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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-04 22:53:37 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-11-04 22:53:37 +0100 |
commit | 3d00e52d42edc69eb777c90c6e6f479a5a473598 (patch) | |
tree | 9ed2245653c77b7de86678c345254fe70342126e /src/Simulator/FireSimulator.h | |
parent | More player speed/position overrides (diff) | |
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Diffstat (limited to 'src/Simulator/FireSimulator.h')
-rw-r--r-- | src/Simulator/FireSimulator.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index f76dbe342..df01bfc70 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -35,7 +35,7 @@ protected: unsigned m_BurnStepTimeFuel; /// Time (in msec) that a fire block takes to burn without a fuel block into the next step - unsigned m_BurnStepTimeNonfuel; + unsigned m_BurnStepTimeNonFuel; /// Chance [0..100000] of an adjacent fuel to catch fire on each tick int m_Flammability; @@ -47,7 +47,7 @@ protected: virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; /// Returns the time [msec] after which the specified fire block is stepped again; based on surrounding fuels - int GetBurnStepTime(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); + int GetBurnStepTime(cChunk * a_Chunk, BLOCKTYPE BlockBelow, int a_RelX, int a_RelY, int a_RelZ); /// Tries to spread fire to a neighborhood of the specified block void TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ); |