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authorandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
committerandrew <xdotftw@gmail.com>2014-02-20 14:37:15 +0100
commit83d3a2eedf88a3a180b9dfc4c706838d7f99382a (patch)
treed96970727615c681efe3bf76793015cead438394 /src
parentcMapDecorator: Implemented random rotations (diff)
parentAPIDump: Fixed cBlockArea:GetRelBlockType() return types. (diff)
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Diffstat (limited to 'src')
-rw-r--r--src/Bindings/AllToLua.pkg2
-rw-r--r--src/Bindings/LuaState.cpp26
-rw-r--r--src/Bindings/LuaState.h3
-rw-r--r--src/Bindings/ManualBindings.cpp135
-rw-r--r--src/Bindings/PluginLua.cpp8
-rw-r--r--src/Bindings/PluginManager.cpp2
-rw-r--r--src/Bindings/PluginManager.h4
-rw-r--r--src/BlockArea.h6
-rw-r--r--src/BlockEntities/BlockEntity.cpp2
-rw-r--r--src/BlockEntities/BlockEntityWithItems.h7
-rw-r--r--src/BlockEntities/ChestEntity.h4
-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp7
-rw-r--r--src/BlockEntities/DropSpenserEntity.h4
-rw-r--r--src/BlockEntities/EnderChestEntity.h4
-rw-r--r--src/BlockEntities/FurnaceEntity.h4
-rw-r--r--src/BlockEntities/HopperEntity.cpp85
-rw-r--r--src/BlockEntities/HopperEntity.h4
-rw-r--r--src/BlockEntities/JukeboxEntity.h2
-rw-r--r--src/BlockEntities/MobHeadEntity.cpp108
-rw-r--r--src/BlockEntities/MobHeadEntity.h79
-rw-r--r--src/BlockEntities/NoteEntity.h2
-rw-r--r--src/BlockEntities/SignEntity.h3
-rw-r--r--src/BlockID.h2
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockMobHead.h69
-rw-r--r--src/BoundingBox.cpp20
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/Chunk.cpp67
-rw-r--r--src/Chunk.h29
-rw-r--r--src/ChunkMap.cpp79
-rw-r--r--src/ChunkMap.h14
-rw-r--r--src/ClientHandle.cpp43
-rw-r--r--src/ClientHandle.h13
-rw-r--r--src/CompositeChat.cpp426
-rw-r--r--src/CompositeChat.h183
-rw-r--r--src/Defines.h46
-rw-r--r--src/Entities/Entity.h4
-rw-r--r--src/Entities/ExpOrb.cpp7
-rw-r--r--src/Entities/ItemFrame.cpp124
-rw-r--r--src/Entities/ItemFrame.h42
-rw-r--r--src/Entities/Painting.cpp43
-rw-r--r--src/Entities/Painting.h42
-rw-r--r--src/Entities/Player.cpp17
-rw-r--r--src/Entities/Player.h4
-rw-r--r--src/Entities/ProjectileEntity.cpp1
-rw-r--r--src/ForEachChunkProvider.h27
-rw-r--r--src/Globals.h10
-rw-r--r--src/ItemGrid.cpp7
-rw-r--r--src/Items/ItemHandler.cpp11
-rw-r--r--src/Items/ItemItemFrame.h53
-rw-r--r--src/Items/ItemLighter.h2
-rw-r--r--src/Items/ItemMobHead.h42
-rw-r--r--src/Items/ItemPainting.h98
-rw-r--r--src/Map.cpp10
-rw-r--r--src/Mobs/AggressiveMonster.cpp16
-rw-r--r--src/Mobs/AggressiveMonster.h2
-rw-r--r--src/Mobs/Creeper.cpp2
-rw-r--r--src/Mobs/Monster.cpp18
-rw-r--r--src/Mobs/Monster.h2
-rw-r--r--src/Mobs/Wolf.cpp45
-rw-r--r--src/Protocol/Protocol.h4
-rw-r--r--src/Protocol/Protocol125.cpp38
-rw-r--r--src/Protocol/Protocol125.h2
-rw-r--r--src/Protocol/Protocol132.cpp2
-rw-r--r--src/Protocol/Protocol14x.cpp2
-rw-r--r--src/Protocol/Protocol17x.cpp201
-rw-r--r--src/Protocol/Protocol17x.h39
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp18
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/Root.cpp16
-rw-r--r--src/Root.h24
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp222
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.h40
-rw-r--r--src/World.cpp180
-rw-r--r--src/World.h88
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp28
-rw-r--r--src/WorldStorage/NBTChunkSerializer.h2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp40
-rw-r--r--src/WorldStorage/WSSAnvil.h1
79 files changed, 2685 insertions, 389 deletions
diff --git a/src/Bindings/AllToLua.pkg b/src/Bindings/AllToLua.pkg
index 335acff95..ef61f55f0 100644
--- a/src/Bindings/AllToLua.pkg
+++ b/src/Bindings/AllToLua.pkg
@@ -34,6 +34,7 @@ $cfile "../Entities/Entity.h"
$cfile "../Entities/Floater.h"
$cfile "../Entities/Pawn.h"
$cfile "../Entities/Player.h"
+$cfile "../Entities/Painting.h"
$cfile "../Entities/Pickup.h"
$cfile "../Entities/ProjectileEntity.h"
$cfile "../Entities/TNTEntity.h"
@@ -71,6 +72,7 @@ $cfile "../Generating/ChunkDesc.h"
$cfile "../CraftingRecipes.h"
$cfile "../UI/Window.h"
$cfile "../Mobs/Monster.h"
+$cfile "../CompositeChat.h"
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index c6be7be3c..ca7f6b255 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -173,6 +173,31 @@ void cLuaState::Detach(void)
+void cLuaState::AddPackagePath(const AString & a_PathVariable, const AString & a_Path)
+{
+ // Get the current path:
+ lua_getfield(m_LuaState, LUA_GLOBALSINDEX, "package"); // Stk: <package>
+ lua_getfield(m_LuaState, -1, a_PathVariable.c_str()); // Stk: <package> <package.path>
+ size_t len = 0;
+ const char * PackagePath = lua_tolstring(m_LuaState, -1, &len);
+
+ // Append the new path:
+ AString NewPackagePath(PackagePath, len);
+ NewPackagePath.append(LUA_PATHSEP);
+ NewPackagePath.append(a_Path);
+
+ // Set the new path to the environment:
+ lua_pop(m_LuaState, 1); // Stk: <package>
+ lua_pushlstring(m_LuaState, NewPackagePath.c_str(), NewPackagePath.length()); // Stk: <package> <NewPackagePath>
+ lua_setfield(m_LuaState, -2, a_PathVariable.c_str()); // Stk: <package>
+ lua_pop(m_LuaState, 1);
+ lua_pop(m_LuaState, 1); // Stk: -
+}
+
+
+
+
+
bool cLuaState::LoadFile(const AString & a_FileName)
{
ASSERT(IsValid());
@@ -1251,6 +1276,7 @@ void cLuaState::LogStack(lua_State * a_LuaState, const char * a_Header)
case LUA_TLIGHTUSERDATA: Printf(Value, "%p", lua_touserdata(a_LuaState, i)); break;
case LUA_TNUMBER: Printf(Value, "%f", (double)lua_tonumber(a_LuaState, i)); break;
case LUA_TSTRING: Printf(Value, "%s", lua_tostring(a_LuaState, i)); break;
+ case LUA_TTABLE: Printf(Value, "%p", lua_topointer(a_LuaState, i)); break;
default: break;
}
LOGD(" Idx %d: type %d (%s) %s", i, Type, lua_typename(a_LuaState, Type), Value.c_str());
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index b9bf10142..dcb660c3f 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -154,6 +154,9 @@ public:
/** Returns true if the m_LuaState is valid */
bool IsValid(void) const { return (m_LuaState != NULL); }
+ /** Adds the specified path to package.<a_PathVariable> */
+ void AddPackagePath(const AString & a_PathVariable, const AString & a_Path);
+
/** Loads the specified file
Returns false and logs a warning to the console if not successful (but the LuaState is kept open).
m_SubsystemName is displayed in the warning log message.
