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authorHowaner <franzi.moos@googlemail.com>2014-09-02 19:20:59 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-02 19:20:59 +0200
commit079634d18cf63abad05db0fda9a4510aa75c0522 (patch)
tree4a9e3da9b43b229d03366a471fc6f2d16dd57995 /src
parentAdded a custom name test to the debuggers plugin. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Entities/Player.h2
-rw-r--r--src/Mobs/Monster.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index da64bd64f..49380c776 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -401,7 +401,7 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
- /** Is a custom name for this player set? */
+ /** Returns true if the player has a custom name. */
bool HasCustomName(void) const { return !m_CustomName.empty(); }
/** Returns the custom name of this player. If the player hasn't a custom name, it will return an empty string. */
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index a777978f6..1d66d50e5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -150,7 +150,7 @@ public:
/** Returns true if the monster has a custom name. */
bool HasCustomName(void) const { return !m_CustomName.empty(); }
- /** Gets the custom name of the monster. If no custom name is set, the function returns a empty string. */
+ /** Gets the custom name of the monster. If no custom name is set, the function returns an empty string. */
const AString & GetCustomName(void) const { return m_CustomName; }
/** Sets the custom name of the monster. You see the name over the monster.
@@ -161,7 +161,7 @@ public:
bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; }
/** Sets the custom name visiblity of this monster.
- If false, you only see the name when you sight the mob. If true, you always see the custom name. */
+ If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
/// Translates MobType enum to a string, empty string if unknown