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author | Tiger Wang <ziwei.tiger@outlook.com> | 2020-04-20 21:46:04 +0200 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-05-01 00:04:56 +0200 |
commit | 0b9b7bc1a8d5cf6f92b802dc376a189ef066e62d (patch) | |
tree | afe3041898d51e53ca693861564792e0d828774e /src/Protocol/Protocol_1_9.cpp | |
parent | NBT: Dynamic list-max-count protection. (#4697) (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol_1_9.cpp')
-rw-r--r-- | src/Protocol/Protocol_1_9.cpp | 139 |
1 files changed, 26 insertions, 113 deletions
diff --git a/src/Protocol/Protocol_1_9.cpp b/src/Protocol/Protocol_1_9.cpp index 91bc43d03..10aed8cc1 100644 --- a/src/Protocol/Protocol_1_9.cpp +++ b/src/Protocol/Protocol_1_9.cpp @@ -329,35 +329,6 @@ void cProtocol_1_9_0::SendMapData(const cMap & a_Map, int a_DataStartX, int a_Da -void cProtocol_1_9_0::SendPickupSpawn(const cPickup & a_Pickup) -{ - ASSERT(m_State == 3); // In game mode? - - { // TODO Use SendSpawnObject - cPacketizer Pkt(*this, pktSpawnObject); - Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Pickup.GetUniqueID()); - Pkt.WriteBEUInt8(2); // Type = Pickup - Pkt.WriteBEDouble(a_Pickup.GetPosX()); - Pkt.WriteBEDouble(a_Pickup.GetPosY()); - Pkt.WriteBEDouble(a_Pickup.GetPosZ()); - Pkt.WriteByteAngle(a_Pickup.GetYaw()); - Pkt.WriteByteAngle(a_Pickup.GetPitch()); - Pkt.WriteBEInt32(0); // No object data - Pkt.WriteBEInt16(0); // No velocity - Pkt.WriteBEInt16(0); - Pkt.WriteBEInt16(0); - } - - SendEntityMetadata(a_Pickup); -} - - - - - void cProtocol_1_9_0::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? @@ -447,32 +418,6 @@ void cProtocol_1_9_0::SendSoundEffect(const AString & a_SoundName, double a_X, d -void cProtocol_1_9_0::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktSpawnObject); - Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_FallingBlock.GetUniqueID()); - Pkt.WriteBEUInt8(70); // Falling block - Vector3d LastSentPos = a_FallingBlock.GetLastSentPos(); - Pkt.WriteBEDouble(LastSentPos.x); - Pkt.WriteBEDouble(LastSentPos.y); - Pkt.WriteBEDouble(LastSentPos.z); - Pkt.WriteByteAngle(a_FallingBlock.GetYaw()); - Pkt.WriteByteAngle(a_FallingBlock.GetPitch()); - Pkt.WriteBEInt32(static_cast<Int32>(a_FallingBlock.GetBlockType()) | (static_cast<Int32>(a_FallingBlock.GetBlockMeta()) << 12)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_FallingBlock.GetSpeedZ() * 400)); -} - - - - - void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? @@ -501,64 +446,6 @@ void cProtocol_1_9_0::SendSpawnMob(const cMonster & a_Mob) -void cProtocol_1_9_0::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData) -{ - ASSERT(m_State == 3); // In game mode? - double PosX = a_Entity.GetPosX(); - double PosZ = a_Entity.GetPosZ(); - double Yaw = a_Entity.GetYaw(); - if (a_ObjectType == 71) - { - FixItemFramePositions(a_ObjectData, PosX, PosZ, Yaw); - } - - cPacketizer Pkt(*this, pktSpawnObject); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Entity.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_ObjectType)); - Pkt.WriteBEDouble(PosX); - Pkt.WriteBEDouble(a_Entity.GetPosY()); - Pkt.WriteBEDouble(PosZ); - Pkt.WriteByteAngle(a_Entity.GetPitch()); - Pkt.WriteByteAngle(Yaw); - Pkt.WriteBEInt32(a_ObjectData); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); -} - - - - - -void cProtocol_1_9_0::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktSpawnObject); - Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Vehicle.GetUniqueID()); - Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType)); - Vector3d LastSentPos = a_Vehicle.GetLastSentPos(); - Pkt.WriteBEDouble(LastSentPos.x); - Pkt.WriteBEDouble(LastSentPos.y); - Pkt.WriteBEDouble(LastSentPos.z); - Pkt.WriteByteAngle(a_Vehicle.GetPitch()); - Pkt.WriteByteAngle(a_Vehicle.GetYaw()); - Pkt.WriteBEInt32(a_VehicleSubType); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast<Int16>(a_Vehicle.GetSpeedZ() * 400)); -} - - - - - void cProtocol_1_9_0::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? @@ -2286,6 +2173,32 @@ void cProtocol_1_9_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & +void cProtocol_1_9_0::WriteEntitySpawn(cPacketizer & a_Pkt, const cEntity & a_Entity, const UInt8 a_ObjectType, const Int32 a_ObjectData) +{ + ASSERT(m_State == 3); // In game mode? + + a_Pkt.WriteVarInt32(a_Entity.GetUniqueID()); + + // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. + a_Pkt.WriteBEUInt64(0); + a_Pkt.WriteBEUInt64(a_Entity.GetUniqueID()); + + a_Pkt.WriteBEUInt8(a_ObjectType); + a_Pkt.WriteBEDouble(a_Entity.GetPosX()); + a_Pkt.WriteBEDouble(a_Entity.GetPosY()); + a_Pkt.WriteBEDouble(a_Entity.GetPosZ()); + a_Pkt.WriteByteAngle(a_Entity.GetPitch()); + a_Pkt.WriteByteAngle(a_Entity.GetYaw()); + a_Pkt.WriteBEInt32(a_ObjectData); + a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedX() * 400)); + a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedY() * 400)); + a_Pkt.WriteBEInt16(static_cast<Int16>(a_Entity.GetSpeedZ() * 400)); +} + + + + + //////////////////////////////////////////////////////////////////////////////// // cProtocol_1_9_1: |