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 2a7631120..c220e5e0a 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -22,6 +22,7 @@
#include "../BlockEntities/FurnaceEntity.h"
#include "../BlockEntities/HopperEntity.h"
#include "../BlockEntities/NoteEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
#include "md5/md5.h"
#include "../LineBlockTracer.h"
#include "../WorldStorage/SchematicFileSerializer.h"
@@ -212,7 +213,7 @@ static int tolua_DoWith(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
const char * ItemName = tolua_tocppstring(tolua_S, 2, "");
if ((ItemName == NULL) || (ItemName[0] == 0))
@@ -306,7 +307,7 @@ static int tolua_DoWithID(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 2 or 3 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, 0);
+ Ty1 * self = (Ty1 *)tolua_tousertype(tolua_S, 1, NULL);
int ItemID = (int)tolua_tonumber(tolua_S, 2, 0);
if (!lua_isfunction(tolua_S, 3))
@@ -396,7 +397,7 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 4 or 5 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3) || !lua_isnumber(tolua_S, 4))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
@@ -490,7 +491,7 @@ static int tolua_ForEachInChunk(lua_State* tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 3 or 4 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a number for parameters #1 and #2");
@@ -584,7 +585,7 @@ static int tolua_ForEach(lua_State * tolua_S)
return lua_do_error(tolua_S, "Error in function call '#funcname#': Requires 1 or 2 arguments, got %i", NumArgs);
}
- Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, 0);
+ Ty1 * self = (Ty1 *) tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
@@ -681,7 +682,7 @@ static int tolua_cWorld_GetBlockInfo(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
@@ -736,7 +737,7 @@ static int tolua_cWorld_GetBlockTypeMeta(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
@@ -788,7 +789,7 @@ static int tolua_cWorld_GetSignLines(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
@@ -846,7 +847,7 @@ static int tolua_cWorld_SetSignLines(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockY = (int) tolua_tonumber (tolua_S, 3, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 4, 0);
@@ -895,7 +896,7 @@ static int tolua_cWorld_TryGetHeight(lua_State * tolua_S)
else
#endif
{
- cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, 0);
+ cWorld * self = (cWorld *) tolua_tousertype (tolua_S, 1, NULL);
int BlockX = (int) tolua_tonumber (tolua_S, 2, 0);
int BlockZ = (int) tolua_tonumber (tolua_S, 3, 0);
#ifndef TOLUA_RELEASE
@@ -967,7 +968,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
}
// Retrieve the args:
- cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, 0);
+ cWorld * self = (cWorld *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Not called on an object instance");
@@ -1065,7 +1066,7 @@ static int tolua_cWorld_ScheduleTask(lua_State * tolua_S)
static int tolua_cPluginManager_GetAllPlugins(lua_State * tolua_S)
{
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
const cPluginManager::PluginMap & AllPlugins = self->GetAllPlugins();
@@ -1289,7 +1290,7 @@ static int tolua_cPluginManager_ForEachCommand(lua_State * tolua_S)
return 0;
}
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
LOGWARN("Error in function call 'ForEachCommand': Not called on an object instance");
@@ -1364,7 +1365,7 @@ static int tolua_cPluginManager_ForEachConsoleCommand(lua_State * tolua_S)
return 0;
}
- cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, 0);
+ cPluginManager * self = (cPluginManager *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
LOGWARN("Error in function call 'ForEachConsoleCommand': Not called on an object instance");
@@ -1686,7 +1687,7 @@ static int tolua_cWorld_ChunkStay(lua_State * tolua_S)
static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
const cPlayer::GroupList & AllGroups = self->GetGroups();
@@ -1711,7 +1712,7 @@ static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
static int tolua_cPlayer_GetResolvedPermissions(lua_State* tolua_S)
{
- cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
+ cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S, 1, NULL);
cPlayer::StringList AllPermissions = self->GetResolvedPermissions();
@@ -1824,7 +1825,7 @@ static int tolua_SetObjectCallback(lua_State * tolua_S)
static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
{
- cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S,1,0);
+ cPluginLua * self = (cPluginLua *)tolua_tousertype(tolua_S, 1, NULL);
tolua_Error tolua_err;
tolua_err.array = 0;
@@ -1868,7 +1869,7 @@ static int tolua_cPluginLua_AddWebTab(lua_State * tolua_S)
static int tolua_cPluginLua_AddTab(lua_State* tolua_S)
{
- cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
+ cPluginLua * self = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL);
LOGWARN("WARNING: Using deprecated function AddTab()! Use AddWebTab() instead. (plugin \"%s\" in folder \"%s\")",
self->GetName().c_str(), self->GetDirectory().c_str()
);
@@ -1888,7 +1889,7 @@ static int tolua_cPlugin_Call(lua_State * tolua_S)
L.LogStackTrace();
// Retrieve the params: plugin and the function name to call
- cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, 0);
+ cPluginLua * TargetPlugin = (cPluginLua *) tolua_tousertype(tolua_S, 1, NULL);
AString FunctionName = tolua_tostring(tolua_S, 2, "");
// Call the function:
@@ -1941,7 +1942,7 @@ static int tolua_push_StringStringMap(lua_State* tolua_S, std::map< std::string,
static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
return tolua_push_StringStringMap(tolua_S, self->Params);
}
@@ -1951,7 +1952,7 @@ static int tolua_get_HTTPRequest_Params(lua_State* tolua_S)
static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
return tolua_push_StringStringMap(tolua_S, self->PostParams);
}
@@ -1961,7 +1962,7 @@ static int tolua_get_HTTPRequest_PostParams(lua_State* tolua_S)
static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
{
- HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S,1,0);
+ HTTPRequest* self = (HTTPRequest*) tolua_tousertype(tolua_S, 1, NULL);
std::map< std::string, HTTPFormData >& FormData = self->FormData;
lua_newtable(tolua_S);
@@ -1984,7 +1985,7 @@ static int tolua_get_HTTPRequest_FormData(lua_State* tolua_S)
static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
{
- cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S,1,0);
+ cWebAdmin* self = (cWebAdmin*) tolua_tousertype(tolua_S, 1, NULL);
const cWebAdmin::PluginList & AllPlugins = self->GetPlugins();
@@ -2009,7 +2010,7 @@ static int tolua_cWebAdmin_GetPlugins(lua_State * tolua_S)
static int tolua_cWebPlugin_GetTabNames(lua_State * tolua_S)
{
- cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S,1,0);
+ cWebPlugin* self = (cWebPlugin*) tolua_tousertype(tolua_S, 1, NULL);
const cWebPlugin::TabNameList & TabNames = self->GetTabNames();
@@ -2076,7 +2077,7 @@ static int Lua_ItemGrid_GetSlotCoords(lua_State * L)
}
{
- const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, 0);
+ const cItemGrid * self = (const cItemGrid *)tolua_tousertype(L, 1, NULL);
int SlotNum = (int)tolua_tonumber(L, 2, 0);
if (self == NULL)
{
@@ -2288,7 +2289,7 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
{
return 0;
}
- cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, 0);
+ cHopperEntity * self = (cHopperEntity *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
tolua_error(tolua_S, "invalid 'self' in function 'cHopperEntity::GetOutputBlockPos()'", NULL);
@@ -2314,6 +2315,76 @@ static int tolua_cHopperEntity_GetOutputBlockPos(lua_State * tolua_S)
+static int tolua_cBlockArea_GetBlockTypeMeta(lua_State * tolua_S)
+{
+ // function cBlockArea::GetBlockTypeMeta()
+ // Exported manually because tolua generates extra input params for the outputs
+
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cBlockArea") ||
+ !L.CheckParamNumber (2, 4)
+ )
+ {
+ return 0;
+ }
+
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL);
+ return 0;
+ }
+ int BlockX = (int)tolua_tonumber(tolua_S, 2, 0);
+ int BlockY = (int)tolua_tonumber(tolua_S, 3, 0);
+ int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0);
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ self->GetBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
+ tolua_pushnumber(tolua_S, BlockType);
+ tolua_pushnumber(tolua_S, BlockMeta);
+ return 2;
+}
+
+
+
+
+
+static int tolua_cBlockArea_GetRelBlockTypeMeta(lua_State * tolua_S)
+{
+ // function cBlockArea::GetRelBlockTypeMeta()
+ // Exported manually because tolua generates extra input params for the outputs
+
+ cLuaState L(tolua_S);
+ if (
+ !L.CheckParamUserType(1, "cBlockArea") ||
+ !L.CheckParamNumber (2, 4)
+ )
+ {
+ return 0;
+ }
+
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
+ if (self == NULL)
+ {
+ tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea:GetRelBlockTypeMeta'", NULL);
+ return 0;
+ }
+ int BlockX = (int)tolua_tonumber(tolua_S, 2, 0);
+ int BlockY = (int)tolua_tonumber(tolua_S, 3, 0);
+ int BlockZ = (int)tolua_tonumber(tolua_S, 4, 0);
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ self->GetRelBlockTypeMeta(BlockX, BlockY, BlockZ, BlockType, BlockMeta);
+ tolua_pushnumber(tolua_S, BlockType);
+ tolua_pushnumber(tolua_S, BlockMeta);
+ return 2;
+}
+
+
+
+
+
static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
{
// function cBlockArea::LoadFromSchematicFile
@@ -2327,7 +2398,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0);
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::LoadFromSchematicFile'", NULL);
@@ -2343,6 +2414,7 @@ static int tolua_cBlockArea_LoadFromSchematicFile(lua_State * tolua_S)
+
static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S)
{
// function cBlockArea::SaveToSchematicFile
@@ -2356,7 +2428,7 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S)
{
return 0;
}
- cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, 0);
+ cBlockArea * self = (cBlockArea *)tolua_tousertype(tolua_S, 1, NULL);
if (self == NULL)
{
tolua_error(tolua_S, "invalid 'self' in function 'cBlockArea::SaveToSchematicFile'", NULL);
@@ -2370,6 +2442,8 @@ static int tolua_cBlockArea_SaveToSchematicFile(lua_State * tolua_S)
+
+
void ManualBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, NULL);
@@ -2386,8 +2460,10 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cBlockArea");
+ tolua_function(tolua_S, "GetBlockTypeMeta", tolua_cBlockArea_GetBlockTypeMeta);
+ tolua_function(tolua_S, "GetRelBlockTypeMeta", tolua_cBlockArea_GetRelBlockTypeMeta);
tolua_function(tolua_S, "LoadFromSchematicFile", tolua_cBlockArea_LoadFromSchematicFile);
- tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile);
+ tolua_function(tolua_S, "SaveToSchematicFile", tolua_cBlockArea_SaveToSchematicFile);
tolua_endmodule(tolua_S);
tolua_beginmodule(tolua_S, "cHopperEntity");
@@ -2416,6 +2492,7 @@ void ManualBindings::Bind(lua_State * tolua_S)
tolua_function(tolua_S, "DoWithFurnaceAt", tolua_DoWithXYZ<cWorld, cFurnaceEntity, &cWorld::DoWithFurnaceAt>);
tolua_function(tolua_S, "DoWithNoteBlockAt", tolua_DoWithXYZ<cWorld, cNoteEntity, &cWorld::DoWithNoteBlockAt>);
tolua_function(tolua_S, "DoWithCommandBlockAt", tolua_DoWithXYZ<cWorld, cCommandBlockEntity, &cWorld::DoWithCommandBlockAt>);
+ tolua_function(tolua_S, "DoWithMobHeadBlockAt", tolua_DoWithXYZ<cWorld, cMobHeadEntity, &cWorld::DoWithMobHeadBlockAt>);
tolua_function(tolua_S, "DoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::DoWithPlayer>);
tolua_function(tolua_S, "FindAndDoWithPlayer", tolua_DoWith< cWorld, cPlayer, &cWorld::FindAndDoWithPlayer>);
tolua_function(tolua_S, "ForEachBlockEntityInChunk", tolua_ForEachInChunk<cWorld, cBlockEntity, &cWorld::ForEachBlockEntityInChunk>);
diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp
index 773d522c4..45c8216be 100644
--- a/src/Bindings/PluginLua.cpp
+++ b/src/Bindings/PluginLua.cpp
@@ -82,6 +82,14 @@ bool cPluginLua::Initialize(void)
lua_pushstring(m_LuaState, GetName().c_str());
lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
+ // Add the plugin's folder to the package.path and package.cpath variables (#693):
+ m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
+ #ifdef _WIN32
+ m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
+ #else
+ m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
+ #endif
+
tolua_pushusertype(m_LuaState, this, "cPluginLua");
lua_setglobal(m_LuaState, "g_Plugin");
}
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index c6c8c081e..c7df6357e 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -56,7 +56,7 @@ void cPluginManager::ReloadPlugins(void)
void cPluginManager::FindPlugins(void)
{
- AString PluginsPath = FILE_IO_PREFIX + AString( "Plugins/" );
+ AString PluginsPath = GetPluginsPath() + "/";
// First get a clean list of only the currently running plugins, we don't want to mess those up
for (PluginMap::iterator itr = m_Plugins.begin(); itr != m_Plugins.end();)
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index c78bceda1..44bc5a8d7 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -266,6 +266,10 @@ public: // tolua_export
Returns false if plugin not found, and the value that the callback has returned otherwise. */
bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
+ /** Returns the path where individual plugins' folders are expected.
+ The path doesn't end in a slash. */
+ static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export
+
private:
friend class cRoot;
diff --git a/src/BlockArea.h b/src/BlockArea.h
index 59bc0f241..b4a161f32 100644
--- a/src/BlockArea.h
+++ b/src/BlockArea.h
@@ -184,9 +184,15 @@ public:
void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+
+ // tolua_end
+
+ // These need manual exporting, tolua generates the binding as requiring 2 extra input params
void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+ // tolua_begin
+
int GetSizeX(void) const { return m_SizeX; }
int GetSizeY(void) const { return m_SizeY; }
int GetSizeZ(void) const { return m_SizeZ; }
diff --git a/src/BlockEntities/BlockEntity.cpp b/src/BlockEntities/BlockEntity.cpp
index 97b5c1a66..57ad83de9 100644
--- a/src/BlockEntities/BlockEntity.cpp
+++ b/src/BlockEntities/BlockEntity.cpp
@@ -15,6 +15,7 @@
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
+#include "MobHeadEntity.h"
@@ -29,6 +30,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
case E_BLOCK_DISPENSER: return new cDispenserEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_DROPPER: return new cDropperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_ENDER_CHEST: return new cEnderChestEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
+ case E_BLOCK_HEAD: return new cMobHeadEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_FURNACE: return new cFurnaceEntity (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
case E_BLOCK_HOPPER: return new cHopperEntity (a_BlockX, a_BlockY, a_BlockZ, a_World);
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
index bf6289a2f..918781a00 100644
--- a/src/BlockEntities/BlockEntityWithItems.h
+++ b/src/BlockEntities/BlockEntityWithItems.h
@@ -11,6 +11,7 @@
#include "BlockEntity.h"
#include "../ItemGrid.h"
+#include "../UI/WindowOwner.h"
@@ -22,6 +23,7 @@ class cBlockEntityWithItems :
// tolua_end
// tolua doesn't seem to support multiple inheritance?
