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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-12 23:06:25 +0200
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-07-12 23:06:25 +0200
commite71e432633a26d0ab24d2da7e3707e4ab7060296 (patch)
treeb7c83bb6d1040f86907a1f49e0d33e9bdd0a645c /src/UI/Window.cpp
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r--src/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 56e1d00e4..37d3c6bd6 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -1010,7 +1010,7 @@ bool cChestWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
cChestWindow::~cChestWindow()
{
// Send out the chest-close packet:
- m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_CHEST /* Client apparently doesn't mind if we give this to trapped chests as well */);
+ m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType());
m_World->BroadcastSoundEffect("random.chestclosed", m_BlockX * 8, m_BlockY * 8, m_BlockZ * 8, 1, 1);
}