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authorpeterbell10 <peterbell10@live.co.uk>2018-01-03 18:41:16 +0100
committerGitHub <noreply@github.com>2018-01-03 18:41:16 +0100
commit757231cc6e777b8f4717d1467ef7efa01c7fde15 (patch)
tree6d1021761ad1c492700fe17560cb79520e508d60 /src/Simulator
parentConcrete mixing (#4096) (diff)
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Diffstat (limited to 'src/Simulator')
-rw-r--r--src/Simulator/CMakeLists.txt1
-rw-r--r--src/Simulator/FireSimulator.cpp17
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp36
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt1
4 files changed, 29 insertions, 26 deletions
diff --git a/src/Simulator/CMakeLists.txt b/src/Simulator/CMakeLists.txt
index 5a67dd026..ab17eebe3 100644
--- a/src/Simulator/CMakeLists.txt
+++ b/src/Simulator/CMakeLists.txt
@@ -31,4 +31,5 @@ SET (HDRS
if(NOT MSVC)
add_library(Simulator ${SRCS} ${HDRS})
+ target_link_libraries(Simulator fmt::fmt)
endif()
diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp
index ac7456b0a..927a7ae22 100644
--- a/src/Simulator/FireSimulator.cpp
+++ b/src/Simulator/FireSimulator.cpp
@@ -14,9 +14,9 @@
// Easy switch for turning on debugging logging:
#if 0
- #define FLOG LOGD
+ #define FIRE_LOG LOGD
#else
- #define FLOG(...)
+ #define FIRE_LOG(...)
#endif
@@ -111,7 +111,7 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
if (!IsAllowedBlock(BlockType))
{
// The block is no longer eligible (not a fire block anymore; a player probably placed a block over the fire)
- FLOG("FS: Removing block {%d, %d, %d}",
+ FIRE_LOG("FS: Removing block {%d, %d, %d}",
AbsPos.x, AbsPos.y, AbsPos.z
);
itr = Data.erase(itr);
@@ -148,14 +148,15 @@ void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX,
}
/*
- FLOG("FS: Fire at {%d, %d, %d} is stepping",
+ FIRE_LOG("FS: Fire at {%d, %d, %d} is stepping",
itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
);
*/
// Has the fire burnt out?
if (BlockMeta == 0x0f)
{
- FLOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block",
+ // The fire burnt out completely
+ FIRE_LOG("FS: Fire at {%d, %d, %d} burnt out, removing the fire block",
itr->x + a_ChunkX * cChunkDef::Width, itr->y, itr->z + a_ChunkZ * cChunkDef::Width
);
a_Chunk->SetBlock(x, y, z, E_BLOCK_AIR, 0);
@@ -271,7 +272,7 @@ void cFireSimulator::AddBlock(Vector3i a_Block, cChunk * a_Chunk)
}
} // for itr - ChunkData[]
- FLOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z);
+ FIRE_LOG("FS: Adding block {%d, %d, %d}", a_Block.x, a_Block.y, a_Block.z);
ChunkData.push_back(cCoordWithInt(RelX, a_Block.y, RelZ, 100));
}
@@ -351,7 +352,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
// Start the fire in the neighbor {x, y, z}
/*
- FLOG("FS: Trying to start fire at {%d, %d, %d}.",
+ FIRE_LOG("FS: Trying to start fire at {%d, %d, %d}.",
x + a_Chunk->GetPosX() * cChunkDef::Width, y, z + a_Chunk->GetPosZ() * cChunkDef::Width
);
*/
@@ -365,7 +366,7 @@ void cFireSimulator::TrySpreadFire(cChunk * a_Chunk, int a_RelX, int a_RelY, int
return;
}
- FLOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ);
+ FIRE_LOG("FS: Starting new fire at {%d, %d, %d}.", a_PosX, y, a_PosZ);
a_Chunk->UnboundedRelSetBlock(x, y, z, E_BLOCK_FIRE, 0);
}
} // for y
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index 05b00c639..b5ded0c3e 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -20,9 +20,9 @@
// Enable or disable detailed logging
#if 0
- #define FLOG LOGD
+ #define FLUID_LOG LOGD
#else
- #define FLOG(...)
+ #define FLUID_LOG(...)
#endif
@@ -49,7 +49,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator(
void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
- FLOG("Simulating block {%d, %d, %d}: block %d, meta %d",
+ FLUID_LOG("Simulating block {%d, %d, %d}: block %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ,
a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
@@ -61,7 +61,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
if (!IsAnyFluidBlock(MyBlock))
{
// Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
- FLOG(" BadBlockType exit");
+ FLUID_LOG(" BadBlockType exit");
return;
}
@@ -79,7 +79,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
{
// Has no tributary, has been decreased (in CheckTributaries()),
// no more processing needed (neighbors have been scheduled by the decrease)
- FLOG(" CheckTributaries exit");
+ FLUID_LOG(" CheckTributaries exit");
return;
}
}
@@ -153,7 +153,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ)))
{
// This block is fed from above, no more processing needed
- FLOG(" Fed from above");
+ FLUID_LOG(" Fed from above");
return false;
}
}
@@ -179,7 +179,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
{
// This block is fed, no more processing needed
- FLOG(" Fed from {%d, %d, %d}, type %d, meta %d",
+ FLUID_LOG(" Fed from {%d, %d, %d}, type %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x,
a_RelY,
a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z,
@@ -193,7 +193,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
// Block is not fed, decrease by m_Falloff levels:
if (a_MyMeta >= 8)
{
- FLOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
+ FLUID_LOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff);
}
else
@@ -201,12 +201,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
a_MyMeta += m_Falloff;
if (a_MyMeta < 8)
{
- FLOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
+ FLUID_LOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta);
}
else
{
- FLOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
+ FLUID_LOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
}
}
@@ -252,7 +252,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Lava flowing into water, change to stone / cobblestone based on direction:
BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
- FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
+ FLUID_LOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
a_RelX, a_RelY, a_RelZ,
ItemTypeToString(NewBlock).c_str()
);
@@ -273,7 +273,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Water flowing into lava, change to cobblestone / obsidian based on dest block:
BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
- FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
+ FLUID_LOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
@@ -319,7 +319,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
} // if (CanWashAway)
// Spread:
- FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
+ FLUID_LOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk);
@@ -332,7 +332,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
- FLOG(" Checking neighbors for source creation");
+ FLUID_LOG(" Checking neighbors for source creation");
static const Vector3i NeighborCoords[] =
{
@@ -355,21 +355,21 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
// Neighbor not available, skip it
continue;
}
- // FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
+ // FLUID_LOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
{
NumNeeded--;
- // FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
+ // FLUID_LOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
if (NumNeeded == 0)
{
// Found enough, turn into a source and bail out
- // FLOG(" Found enough neighbor sources, turning into a source");
+ // FLUID_LOG(" Found enough neighbor sources, turning into a source");
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
return true;
}
}
}
- // FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
+ // FLUID_LOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
return false;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt b/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt
index 99d87ce88..15da35db0 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt
+++ b/src/Simulator/IncrementalRedstoneSimulator/CMakeLists.txt
@@ -33,5 +33,6 @@ set (HDRS
if(NOT MSVC)
add_library(IncrementalRedstoneSimulator ${SRCS} ${HDRS})
+ target_link_libraries(IncrementalRedstoneSimulator fmt::fmt)
endif()