, public cItemGrid::cListener
+ , public cBlockEntityWindowOwner
// tolua_begin
{
typedef cBlockEntity super;
@@ -77,6 +79,11 @@ protected:
ASSERT(a_Grid == &m_Contents);
if (m_World != NULL)
{
+ if (GetWindow() != NULL)
+ {
+ GetWindow()->BroadcastWholeWindow();
+ }
+
m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
}
}
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 4110de1f3..ce16f84d7 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -23,8 +22,7 @@ class cNBTData;
// tolua_begin
class cChestEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 7c9a40ce6..81df0fc8c 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -99,13 +99,6 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
}
m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", m_PosX * 8, m_PosY * 8, m_PosZ * 8, 1.0f, 1.0f);
-
- // Update the UI window, if open:
- cWindow * Window = GetWindow();
- if (Window != NULL)
- {
- Window->BroadcastWholeWindow();
- }
}
diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h
index f2f1eba36..47d3bd492 100644
--- a/src/BlockEntities/DropSpenserEntity.h
+++ b/src/BlockEntities/DropSpenserEntity.h
@@ -11,7 +11,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -31,8 +30,7 @@ class cServer;
// tolua_begin
class cDropSpenserEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/EnderChestEntity.h b/src/BlockEntities/EnderChestEntity.h
index 0ee3cab3b..45beee45f 100644
--- a/src/BlockEntities/EnderChestEntity.h
+++ b/src/BlockEntities/EnderChestEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -23,8 +22,7 @@ class cNBTData;
// tolua_begin
class cEnderChestEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h
index b08187300..5e08ae37a 100644
--- a/src/BlockEntities/FurnaceEntity.h
+++ b/src/BlockEntities/FurnaceEntity.h
@@ -2,7 +2,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
#include "../FurnaceRecipe.h"
@@ -23,8 +22,7 @@ class cServer;
// tolua_begin
class cFurnaceEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp
index 2255cad64..31b23ac99 100644
--- a/src/BlockEntities/HopperEntity.cpp
+++ b/src/BlockEntities/HopperEntity.cpp
@@ -7,10 +7,12 @@
#include "HopperEntity.h"
#include "../Chunk.h"
#include "../Entities/Player.h"
+#include "../Entities/Pickup.h"
#include "../Bindings/PluginManager.h"
#include "ChestEntity.h"
#include "DropSpenserEntity.h"
#include "FurnaceEntity.h"
+#include "../BoundingBox.h"
@@ -190,8 +192,87 @@ bool cHopperEntity::MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
bool cHopperEntity::MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick)
{
- // TODO
- return false;
+ UNUSED(a_CurrentTick);
+
+ class cHopperPickupSearchCallback :
+ public cEntityCallback
+ {
+ public:
+ cHopperPickupSearchCallback(const Vector3i & a_Pos, cItemGrid & a_Contents) :
+ m_Pos(a_Pos),
+ m_bFoundPickupsAbove(false),
+ m_Contents(a_Contents)
+ {
+ }
+
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ ASSERT(a_Entity != NULL);
+
+ if (!a_Entity->IsPickup() || a_Entity->IsDestroyed())
+ {
+ return false;
+ }
+
+ Vector3f EntityPos = a_Entity->GetPosition();
+ Vector3f BlockPos(m_Pos.x + 0.5f, (float)m_Pos.y + 1, m_Pos.z + 0.5f); // One block above hopper, and search from center outwards
+ float Distance = (EntityPos - BlockPos).Length();
+
+ if (Distance < 0.5)
+ {
+ if (TrySuckPickupIn((cPickup *)a_Entity))
+ {
+ return false;
+ }
+ }
+
+ return false;
+ }
+
+ bool TrySuckPickupIn(cPickup * a_Pickup)
+ {
+ for (int i = 0; i < ContentsWidth * ContentsHeight; i++)
+ {
+ if (m_Contents.IsSlotEmpty(i))
+ {
+ m_bFoundPickupsAbove = true;
+ m_Contents.SetSlot(i, a_Pickup->GetItem());
+ a_Pickup->Destroy(); // Kill pickup
+
+ return true;
+ }
+ else if (m_Contents.GetSlot(i).IsEqual(a_Pickup->GetItem()) && !m_Contents.GetSlot(i).IsFullStack())
+ {
+ m_bFoundPickupsAbove = true;
+
+ int PreviousCount = m_Contents.GetSlot(i).m_ItemCount;
+ a_Pickup->GetItem().m_ItemCount -= m_Contents.ChangeSlotCount(i, a_Pickup->GetItem().m_ItemCount) - PreviousCount; // Set count to however many items were added
+
+ if (a_Pickup->GetItem().IsEmpty())
+ {
+ a_Pickup->Destroy(); // Kill pickup if all items were added
+ }
+ return true;
+ }
+ }
+ return false;
+ }
+
+ bool FoundPickupsAbove(void) const
+ {
+ return m_bFoundPickupsAbove;
+ }
+
+ protected:
+ Vector3i m_Pos;
+ bool m_bFoundPickupsAbove;
+ cItemGrid & m_Contents;
+ };
+
+ cHopperPickupSearchCallback HopperPickupSearchCallback(Vector3i(GetPosX(), GetPosY(), GetPosZ()), m_Contents);
+ a_Chunk.ForEachEntity(HopperPickupSearchCallback);
+
+ return HopperPickupSearchCallback.FoundPickupsAbove();
}
diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h
index 2c8b301fe..6ef98f43a 100644
--- a/src/BlockEntities/HopperEntity.h
+++ b/src/BlockEntities/HopperEntity.h
@@ -10,7 +10,6 @@
#pragma once
#include "BlockEntityWithItems.h"
-#include "../UI/WindowOwner.h"
@@ -18,8 +17,7 @@
// tolua_begin
class cHopperEntity :
- public cBlockEntityWithItems,
- public cBlockEntityWindowOwner
+ public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
diff --git a/src/BlockEntities/JukeboxEntity.h b/src/BlockEntities/JukeboxEntity.h
index 996de965b..734d7bb66 100644
--- a/src/BlockEntities/JukeboxEntity.h
+++ b/src/BlockEntities/JukeboxEntity.h
@@ -43,6 +43,8 @@ public:
void EjectRecord(void);
// tolua_end
+
+ static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
diff --git a/src/BlockEntities/MobHeadEntity.cpp b/src/BlockEntities/MobHeadEntity.cpp
new file mode 100644
index 000000000..c0a1781f6
--- /dev/null
+++ b/src/BlockEntities/MobHeadEntity.cpp
@@ -0,0 +1,108 @@
+
+// MobHeadEntity.cpp
+
+// Implements the cMobHeadEntity class representing a single skull/head in the world
+
+#include "Globals.h"
+#include "json/json.h"
+#include "MobHeadEntity.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cMobHeadEntity::cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
+ super(E_BLOCK_HEAD, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Owner("")
+{
+}
+
+
+
+
+
+void cMobHeadEntity::UsedBy(cPlayer * a_Player)
+{
+ UNUSED(a_Player);
+}
+
+
+
+
+
+void cMobHeadEntity::SetType(const eMobHeadType & a_Type)
+{
+ if ((!m_Owner.empty()) && (a_Type != SKULL_TYPE_PLAYER))
+ {
+ m_Owner = "";
+ }
+ m_Type = a_Type;
+}
+
+
+
+
+
+void cMobHeadEntity::SetRotation(eMobHeadRotation a_Rotation)
+{
+ m_Rotation = a_Rotation;
+}
+
+
+
+
+
+void cMobHeadEntity::SetOwner(const AString & a_Owner)
+{
+ if ((a_Owner.length() > 16) || (m_Type != SKULL_TYPE_PLAYER))
+ {
+ return;
+ }
+ m_Owner = a_Owner;
+}
+
+
+
+
+
+void cMobHeadEntity::SendTo(cClientHandle & a_Client)
+{
+ a_Client.SendUpdateBlockEntity(*this);
+}
+
+
+
+
+
+bool cMobHeadEntity::LoadFromJson(const Json::Value & a_Value)
+{
+ m_PosX = a_Value.get("x", 0).asInt();
+ m_PosY = a_Value.get("y", 0).asInt();
+ m_PosZ = a_Value.get("z", 0).asInt();
+
+ m_Type = static_cast<eMobHeadType>(a_Value.get("Type", 0).asInt());
+ m_Rotation = static_cast<eMobHeadRotation>(a_Value.get("Rotation", 0).asInt());
+ m_Owner = a_Value.get("Owner", "").asString();
+
+ return true;
+}
+
+
+
+
+
+void cMobHeadEntity::SaveToJson(Json::Value & a_Value)
+{
+ a_Value["x"] = m_PosX;
+ a_Value["y"] = m_PosY;
+ a_Value["z"] = m_PosZ;
+
+ a_Value["Type"] = m_Type;
+ a_Value["Rotation"] = m_Rotation;
+ a_Value["Owner"] = m_Owner;
+}
+
+
+
+
diff --git a/src/BlockEntities/MobHeadEntity.h b/src/BlockEntities/MobHeadEntity.h
new file mode 100644
index 000000000..367eb15e7
--- /dev/null
+++ b/src/BlockEntities/MobHeadEntity.h
@@ -0,0 +1,79 @@
+// MobHeadEntity.h
+
+// Declares the cMobHeadEntity class representing a single skull/head in the world
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+
+
+
+
+
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
+// tolua_begin
+
+class cMobHeadEntity :
+ public cBlockEntity
+{
+ typedef cBlockEntity super;
+
+public:
+
+ // tolua_end
+
+ /** Creates a new mob head entity at the specified block coords. a_World may be NULL */
+ cMobHeadEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+
+ bool LoadFromJson( const Json::Value& a_Value );
+ virtual void SaveToJson(Json::Value& a_Value ) override;
+
+ // tolua_begin
+
+ /** Set the Type */
+ void SetType(const eMobHeadType & a_SkullType);
+
+ /** Set the Rotation */
+ void SetRotation(eMobHeadRotation a_Rotation);
+
+ /** Set the Player Name for Mobheads with Player type */
+ void SetOwner(const AString & a_Owner);
+
+ /** Get the Type */
+ eMobHeadType GetType(void) const { return m_Type; }
+
+ /** Get the Rotation */
+ eMobHeadRotation GetRotation(void) const { return m_Rotation; }
+
+ /** Get the setted Player Name */
+ AString GetOwner(void) const { return m_Owner; }
+
+ // tolua_end
+
+ virtual void UsedBy(cPlayer * a_Player) override;
+ virtual void SendTo(cClientHandle & a_Client) override;
+
+ static const char * GetClassStatic(void) { return "cMobHeadEntity"; }
+
+private:
+
+ eMobHeadType m_Type;
+ eMobHeadRotation m_Rotation;
+ AString m_Owner;
+} ; // tolua_export
+
+
+
+
diff --git a/src/BlockEntities/NoteEntity.h b/src/BlockEntities/NoteEntity.h
index cf78aeac6..b698899c0 100644
--- a/src/BlockEntities/NoteEntity.h
+++ b/src/BlockEntities/NoteEntity.h
