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author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:45:45 +0100 |
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committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-02-05 22:50:18 +0100 |
commit | ca6ef58b1ee8521e4b940ee4883dee714960e413 (patch) | |
tree | 8532add455224b07c07a759e3d906f50c0695888 /src/Simulator/FireSimulator.h | |
parent | Merge pull request #2972 from marvinkopf/PlayerAutoComplete (diff) | |
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Diffstat (limited to 'src/Simulator/FireSimulator.h')
-rw-r--r-- | src/Simulator/FireSimulator.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index a59c66de5..bda02cbf7 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -39,22 +39,22 @@ protected: /** Chance [0..100000] of an adjacent fuel to catch fire on each tick */ int m_Flammability; - + /** Chance [0..100000] of a fuel burning out being replaced by a new fire block instead of an air block */ int m_ReplaceFuelChance; - - + + virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; - + /** Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels */ int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Tries to spread fire to a neighborhood of the specified block */ void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Removes all burnable blocks neighboring the specified block */ void RemoveFuelNeighbors(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); - + /** Returns true if a fire can be started in the specified block, that is, it is an air block and has fuel next to it. Note that a_NearChunk may be a chunk neighbor to the block specified! |