edb (patch)
tree1bc8edf1594f4c81bbdd6a68cf7d22f5a2b21341 /src/Protocol/Protocol16x.cpp
parentAdd doxy-comments. (diff)
parentMerge pull request #1154 from mc-server/trappedchests (diff)
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Diffstat (limited to 'src/Protocol/Protocol16x.cpp')
-rw-r--r--src/Protocol/Protocol16x.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Protocol/Protocol16x.cpp b/src/Protocol/Protocol16x.cpp
index 9e0f3f852..eba795f61 100644
--- a/src/Protocol/Protocol16x.cpp
+++ b/src/Protocol/Protocol16x.cpp
@@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
-void cProtocol161::SendRespawn(const cWorld & a_World)
+void cProtocol161::SendRespawn(const cWorld & a_World, bool a_ShouldIgnoreDimensionChecks)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
- super::SendRespawn(a_World);
+ super::SendRespawn(a_World, a_ShouldIgnoreDimensionChecks);
SendPlayerMaxSpeed();
}