@@ -54,6 +54,8 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
+ static const char * GetClassStatic(void) { return "cNoteEntity"; }
+
private:
char m_Pitch;
} ; // tolua_export
diff --git a/src/BlockEntities/SignEntity.h b/src/BlockEntities/SignEntity.h
index d998ff1e8..80c7bbfdf 100644
--- a/src/BlockEntities/SignEntity.h
+++ b/src/BlockEntities/SignEntity.h
@@ -1,4 +1,3 @@
-
// SignEntity.h
// Declares the cSignEntity class representing a single sign in the world
@@ -56,6 +55,8 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle & a_Client) override;
+
+ static const char * GetClassStatic(void) { return "cSignEntity"; }
private:
diff --git a/src/BlockID.h b/src/BlockID.h
index d5b3da672..740c5fc90 100644
--- a/src/BlockID.h
+++ b/src/BlockID.h
@@ -266,7 +266,7 @@ enum ENUM_ITEM_ID
E_ITEM_FLINT = 318,
E_ITEM_RAW_PORKCHOP = 319,
E_ITEM_COOKED_PORKCHOP = 320,
- E_ITEM_PAINTINGS = 321,
+ E_ITEM_PAINTING = 321,
E_ITEM_GOLDEN_APPLE = 322,
E_ITEM_SIGN = 323,
E_ITEM_WOODEN_DOOR = 324,
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index 6c9bbeb02..09a1244ea 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -34,6 +34,7 @@
#include "BlockGlass.h"
#include "BlockGlowstone.h"
#include "BlockGravel.h"
+#include "BlockMobHead.h"
#include "BlockHopper.h"
#include "BlockIce.h"
#include "BlockLadder.h"
@@ -146,6 +147,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
case E_BLOCK_GRASS: return new cBlockDirtHandler (a_BlockType);
case E_BLOCK_GRAVEL: return new cBlockGravelHandler (a_BlockType);
case E_BLOCK_HAY_BALE: return new cBlockSidewaysHandler (a_BlockType);
+ case E_BLOCK_HEAD: return new cBlockMobHeadHandler (a_BlockType);
case E_BLOCK_HOPPER: return new cBlockHopperHandler (a_BlockType);
case E_BLOCK_ICE: return new cBlockIceHandler (a_BlockType);
case E_BLOCK_INACTIVE_COMPARATOR: return new cBlockComparatorHandler (a_BlockType);
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
new file mode 100644
index 000000000..6a00c3acd
--- /dev/null
+++ b/src/Blocks/BlockMobHead.h
@@ -0,0 +1,69 @@
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
+
+
+
+
+
+class cBlockMobHeadHandler :
+ public cBlockEntityHandler
+{
+public:
+ cBlockMobHeadHandler(BLOCKTYPE a_BlockType)
+ : cBlockEntityHandler(a_BlockType)
+ {
+ }
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_ITEM_HEAD, 1, 0));
+ }
+
+ virtual void OnPlacedByPlayer(
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ ) override
+ {
+ class cCallback : public cMobHeadBlockCallback
+ {
+ cPlayer * m_Player;
+ NIBBLETYPE m_OldBlockMeta;
+ NIBBLETYPE m_NewBlockMeta;
+
+ virtual bool Item (cMobHeadEntity * a_MobHeadEntity)
+ {
+ int Rotation = 0;
+ if (m_NewBlockMeta == 1)
+ {
+ Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
+ }
+
+ a_MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
+ a_MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
+ return false;
+ }
+
+ public:
+ cCallback (cPlayer * a_Player, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
+ m_Player(a_Player),
+ m_OldBlockMeta(a_OldBlockMeta),
+ m_NewBlockMeta(a_NewBlockMeta)
+ {}
+ };
+ cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
+
+ a_BlockMeta = a_BlockFace;
+ cWorld * World = (cWorld *) &a_WorldInterface;
+ World->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
+ }
+} ;
+
+
+
+
diff --git a/src/BoundingBox.cpp b/src/BoundingBox.cpp
index 47b135688..aab51c539 100644
--- a/src/BoundingBox.cpp
+++ b/src/BoundingBox.cpp
@@ -12,25 +12,25 @@
#if SELF_TEST
-/// A simple self-test that is executed on program start, used to verify bbox functionality
-class SelfTest
+/** A simple self-test that is executed on program start, used to verify bbox functionality */
+static class SelfTest_BoundingBox
{
public:
- SelfTest(void)
+ SelfTest_BoundingBox(void)
{
Vector3d Min(1, 1, 1);
Vector3d Max(2, 2, 2);
Vector3d LineDefs[] =
{
- Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
+ Vector3d(1.5, 4, 1.5), Vector3d(1.5, 3, 1.5), // Should intersect at 2, face 1 (YP)
Vector3d(1.5, 0, 1.5), Vector3d(1.5, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(0, 0, 0), Vector3d(2, 2, 2), // Should intersect at 0.5, face 0, 3 or 5 (anyM)
Vector3d(0.999, 0, 1.5), Vector3d(0.999, 4, 1.5), // Should not intersect
Vector3d(1.999, 0, 1.5), Vector3d(1.999, 4, 1.5), // Should intersect at 0.25, face 0 (YM)
Vector3d(2.001, 0, 1.5), Vector3d(2.001, 4, 1.5), // Should not intersect
} ;
- bool Results[] = {true,true,true,false,true,false};
- double LineCoeffs[] = {2,0.25,0.5,0,0.25,0};
+ bool Results[] = {true, true, true, false, true, false};
+ double LineCoeffs[] = {2, 0.25, 0.5, 0, 0.25, 0};
for (size_t i = 0; i < ARRAYCOUNT(LineDefs) / 2; i++)
{
@@ -41,7 +41,7 @@ public:
bool res = cBoundingBox::CalcLineIntersection(Min, Max, Line1, Line2, LineCoeff, Face);
if (res != Results[i])
{
- fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
@@ -52,7 +52,7 @@ public:
{
if (LineCoeff != LineCoeffs[i])
{
- fprintf(stderr,"LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
+ fprintf(stderr, "LineIntersection({%.02f, %.02f, %.02f}, {%.02f, %.02f, %.02f}) -> %d, %.05f, %d\n",
Line1.x, Line1.y, Line1.z,
Line2.x, Line2.y, Line2.z,
res ? 1 : 0, LineCoeff, Face
@@ -61,9 +61,9 @@ public:
}
}
} // for i - LineDefs[]
- fprintf(stderr,"BoundingBox selftest complete.");
+ fprintf(stderr, "BoundingBox selftest complete.\n");
}
-} Test;
+} gTest;
#endif
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 6ba952f92..387556775 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -39,6 +39,7 @@ if (NOT MSVC)
BlockEntities/JukeboxEntity.h
BlockEntities/NoteEntity.h
BlockEntities/SignEntity.h
+ BlockEntities/MobHeadEntity.h
BlockID.h
BoundingBox.h
ChatColor.h
@@ -52,6 +53,7 @@ if (NOT MSVC)
Entities/Entity.h
Entities/Floater.h
Entities/Pawn.h
+ Entities/Painting.h
Entities/Pickup.h
Entities/Player.h
Entities/ProjectileEntity.h
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 3028d24d0..4f301c209 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -19,6 +19,7 @@
#include "BlockEntities/JukeboxEntity.h"
#include "BlockEntities/NoteEntity.h"
#include "BlockEntities/SignEntity.h"
+#include "BlockEntities/MobHeadEntity.h"
#include "Entities/Pickup.h"
#include "Item.h"
#include "Noise.h"
@@ -1314,6 +1315,7 @@ void cChunk::CreateBlockEntities(void)
case E_BLOCK_HOPPER:
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
+ case E_BLOCK_HEAD:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
{
@@ -1442,6 +1444,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType,
case E_BLOCK_HOPPER:
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN:
+ case E_BLOCK_HEAD:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_JUKEBOX:
{
@@ -1652,6 +1655,38 @@ void cChunk::UseBlockEntity(cPlayer * a_Player, int a_X, int a_Y, int a_Z)
+void cChunk::SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome)
+{
+ cChunkDef::SetBiome(m_BiomeMap, a_RelX, a_RelZ, a_Biome);
+ MarkDirty();
+}
+
+
+
+
+
+void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome)
+{
+ for (int z = a_MinRelZ; z <= a_MaxRelZ; z++)
+ {
+ for (int x = a_MinRelX; x <= a_MaxRelX; x++)
+ {
+ cChunkDef::SetBiome(m_BiomeMap, x, z, a_Biome);
+ }
+ }
+ MarkDirty();
+
+ // Re-send the chunk to all clients:
+ for (cClientHandleList::iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
+ {
+ m_World->ForceSendChunkTo(m_PosX, m_PosZ, (*itr));
+ } // for itr - m_LoadedByClient[]
+}
+
+
+
+
+
void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
{
double PosX = a_Player->GetPosX();
@@ -2309,6 +2344,38 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
+bool cChunk::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
+{
+ // The blockentity list is locked by the parent chunkmap's CS
+ for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
+ {
+ ++itr2;
+ if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
+ {
+ continue;
+ }
+ if ((*itr)->GetBlockType() != E_BLOCK_HEAD)
+ {
+ // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
+ return false;
+ }
+
+ // The correct block entity is here,
+ if (a_Callback.Item((cMobHeadEntity *)*itr))
+ {
+ return false;
+ }
+ return true;
+ } // for itr - m_BlockEntitites[]
+
+ // Not found:
+ return false;
+}
+
+
+
+
+
bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
// The blockentity list is locked by the parent chunkmap's CS
diff --git a/src/Chunk.h b/src/Chunk.h
index 93eba217e..1b7a6fa07 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -31,6 +31,7 @@ class cChestEntity;
class cDispenserEntity;
class cFurnaceEntity;
class cNoteEntity;
+class cMobHeadEntity;
class cBlockArea;
class cPawn;
class cPickup;
@@ -47,6 +48,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
+typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
@@ -175,6 +177,14 @@ public:
EMCSBiome GetBiomeAt(int a_RelX, int a_RelZ) const {return cChunkDef::GetBiome(m_BiomeMap, a_RelX, a_RelZ); }
+ /** Sets the biome at the specified relative coords.
+ Doesn't resend the chunk to clients. */
+ void SetBiomeAt(int a_RelX, int a_RelZ, EMCSBiome a_Biome);
+
+ /** Sets the biome in the specified relative coords area. All the coords are inclusive.
