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authorHowaner <franzi.moos@googlemail.com>2014-07-18 23:11:59 +0200
committerHowaner <franzi.moos@googlemail.com>2014-07-18 23:11:59 +0200
commit51b91befbd26b630cd2cecaec081edd03edfb5f3 (patch)
tree7e34efa7eddbfc0041224b9bd15af415c099ab72 /src
parentMonster fixes (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Inventory.cpp18
-rw-r--r--src/Inventory.h3
-rw-r--r--src/ItemGrid.cpp33
-rw-r--r--src/ItemGrid.h3
4 files changed, 57 insertions, 0 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 38d3c886d..5f7c24b60 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -151,6 +151,24 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a
+int cInventory::RemoveItem(const cItem & a_ItemStack)
+{
+ int RemovedItems = m_HotbarSlots.RemoveItem(a_ItemStack);
+
+ if (RemovedItems < a_ItemStack.m_ItemCount)
+ {
+ cItem Temp(a_ItemStack);
+ Temp.m_ItemCount -= RemovedItems;
+ RemovedItems += m_InventorySlots.RemoveItem(Temp);
+ }
+
+ return RemovedItems;
+}
+
+
+
+
+
bool cInventory::RemoveOneEquippedItem(void)
{
if (m_HotbarSlots.GetSlot(m_EquippedSlotNum).IsEmpty())
diff --git a/src/Inventory.h b/src/Inventory.h
index e25fc4a8a..6e32536b3 100644
--- a/src/Inventory.h
+++ b/src/Inventory.h
@@ -86,6 +86,9 @@ public:
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, bool a_tryToFillEquippedFirst);
+ /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
+ int RemoveItem(const cItem & a_ItemStack);
+
/** Removes one item out of the currently equipped item stack, returns true if successful, false if empty-handed */
bool RemoveOneEquippedItem(void);
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index cd36b1f2a..38829cbf8 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -345,6 +345,39 @@ int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks, int a_P
+int cItemGrid::RemoveItem(const cItem & a_ItemStack)
+{
+ int NumLeft = a_ItemStack.m_ItemCount;
+
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (NumLeft <= 0)
+ {
+ break;
+ }
+
+ if (m_Slots[i].IsEqual(a_ItemStack))
+ {
+ int NumToRemove = std::min(NumLeft, (int)m_Slots[i].m_ItemCount);
+ NumLeft -= NumToRemove;
+ m_Slots[i].m_ItemCount -= NumToRemove;
+
+ if (m_Slots[i].m_ItemCount <= 0)
+ {
+ m_Slots[i].Empty();
+ }
+
+ TriggerListeners(i);
+ }
+ }
+
+ return (a_ItemStack.m_ItemCount - NumLeft);
+}
+
+
+
+
+
int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
{
if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
diff --git a/src/ItemGrid.h b/src/ItemGrid.h
index c34d5e9e2..6731b0065 100644
--- a/src/ItemGrid.h
+++ b/src/ItemGrid.h
@@ -96,6 +96,9 @@ public:
Returns the total number of items that fit.
*/
int AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks = true, int a_PrioritarySlot = -1);
+
+ /** Remove the specified item with the specified amount from the inventory. Returns the amount from the items were was removed. */
+ int RemoveItem(const cItem & a_ItemStack);
/** Adds (or subtracts, if a_AddToCount is negative) to the count of items in the specified slot.
If the slot is empty, ignores the call.