+ Sends the chunk to all relevant clients. */
+ void SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_MaxRelZ, EMCSBiome a_Biome);
+
void CollectPickupsByPlayer(cPlayer * a_Player);
/** Sets the sign text. Returns true if successful. Also sends update packets to all clients in the chunk */
@@ -241,7 +251,10 @@ public:
bool DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBlockCallback & a_Callback);
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
- bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
+ bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback);
+
+ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob header block at those coords or callback returns true, returns true if found */
+ bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback);
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
@@ -343,12 +356,17 @@ public:
NIBBLETYPE GetTimeAlteredLight(NIBBLETYPE a_Skylight) const;
- // Simulator data:
+ // Per-chunk simulator data:
cFireSimulatorChunkData & GetFireSimulatorData (void) { return m_FireSimulatorData; }
cFluidSimulatorData * GetWaterSimulatorData(void) { return m_WaterSimulatorData; }
cFluidSimulatorData * GetLavaSimulatorData (void) { return m_LavaSimulatorData; }
cSandSimulatorChunkData & GetSandSimulatorData (void) { return m_SandSimulatorData; }
- cRedstoneSimulatorChunkData & GetRedstoneSimulatorData(void) { return m_RedstoneSimulatorData; }
+
+ cRedstoneSimulatorChunkData * GetRedstoneSimulatorData(void) { return &m_RedstoneSimulatorData; }
+ cIncrementalRedstoneSimulator::PoweredBlocksList * GetRedstoneSimulatorPoweredBlocksList(void) { return &m_RedstoneSimulatorPoweredBlocksList; }
+ cIncrementalRedstoneSimulator::LinkedBlocksList * GetRedstoneSimulatorLinkedBlocksList(void) { return &m_RedstoneSimulatorLinkedBlocksList; };
+ cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList * GetRedstoneSimulatorSimulatedPlayerToggleableList(void) { return &m_RedstoneSimulatorSimulatedPlayerToggleableList; };
+ cIncrementalRedstoneSimulator::RepeatersDelayList * GetRedstoneSimulatorRepeatersDelayList(void) { return &m_RedstoneSimulatorRepeatersDelayList; };
cBlockEntity * GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ);
cBlockEntity * GetBlockEntity(const Vector3i & a_BlockPos) { return GetBlockEntity(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z); }
@@ -419,7 +437,12 @@ private:
cFluidSimulatorData * m_WaterSimulatorData;
cFluidSimulatorData * m_LavaSimulatorData;
cSandSimulatorChunkData m_SandSimulatorData;
+
cRedstoneSimulatorChunkData m_RedstoneSimulatorData;
+ cIncrementalRedstoneSimulator::PoweredBlocksList m_RedstoneSimulatorPoweredBlocksList;
+ cIncrementalRedstoneSimulator::LinkedBlocksList m_RedstoneSimulatorLinkedBlocksList;
+ cIncrementalRedstoneSimulator::SimulatedPlayerToggleableList m_RedstoneSimulatorSimulatedPlayerToggleableList;
+ cIncrementalRedstoneSimulator::RepeatersDelayList m_RedstoneSimulatorRepeatersDelayList;
// pick up a random block of this chunk
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 0c5a8d9b9..fbb8706e0 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1390,10 +1390,10 @@ void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
{
int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
- cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );
+ cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
cCSLock Lock(m_CSLayers);
- cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
if ((Chunk != NULL) && Chunk->IsValid())
{
return Chunk->GetBiomeAt(X, Z);
@@ -1408,6 +1408,63 @@ EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
+bool cChunkMap::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
+{
+ int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(X, Y, Z, ChunkX, ChunkZ);
+
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetBiomeAt(X, Z, a_Biome);
+ return true;
+ }
+ return false;
+}
+
+
+
+
+
+bool cChunkMap::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome)
+{
+ // Translate coords to relative:
+ int Y = 0;
+ int MinChunkX, MinChunkZ, MinX = a_MinX, MinZ = a_MinZ;
+ int MaxChunkX, MaxChunkZ, MaxX = a_MaxX, MaxZ = a_MaxZ;
+ cChunkDef::AbsoluteToRelative(MinX, Y, MinZ, MinChunkX, MinChunkZ);
+ cChunkDef::AbsoluteToRelative(MaxX, Y, MaxZ, MaxChunkX, MaxChunkZ);
+
+ // Go through all chunks, set:
+ bool res = true;
+ cCSLock Lock(m_CSLayers);
+ for (int x = MinChunkX; x <= MaxChunkX; x++)
+ {
+ int MinRelX = (x == MinChunkX) ? MinX : 0;
+ int MaxRelX = (x == MaxChunkX) ? MaxX : cChunkDef::Width - 1;
+ for (int z = MinChunkZ; z <= MaxChunkZ; z++)
+ {
+ int MinRelZ = (z == MinChunkZ) ? MinZ : 0;
+ int MaxRelZ = (z == MaxChunkZ) ? MaxZ : cChunkDef::Width - 1;
+ cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
+ if ((Chunk != NULL) && Chunk->IsValid())
+ {
+ Chunk->SetAreaBiome(MinRelX, MaxRelX, MinRelZ, MaxRelZ, a_Biome);
+ }
+ else
+ {
+ res = false;
+ }
+ } // for z
+ } // for x
+ return res;
+}
+
+
+
+
+
bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
{
bool res = true;
@@ -2121,6 +2178,24 @@ bool cChunkMap::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, c
+bool cChunkMap::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
+{
+ int ChunkX, ChunkZ;
+ int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
+ cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
+ if ((Chunk == NULL) && !Chunk->IsValid())
+ {
+ return false;
+ }
+ return Chunk->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
int ChunkX, ChunkZ;
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index d713d0cf5..9df68c403 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -25,6 +25,7 @@ class cDropSpenserEntity;
class cFurnaceEntity;
class cNoteEntity;
class cCommandBlockEntity;
+class cMobHeadEntity;
class cPawn;
class cPickup;
class cChunkDataSerializer;
@@ -43,6 +44,7 @@ typedef cItemCallback<cDropSpenserEntity> cDropSpenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
+typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
typedef cItemCallback<cChunk> cChunkCallback;
@@ -159,8 +161,17 @@ public:
/** Special function used for growing trees, replaces only blocks that tree may overwrite */
void ReplaceTreeBlocks(const sSetBlockVector & a_Blocks);
+ /** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
EMCSBiome GetBiomeAt (int a_BlockX, int a_BlockZ);
+ /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
+ Doesn't resend the chunk to clients. */
+ bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome);
+
+ /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
+ (Re)sends the chunks to their relevant clients if successful. */
+ bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome);
+
/** Retrieves block types of the specified blocks. If a chunk is not loaded, doesn't modify the block. Returns true if all blocks were read. */
bool GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure);
@@ -245,6 +256,9 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Lua-accessible
+ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
+ bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Lua-accessible
+
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Lua-accessible
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index efc5a9f64..a6a74bf4a 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -31,6 +31,7 @@
#include "MersenneTwister.h"
#include "Protocol/ProtocolRecognizer.h"
+#include "CompositeChat.h"
@@ -94,6 +95,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
m_UniqueID(0),
+ m_Locale("en_GB"),
m_HasSentPlayerChunk(false)
{
m_Protocol = new cProtocolRecognizer(this);
@@ -1087,14 +1089,20 @@ void cClientHandle::HandleChat(const AString & a_Message)
return;
}
- // Not a command, broadcast as a simple message:
- AString Msg;
- Printf(Msg, "%s<%s>%s %s",
- m_Player->GetColor().c_str(),
- m_Player->GetName().c_str(),
- cChatColor::White.c_str(),
- Message.c_str()
- );
+ // Not a command, broadcast as a message:
+ cCompositeChat Msg;
+ AString Color = m_Player->GetColor();
+ if (Color.length() == 3)
+ {
+ Color = AString("@") + Color[2];
+ }
+ else
+ {
+ Color.empty();
+ }
+ Msg.AddTextPart(AString("<") + m_Player->GetName() + "> ", Color);
+ Msg.ParseText(a_Message);
+ Msg.UnderlineUrls();
m_Player->GetWorld()->BroadcastChat(Msg);
}
@@ -1729,7 +1737,7 @@ void cClientHandle::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlock
-void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData)
+void cClientHandle::SendChat(const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData)
{
bool ShouldAppendChatPrefixes = true;
@@ -1840,6 +1848,15 @@ void cClientHandle::SendChat(const AString & a_Message, ChatPrefixCodes a_ChatPr
+void cClientHandle::SendChat(const cCompositeChat & a_Message)
+{
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
void cClientHandle::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Player != NULL);
@@ -2101,6 +2118,14 @@ void cClientHandle::SendPickupSpawn(const cPickup & a_Pickup)
+void cClientHandle::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ m_Protocol->SendPaintingSpawn(a_Painting);
+}
+
+
+
+
void cClientHandle::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index a613a76e8..8911164bf 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -28,6 +28,7 @@ class cInventory;
class cMonster;
class cPawn;
class cExpOrb;
+class cPainting;
class cPickup;
class cPlayer;
class cProtocol;
@@ -35,6 +36,7 @@ class cWindow;
class cFallingBlock;
class cItemHandler;
class cWorld;
+class cCompositeChat;
@@ -90,7 +92,8 @@ public:
void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage);
void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta); // tolua_export
void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes);
- void SendChat (const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const AString & a_Message, eMessageType a_ChatPrefix, const AString & a_AdditionalData = "");
+ void SendChat (const cCompositeChat & a_Message);
void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer);
void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player);
void SendDestroyEntity (const cEntity & a_Entity);
@@ -113,6 +116,7 @@ public:
void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length);
void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators);
void SendMapInfo (int a_ID, unsigned int a_Scale);
+ void SendPaintingSpawn (const cPainting & a_Painting);
void SendPickupSpawn (const cPickup & a_Pickup);
void SendEntityAnimation (const cEntity & a_Entity, char a_Animation);
void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount);
@@ -157,6 +161,9 @@ public:
void SetViewDistance(int a_ViewDistance); // tolua_export
int GetViewDistance(void) const { return m_ViewDistance; } // tolua_export
+
+ void SetLocale(AString & a_Locale) { m_Locale = a_Locale; } // tolua_export
+ AString GetLocale(void) const { return m_Locale; } // tolua_export
int GetUniqueID() const { return m_UniqueID; } // tolua_export
@@ -310,7 +317,9 @@ private:
/// Set to true when the chunk where the player is is sent to the client. Used for spawning the player
bool m_HasSentPlayerChunk;
-
+
+ /// Client Settings
+ AString m_Locale;
/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
diff --git a/src/CompositeChat.cpp b/src/CompositeChat.cpp
new file mode 100644
index 000000000..3eec35657
--- /dev/null
+++ b/src/CompositeChat.cpp
@@ -0,0 +1,426 @@
+
+// CompositeChat.cpp
+
+// Implements the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
+
+#include "Globals.h"
+#include "CompositeChat.h"
+
+
+
+
+
+#if SELF_TEST
+
+/** A simple self-test that verifies that the composite chat parser is working properly. */
+class SelfTest_CompositeChat
+{
+public:
+ SelfTest_CompositeChat(void)
+ {
+ fprintf(stderr, "cCompositeChat self test...\n");
+ TestParser1();
+ TestParser2();
+ TestParser3();
+ TestParser4();
+ TestParser5();
+ fprintf(stderr, "cCompositeChat self test finished.\n");
+ }
+
+ void TestParser1(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("Testing @2color codes and http://links parser");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 4);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[2]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[3]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "@2");
+ assert(Parts[2]->m_Style == "@2");
+ assert(Parts[3]->m_Style == "@2");
+ }
+
+ void TestParser2(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("@3Advanced stuff: @5overriding color codes and http://links.with/@4color-in-them handling");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 4);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[2]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[3]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "@3");
+ assert(Parts[1]->m_Style == "@5");
+ assert(Parts[2]->m_Style == "@5");
+ assert(Parts[3]->m_Style == "@5");
+ }
+
+ void TestParser3(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("http://links.starting the text");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 2);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "");
+ }
+
+ void TestParser4(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("links finishing the text: http://some.server");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 2);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptText);
+ assert(Parts[1]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[0]->m_Style == "");
+ assert(Parts[1]->m_Style == "");
+ }
+
+ void TestParser5(void)
+ {
+ cCompositeChat Msg;
+ Msg.ParseText("http://only.links");
+ const cCompositeChat::cParts & Parts = Msg.GetParts();
+ assert(Parts.size() == 1);
+ assert(Parts[0]->m_PartType == cCompositeChat::ptUrl);
+ assert(Parts[0]->m_Style == "");
+ }
+
+} gTest;
+#endif // SELF_TEST
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat:
+
+cCompositeChat::cCompositeChat(void) :
+ m_MessageType(mtCustom)
+{
+}
+
+
+
+
+
+cCompositeChat::cCompositeChat(const AString & a_ParseText) :
+ m_MessageType(mtCustom)
+{
+ ParseText(a_ParseText);
+}
+
+
+
+
+
+cCompositeChat::~cCompositeChat()
+{
+ Clear();
+}
+
+
+
+
+
+void cCompositeChat::Clear(void)
+{
+ for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr)
+ {
+ delete *itr;
+ } // for itr - m_Parts[]
+ m_Parts.clear();
+}
+
+
+
+
+
+void cCompositeChat::AddTextPart(const AString & a_Message, const AString & a_Style)
+{
+ m_Parts.push_back(new cTextPart(a_Message, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style)
+{
+ m_Parts.push_back(new cClientTranslatedPart(a_TranslationID, a_Parameters, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style)
+{
+ m_Parts.push_back(new cUrlPart(a_Text, a_Url, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style)
+{
+ m_Parts.push_back(new cRunCommandPart(a_Text, a_Command, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style)
+{
+ m_Parts.push_back(new cSuggestCommandPart(a_Text, a_SuggestedCommand, a_Style));
+}
+
+
+
+
+
+void cCompositeChat::ParseText(const AString & a_ParseText)
+{
+ size_t len = a_ParseText.length();
+ size_t first = 0; // First character of the currently parsed block
+ AString CurrentStyle;
+ AString CurrentText;
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_ParseText[i])
+ {
+ case '@':
+ {
+ // Color code
+ i++;
+ if (i >= len)
+ {
+ // Not enough following text
+ break;
+ }
+ if (a_ParseText[i] == '@')
+ {
+ // "@@" escape, just put a "@" into the current text and keep parsing as text
+ if (i > first + 1)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - 1);
+ }
+ first = i + 1;
+ continue;
+ }
+ else
+ {
+ // True color code. Create a part for the CurrentText and start parsing anew:
+ if (i >= first)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - 1);
+ first = i + 1;
+ }
+ if (!CurrentText.empty())
+ {
+ m_Parts.push_back(new cTextPart(CurrentText, CurrentStyle));
+ CurrentText.clear();
+ }
+ AddStyle(CurrentStyle, a_ParseText.substr(i - 1, 2));
+ }
+ break;
+ }
+
+ case ':':
+ {
+ const char * LinkPrefixes[] =
+ {
+ "http",
+ "https"
+ };
+ for (size_t Prefix = 0; Prefix < ARRAYCOUNT(LinkPrefixes); Prefix++)
+ {
+ size_t PrefixLen = strlen(LinkPrefixes[Prefix]);
+ if (
+ (i >= first + PrefixLen) && // There is enough space in front of the colon for the prefix
+ (strncmp(a_ParseText.c_str() + i - PrefixLen, LinkPrefixes[Prefix], PrefixLen) == 0) // the prefix matches
+ )
+ {
+ // Add everything before this as a text part:
+ if (i > first + PrefixLen)
+ {
+ CurrentText.append(a_ParseText.c_str() + first, i - first - PrefixLen);
+ first = i - PrefixLen;
+ }
+ if (!CurrentText.empty())
+ {
+ AddTextPart(CurrentText, CurrentStyle);
+ CurrentText.clear();
+ }
+
+ // Go till the last non-whitespace char in the text:
+ for (; i < len; i++)
+ {
+ if (isspace(a_ParseText[i]))
+ {
+ break;
+ }
+ }
+ AddUrlPart(a_ParseText.substr(first, i - first), a_ParseText.substr(first, i - first), CurrentStyle);
+ first = i;
+ break;
+ }
+ } // for Prefix - LinkPrefix[]
+ break;
+ } // case ':'
+ } // switch (a_ParseText[i])
+ } // for i - a_ParseText[]
+ if (first < len)
+ {
+ AddTextPart(a_ParseText.substr(first, len - first), CurrentStyle);
+ }
+}
+
+
+
+
+
+void cCompositeChat::SetMessageType(eMessageType a_MessageType)
+{
+ m_MessageType = a_MessageType;
+}
+
+
+
+
+
+void cCompositeChat::UnderlineUrls(void)
+{
+ for (cParts::iterator itr = m_Parts.begin(), end = m_Parts.end(); itr != end; ++itr)
+ {
+ if ((*itr)->m_PartType == ptUrl)
+ {
+ (*itr)->m_Style.append("u");
+ }
+ } // for itr - m_Parts[]
+}
+
+
+
+
+
+void cCompositeChat::AddStyle(AString & a_Style, const AString & a_AddStyle)
+{
+ if (a_AddStyle.empty())
+ {
+ return;
+ }
+ if (a_AddStyle[0] == '@')
+ {
+ size_t idx = a_Style.find('@');
+ if ((idx != AString::npos) && (idx != a_Style.length()))
+ {
+ a_Style.erase(idx, 2);
+ }
+ a_Style.append(a_AddStyle);
+ return;
+ }
+ a_Style.append(a_AddStyle);
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cBasePart:
+
+cCompositeChat::cBasePart::cBasePart(cCompositeChat::ePartType a_PartType, const AString & a_Text, const AString & a_Style) :
+ m_PartType(a_PartType),
+ m_Text(a_Text),
+ m_Style(a_Style)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cTextPart:
+
+cCompositeChat::cTextPart::cTextPart(const AString & a_Text, const AString &a_Style) :
+ super(ptText, a_Text, a_Style)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cClientTranslatedPart:
+
+cCompositeChat::cClientTranslatedPart::cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style) :
+ super(ptClientTranslated, a_TranslationID, a_Style),
+ m_Parameters(a_Parameters)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cUrlPart:
+
+cCompositeChat::cUrlPart::cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style) :
+ super(ptUrl, a_Text, a_Style),
+ m_Url(a_Url)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cCommandPart:
+
+cCompositeChat::cCommandPart::cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(a_PartType, a_Text, a_Style),
+ m_Command(a_Command)
+{
+}
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cRunCommandPart:
+
+cCompositeChat::cRunCommandPart::cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(ptRunCommand, a_Text, a_Command, a_Style)
+{
+}
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cCompositeChat::cSuggestCommandPart:
+
+cCompositeChat::cSuggestCommandPart::cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style) :
+ super(ptSuggestCommand, a_Text, a_Command, a_Style)
+{
+}
+
+
+
+
diff --git a/src/CompositeChat.h b/src/CompositeChat.h
new file mode 100644
index 000000000..51600da4f
--- /dev/null
+++ b/src/CompositeChat.h
@@ -0,0 +1,183 @@
+
+// CompositeChat.h
+
+// Declares the cCompositeChat class used to wrap a chat message with multiple parts (text, url, cmd)
+
+#include "Defines.h"
+
+
+
+
+
+// tolua_begin
+/** Container for a single chat message composed of multiple functional parts.
+Each part corresponds roughly to the behavior supported by the client messaging:
+ - plain text, optionaly colorized / styled
+ - clickable URLs
+ - clickable commands (run)
+ - clickable commands (suggest)
+Each part has a text assigned to it that can be styled. The style is specified using a string,
+each character / character combination in the string specifies the style to use:
+ - b = bold
+ - i = italic
+ - u = underlined
+ - s = strikethrough
+ - o = obfuscated
+ - @X = color X (X is 0 - 9 or a - f, same as dye meta
+If the protocol version doesn't support all the features, it degrades gracefully.
+*/
+class cCompositeChat
+{
+public:
+ // tolua_end
+
+ enum ePartType
+ {
+ ptText,
+ ptClientTranslated,
+ ptUrl,
+ ptRunCommand,
+ ptSuggestCommand,
+ } ;
+
+ class cBasePart
+ {
+ public:
+ ePartType m_PartType;
+ AString m_Text;
+ AString m_Style;
+
+ cBasePart(ePartType a_PartType, const AString & a_Text, const AString & a_Style = "");
+
+ // Force a virtual destructor in descendants
+ virtual ~cBasePart() {}
+ } ;
+
+ class cTextPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ cTextPart(const AString & a_Text, const AString & a_Style = "");
+ } ;
+
+ class cClientTranslatedPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AStringVector m_Parameters;
+
+ cClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = "");
+ } ;
+
+ class cUrlPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AString m_Url;
+
+ cUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "");
+ } ;
+
+ class cCommandPart :
+ public cBasePart
+ {
+ typedef cBasePart super;
+ public:
+ AString m_Command;
+
+ cCommandPart(ePartType a_PartType, const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ class cRunCommandPart :
+ public cCommandPart
+ {
+ typedef cCommandPart super;
+ public:
+ cRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ class cSuggestCommandPart :
+ public cCommandPart
+ {
+ typedef cCommandPart super;
+ public:
+ cSuggestCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "");
+ } ;
+
+ typedef std::vector<cBasePart *> cParts;
+
+ // tolua_begin
+
+ /** Creates a new empty chat message */
+ cCompositeChat(void);
+
+ /** Creates a new chat message and parses the text into parts.
+ Recognizes "http:" and "https:" links and @color-codes.
+ Uses ParseText() for the actual parsing. */
+ cCompositeChat(const AString & a_ParseText);
+
+ ~cCompositeChat();
+
+ /** Removes all parts from the object. */
+ void Clear(void);
+
+ /** Adds a plain text part, with optional style.
+ The default style is plain white text. */
+ void AddTextPart(const AString & a_Message, const AString & a_Style = "");
+
+ // tolua_end
+
+ /** Adds a part that is translated client-side, with the formatting parameters and optional style.
+ Exported in ManualBindings due to AStringVector usage - Lua uses an array-table of strings. */
+ void AddClientTranslatedPart(const AString & a_TranslationID, const AStringVector & a_Parameters, const AString & a_Style = "");
+
+ // tolua_begin
+
+ /** Adds a part that opens an URL when clicked.
+ The default style is underlined light blue text. */
+ void AddUrlPart(const AString & a_Text, const AString & a_Url, const AString & a_Style = "u@c");
+
+ /** Adds a part that runs a command when clicked.
+ The default style is underlined light green text. */
+ void AddRunCommandPart(const AString & a_Text, const AString & a_Command, const AString & a_Style = "u@a");
+
+ /** Adds a part that suggests a command (enters it into the chat message area, but doesn't send) when clicked.
+ The default style is underlined yellow text. */
+ void AddSuggestCommandPart(const AString & a_Text, const AString & a_SuggestedCommand, const AString & a_Style = "u@b");
+
+ /** Parses text into various parts, adds those.
+ Recognizes "http:" and "https:" URLs and @color-codes. */
+ void ParseText(const AString & a_ParseText);
+
+ /** Sets the message type, which is indicated by prefixes added to the message when serializing. */
+ void SetMessageType(eMessageType a_MessageType);
+
+ /** Returns the message type set previously by SetMessageType(). */
+ eMessageType GetMessageType(void) const { return m_MessageType; }
+
+ /** Adds the "underline" style to each part that is an URL. */
+ void UnderlineUrls(void);
+
+ // tolua_end
+
+ const cParts & GetParts(void) const { return m_Parts; }
+
+protected:
+ /** All the parts that */
+ cParts m_Parts;
+
+ /** The message type, as indicated by prefixes. */
+ eMessageType m_MessageType;
+
+
+ /** Adds a_AddStyle to a_Style; overwrites the existing style if appropriate.
+ If the style already contains something that a_AddStyle overrides, it is erased first. */
+ void AddStyle(AString & a_Style, const AString & a_AddStyle);
+} ; // tolua_export
+
+
+
+
diff --git a/src/Defines.h b/src/Defines.h
index 290f862ef..ba2866f83 100644
--- a/src/Defines.h
+++ b/src/Defines.h
@@ -174,6 +174,43 @@ enum eWeather
+enum eMobHeadType
+{
+ SKULL_TYPE_SKELETON = 0,
+ SKULL_TYPE_WITHER = 1,
+ SKULL_TYPE_ZOMBIE = 2,
+ SKULL_TYPE_PLAYER = 3,
+ SKULL_TYPE_CREEPER = 4,
+} ;
+
+
+
+
+
+enum eMobHeadRotation
+{
+ SKULL_ROTATION_NORTH = 0,
+ SKULL_ROTATION_NORTH_NORTH_EAST = 1,
+ SKULL_ROTATION_NORTH_EAST = 2,
+ SKULL_ROTATION_EAST_NORTH_EAST = 3,
+ SKULL_ROTATION_EAST = 4,
+ SKULL_ROTATION_EAST_SOUTH_EAST = 5,
+ SKULL_ROTATION_SOUTH_EAST = 6,
+ SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
+ SKULL_ROTATION_SOUTH = 8,
+ SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
+ SKULL_ROTATION_SOUTH_WEST = 10,
+ SKULL_ROTATION_WEST_SOUTH_WEST = 11,
+ SKULL_ROTATION_WEST = 12,
+ SKULL_ROTATION_WEST_NORTH_WEST = 13,
+ SKULL_ROTATION_NORTH_WEST = 14,
+ SKULL_ROTATION_NORTH_NORTH_WEST = 15,
+} ;
+
+
+
+
+
inline const char * ClickActionToString(eClickAction a_ClickAction)
{
switch (a_ClickAction)
@@ -441,7 +478,10 @@ inline float GetSpecialSignf( float a_Val )
-enum ChatPrefixCodes
+
+// tolua_begin
+
+enum eMessageType
{
// http://forum.mc-server.org/showthread.php?tid=1212
// MessageType...
@@ -458,7 +498,9 @@ enum ChatPrefixCodes
mtLeave, // A player has left the server
};
-// tolua_begin
+
+
+
/** Normalizes an angle in degrees to the [-180, +180) range: */
inline double NormalizeAngleDegrees(const double a_Degrees)
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index b2edfc2b4..b3b1cef83 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -81,6 +81,8 @@ public:
etProjectile,
etExpOrb,
etFloater,
+ etItemFrame,
+ etPainting,
// Common variations
etMob = etMonster, // DEPRECATED, use etMonster instead!
@@ -139,6 +141,8 @@ public:
bool IsProjectile (void) const { return (m_EntityType == etProjectile); }
bool IsExpOrb (void) const { return (m_EntityType == etExpOrb); }
bool IsFloater (void) const { return (m_EntityType == etFloater); }
+ bool IsItemFrame (void) const { return (m_EntityType == etItemFrame); }
+ bool IsPainting (void) const { return (m_EntityType == etPainting); }
/// Returns true if the entity is of the specified class or a subclass (cPawn's IsA("cEntity") returns true)
virtual bool IsA(const char * a_ClassName) const;
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 04ee85823..3398f1c7b 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -51,7 +51,10 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
{
LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
a_ClosestPlayer->DeltaExperience(m_Reward);
- Destroy(true);
+
+ m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+
+ Destroy();
}
a_Distance.Normalize();
a_Distance *= ((float) (5.5 - Distance));
@@ -61,4 +64,4 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
BroadcastMovementUpdate();
}
HandlePhysics(a_Dt, a_Chunk);
-} \ No newline at end of file
+}
diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp
new file mode 100644
index 000000000..8cfa5e18d
--- /dev/null
+++ b/src/Entities/ItemFrame.cpp
@@ -0,0 +1,124 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "ItemFrame.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cItemFrame::cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z)
+ : cEntity(etItemFrame, a_X, a_Y, a_Z, 0.8, 0.8),
+ m_BlockFace(a_BlockFace),
+ m_Item(E_BLOCK_AIR),
+ m_Rotation(0)
+{
+ SetMaxHealth(1);
+ SetHealth(1);
+}
+
+
+
+
+
+void cItemFrame::SpawnOn(cClientHandle & a_ClientHandle)
+{
+ int Dir = 0;
+
+ // The client uses different values for item frame directions and block faces. Our constants are for the block faces, so we convert them here to item frame faces
+ switch (m_BlockFace)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying to spawn item frame!"); return;
+ }
+
+ if ((Dir == 0) || (Dir == 2)) // Probably a client bug, but two directions are flipped and contrary to the norm, so we do -180
+ {
+ SetYaw((Dir * 90) - 180);
+ }
+ else
+ {
+ SetYaw(Dir * 90);
+ }
+
+ a_ClientHandle.SendSpawnObject(*this, 71, Dir, (Byte)GetYaw(), (Byte)GetPitch());
+}
+
+
+
+
+
+void cItemFrame::OnRightClicked(cPlayer & a_Player)
+{
+ if (!m_Item.IsEmpty())
+ {
+ // Item not empty, rotate, clipping values to zero to three inclusive
+ m_Rotation++;
+ if (m_Rotation >= 4)
+ {
+ m_Rotation = 0;
+ }
+ }
+ else if (!a_Player.GetEquippedItem().IsEmpty())
+ {
+ // Item empty, and player held item not empty - add this item to self
+ m_Item = a_Player.GetEquippedItem();
+ m_Item.m_ItemCount = 1;
+
+ if (!a_Player.IsGameModeCreative())
+ {
+ a_Player.GetInventory().RemoveOneEquippedItem();
+ }
+ }
+
+ GetWorld()->BroadcastEntityMetadata(*this); // Update clients
+}
+
+
+
+
+
+
+void cItemFrame::KilledBy(cEntity * a_Killer)
+{
+ if (m_Item.IsEmpty())
+ {
+ super::KilledBy(a_Killer);
+ Destroy();
+ return;
+ }
+
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ cItems Item;
+ Item.push_back(m_Item);
+
+ GetWorld()->SpawnItemPickups(Item, GetPosX(), GetPosY(), GetPosZ());
+ }
+
+ SetHealth(GetMaxHealth());
+ m_Item.Clear();
+ m_Rotation = 0;
+ GetWorld()->BroadcastEntityMetadata(*this);
+}
+
+
+
+
+
+void cItemFrame::GetDrops(cItems & a_Items, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ a_Items.push_back(cItem(E_ITEM_ITEM_FRAME));
+ }
+}
+
+
+
+
diff --git a/src/Entities/ItemFrame.h b/src/Entities/ItemFrame.h
new file mode 100644
index 000000000..43915e3f9
--- /dev/null
+++ b/src/Entities/ItemFrame.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+class cItemFrame :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+
+ CLASS_PROTODEF(cItemFrame);
+
+ cItemFrame(eBlockFace a_BlockFace, double a_X, double a_Y, double a_Z);
+
+ const cItem & GetItem(void) { return m_Item; }
+ Byte GetRotation(void) const { return m_Rotation; }
+
+private:
+
+ virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
+ virtual void KilledBy(cEntity * a_Killer) override;
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+
+ eBlockFace m_BlockFace;
+ cItem m_Item;
+ Byte m_Rotation;
+
+}; // tolua_export
+
+
+
+
diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp
new file mode 100644
index 000000000..b98c1e67a
--- /dev/null
+++ b/src/Entities/Painting.cpp
@@ -0,0 +1,43 @@
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "Painting.h"
+#include "ClientHandle.h"
+#include "Player.h"
+
+
+
+
+
+cPainting::cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z)
+ : cEntity(etPainting, a_X, a_Y, a_Z, 1, 1),
+ m_Name(a_Name),
+ m_Direction(a_Direction)
+{
+}
+
+
+
+
+
+
+void cPainting::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendPaintingSpawn(*this);
+}
+
+
+
+
+
+void cPainting::GetDrops(cItems & a_Items, cEntity * a_Killer)
+{
+ if ((a_Killer != NULL) && a_Killer->IsPlayer() && !((cPlayer *)a_Killer)->IsGameModeCreative())
+ {
+ a_Items.push_back(cItem(E_ITEM_PAINTING));
+ }
+}
+
+
+
+
diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h
new file mode 100644
index 000000000..95afbed1e
--- /dev/null
+++ b/src/Entities/Painting.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "Entity.h"
+
+
+
+
+
+// tolua_begin
+class cPainting :
+ public cEntity
+{
+ // tolua_end
+ typedef cEntity super;
+
+public:
+ CLASS_PROTODEF(cPainting);
+
+ cPainting(const AString & a_Name, int a_Direction, double a_X, double a_Y, double a_Z);
+ const AString & GetName(void) const { return m_Name; } // tolua_export
+ int GetDirection(void) const { return m_Direction; } // tolua_export
+
+private:
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
+ virtual void Tick(float a_Dt, cChunk & a_Chunk) override {};
+ virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override;
+ virtual void KilledBy(cEntity * a_Killer) override
+ {
+ super::KilledBy(a_Killer);
+ Destroy();
+ }
+
+ AString m_Name;
+ int m_Direction;
+
+}; // tolua_export
+
+
+
+
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index fdf8d4303..0152bfc5b 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -842,6 +842,12 @@ void cPlayer::KilledBy(cEntity * a_Killer)
cItems Pickups;
m_Inventory.CopyToItems(Pickups);
m_Inventory.Clear();
+
+ if (GetName() == "Notch")
+ {
+ Pickups.Add(cItem(E_ITEM_RED_APPLE));
+ }
+
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 10);
SaveToDisk(); // Save it, yeah the world is a tough place !
@@ -1125,8 +1131,9 @@ void cPlayer::SetIP(const AString & a_IP)
void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
{
- SetPosition( a_PosX, a_PosY, a_PosZ );
+ SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
+ m_LastJumpHeight = (float)a_PosY;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
@@ -1760,6 +1767,12 @@ void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
+ if (IsGameModeCreative())
+ {
+ // Hunger is disabled for Creative
+ return;
+ }
+
// Remember the food level before processing, for later comparison
int LastFoodLevel = m_FoodLevel;
@@ -1777,7 +1790,7 @@ void cPlayer::HandleFood(void)
Heal(1);
m_FoodExhaustionLevel += 3;
}
- else if (m_FoodLevel <= 0)
+ else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
// Damage from starving
TakeDamage(dtStarving, NULL, 1, 1, 0);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7db9544cb..a795bb9eb 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -203,6 +203,7 @@ public:
void SendMessageWarning (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtWarning); }
void SendMessageFatal (const AString & a_Message) { m_ClientHandle->SendChat(a_Message, mtFailure); }
void SendMessagePrivateMsg(const AString & a_Message, const AString & a_Sender) { m_ClientHandle->SendChat(a_Message, mtPrivateMessage, a_Sender); }
+ void SendMessage (const cCompositeChat & a_Message) { m_ClientHandle->SendChat(a_Message); }
const AString & GetName(void) const { return m_PlayerName; }
void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
@@ -225,7 +226,8 @@ public:
// tolua_begin
- /// Returns the full color code to use for this player, based on their primary group or set in m_Color
+ /** Returns the full color code to use for this player, based on their primary group or set in m_Color.
+ The returned value includes the cChatColor::Delimiter. */
AString GetColor(void) const;
/** tosses the item in the selected hotbar slot */
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a3fa9d557..ef82c6e94 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -680,6 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
+ m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
diff --git a/src/ForEachChunkProvider.h b/src/ForEachChunkProvider.h
index 70cd2196a..6017173ee 100644
--- a/src/ForEachChunkProvider.h
+++ b/src/ForEachChunkProvider.h
@@ -1,14 +1,39 @@
+// ForEachChunkProvider.h
+
+// Declares the cForEachChunkProvider class which acts as an interface for classes that provide a ForEachChunkInRect() function
+// Primarily serves as a decoupling between cBlockArea and cWorld
+
+
+
+
+
#pragma once
-class cChunkDataCallback;
+
+
+// fwd:
+class cChunkDataCallback;
class cBlockArea;
+
+
+
+
class cForEachChunkProvider
{
public:
+ /** Calls the callback for each chunk in the specified range. */
virtual bool ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback) = 0;
+ /** Writes the block area into the specified coords.
+ Returns true if all chunks have been processed.
+ a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
+ */
virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) = 0;
};
+
+
+
+
diff --git a/src/Globals.h b/src/Globals.h
index 1e90d83e9..7ee045130 100644
--- a/src/Globals.h
+++ b/src/Globals.h
@@ -235,6 +235,16 @@ public:
+/** Clamp a_X to the specified range. */
+template <typename T>
+T Clamp(T a_X, T a_Min, T a_Max)
+{
+ return std::min(std::max(a_X, a_Min), a_Max);
+}
+
+
+
+
// Common headers (part 2, with macros):
#include "ChunkDef.h"
diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp
index e8b58695f..34a267bab 100644
--- a/src/ItemGrid.cpp
+++ b/src/ItemGrid.cpp
@@ -369,6 +369,13 @@ int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
}
m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
+
+ cItemHandler * Handler = cItemHandler::GetItemHandler(m_Slots[a_SlotNum].m_ItemType);
+ if (m_Slots[a_SlotNum].m_ItemCount > Handler->GetMaxStackSize())
+ {
+ m_Slots[a_SlotNum].m_ItemCount = Handler->GetMaxStackSize();
+ }
+
TriggerListeners(a_SlotNum);
return m_Slots[a_SlotNum].m_ItemCount;
}
diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp
index cab8dec97..c10d13edc 100644
--- a/src/Items/ItemHandler.cpp
+++ b/src/Items/ItemHandler.cpp
@@ -22,12 +22,14 @@
#include "ItemFishingRod.h"
#include "ItemFlowerPot.h"
#include "ItemFood.h"
+#include "ItemItemFrame.h"
#include "ItemHoe.h"
#include "ItemLeaves.h"
#include "ItemLighter.h"
#include "ItemMap.h"
#include "ItemMinecart.h"
#include "ItemNetherWart.h"
+#include "ItemPainting.h"
#include "ItemPickaxe.h"
#include "ItemThrowable.h"
#include "ItemRedstoneDust.h"
@@ -37,6 +39,7 @@
#include "ItemShears.h"
#include "ItemShovel.h"
#include "ItemSign.h"
+#include "ItemMobHead.h"
#include "ItemSpawnEgg.h"
#include "ItemSugarcane.h"
#include "ItemSword.h"
@@ -109,11 +112,14 @@ cItemHandler *cItemHandler::CreateItemHandler(int a_ItemType)
case E_ITEM_FLINT_AND_STEEL: return new cItemLighterHandler(a_ItemType);
case E_ITEM_FLOWER_POT: return new cItemFlowerPotHandler(a_ItemType);
case E_ITEM_MAP: return new cItemMapHandler();
+ case E_ITEM_ITEM_FRAME: return new cItemItemFrameHandler(a_ItemType);
case E_ITEM_NETHER_WART: return new cItemNetherWartHandler(a_ItemType);
+ case E_ITEM_PAINTING: return new cItemPaintingHandler(a_ItemType);
case E_ITEM_REDSTONE_DUST: return new cItemRedstoneDustHandler(a_ItemType);
case E_ITEM_REDSTONE_REPEATER: return new cItemRedstoneRepeaterHandler(a_ItemType);
case E_ITEM_SHEARS: return new cItemShearsHandler(a_ItemType);
case E_ITEM_SIGN: return new cItemSignHandler(a_ItemType);
+ case E_ITEM_HEAD: return new cItemMobHeadHandler(a_ItemType);
case E_ITEM_SNOWBALL: return new cItemSnowballHandler();
case E_ITEM_SPAWN_EGG: return new cItemSpawnEggHandler(a_ItemType);
case E_ITEM_SUGARCANE: return new cItemSugarcaneHandler(a_ItemType);
@@ -309,7 +315,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_BOWL: return 64;
case E_ITEM_BREAD: return 64;
case E_ITEM_BREWING_STAND: return 64;
- case E_ITEM_BUCKET: return 1; // TODO: change this to 16 when turning compatibility to 1.3
+ case E_ITEM_BUCKET: return 16;
case E_ITEM_CARROT: return 64;
case E_ITEM_CAULDRON: return 64;
case E_ITEM_CLAY: return 64;
@@ -346,6 +352,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_GUNPOWDER: return 64;
case E_ITEM_HEAD: return 64;
case E_ITEM_IRON: return 64;
+ case E_ITEM_ITEM_FRAME: return 64;
case E_ITEM_LEATHER: return 64;
case E_ITEM_MAGMA_CREAM: return 64;
case E_ITEM_MAP: return 64;
@@ -353,7 +360,7 @@ char cItemHandler::GetMaxStackSize(void)
case E_ITEM_MELON_SLICE: return 64;
case E_ITEM_NETHER_BRICK: return 64;
case E_ITEM_NETHER_WART: return 64;
- case E_ITEM_PAINTINGS: return 64;
+ case E_ITEM_PAINTING: return 64;
case E_ITEM_PAPER: return 64;
case E_ITEM_POISONOUS_POTATO: return 64;
case E_ITEM_POTATO: return 64;
diff --git a/src/Items/ItemItemFrame.h b/src/Items/ItemItemFrame.h
new file mode 100644
index 000000000..74e987445
--- /dev/null
+++ b/src/Items/ItemItemFrame.h
@@ -0,0 +1,53 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "Entities/ItemFrame.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+class cItemItemFrameHandler :
+ public cItemHandler
+{
+public:
+ cItemItemFrameHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+
+ }
+
+ virtual bool OnItemUse(cWorld *a_World, cPlayer *a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if ((a_Dir == BLOCK_FACE_NONE) || (a_Dir == BLOCK_FACE_YP) || (a_Dir == BLOCK_FACE_YM))
+ {
+ // Client sends this if clicked on top or bottom face
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+
+ if (Block == E_BLOCK_AIR)
+ {
+ cItemFrame * ItemFrame = new cItemFrame(a_Dir, a_BlockX, a_BlockY, a_BlockZ);
+ ItemFrame->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Items/ItemLighter.h b/src/Items/ItemLighter.h
index 6681a08d4..cc7daeb08 100644
--- a/src/Items/ItemLighter.h
+++ b/src/Items/ItemLighter.h
@@ -33,7 +33,7 @@ public:
case E_BLOCK_TNT:
{
// Activate the TNT:
- a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ a_World->BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0);
break;
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h
new file mode 100644
index 000000000..5ae040282
--- /dev/null
+++ b/src/Items/ItemMobHead.h
@@ -0,0 +1,42 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+
+
+
+
+
+class cItemMobHeadHandler :
+ public cItemHandler
+{
+public:
+ cItemMobHeadHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = E_BLOCK_HEAD;
+ a_BlockMeta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x0f);
+ return true;
+ }
+} ;
+
+
+
+
diff --git a/src/Items/ItemPainting.h b/src/Items/ItemPainting.h
new file mode 100644
index 000000000..b85098221
--- /dev/null
+++ b/src/Items/ItemPainting.h
@@ -0,0 +1,98 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+#include "../Entities/Painting.h"
+
+
+
+
+
+class cItemPaintingHandler :
+ public cItemHandler
+{
+public:
+ cItemPaintingHandler(int a_ItemType)
+ : cItemHandler(a_ItemType)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ if (a_Dir == BLOCK_FACE_NONE)
+ {
+ // Client sends this if clicked on top or bottom face
+ return false;
+ }
+
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir); // Make sure block that will be occupied is free
+ BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
+ AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_Dir, true); // We want the clicked block, so go back again
+
+ if (Block == E_BLOCK_AIR)
+ {
+ int Dir = 0;
+
+ // The client uses different values for painting directions and block faces. Our constants are for the block faces, so we convert them here to painting faces
+ switch (a_Dir)
+ {
+ case BLOCK_FACE_ZP: break; // Initialised to zero
+ case BLOCK_FACE_ZM: Dir = 2; break;
+ case BLOCK_FACE_XM: Dir = 1; break;
+ case BLOCK_FACE_XP: Dir = 3; break;
+ default: ASSERT(!"Unhandled block face when trying spawn painting!"); return false;
+ }
+
+ static const struct // Define all the possible painting titles
+ {
+ AString Title;
+ } gPaintingTitlesList[] =
+ {
+ { "Kebab" },
+ { "Aztec" },
+ { "Alban" },
+ { "Aztec2" },
+ { "Bomb" },
+ { "Plant" },
+ { "Wasteland" },
+ { "Wanderer" },
+ { "Graham" },
+ { "Pool" },
+ { "Courbet" },
+ { "Sunset" },
+ { "Sea" },
+ { "Creebet" },
+ { "Match" },
+ { "Bust" },
+ { "Stage" },
+ { "Void" },
+ { "SkullAndRoses" },
+ { "Wither" },
+ { "Fighters" },
+ { "Skeleton" },
+ { "DonkeyKong" },
+ { "Pointer" },
+ { "Pigscene" },
+ { "BurningSkull" }
+ };
+
+ cPainting * Painting = new cPainting(gPaintingTitlesList[a_World->GetTickRandomNumber(ARRAYCOUNT(gPaintingTitlesList) - 1)].Title, Dir, a_BlockX, a_BlockY, a_BlockZ);
+ Painting->Initialize(a_World);
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
+ return true;
+
+ }
+ return false;
+ }
+};
+
+
+
+
diff --git a/src/Map.cpp b/src/Map.cpp
index a194dbd96..cb5472a22 100644
--- a/src/Map.cpp
+++ b/src/Map.cpp
@@ -41,16 +41,6 @@ cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player)
-template <typename T>
-T Clamp(T a_X, T a_Min, T a_Max)
-{
- return std::min(std::max(a_X, a_Min), a_Max);
-}
-
-
-
-
-
void cMapDecorator::Update(void)
{
if (m_Player != NULL)
diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp
index f2f0c404c..0901f85a9 100644
--- a/src/Mobs/AggressiveMonster.cpp
+++ b/src/Mobs/AggressiveMonster.cpp
@@ -5,7 +5,7 @@
#include "../World.h"
#include "../Entities/Player.h"
-#include "../MersenneTwister.h"
+#include "../Tracer.h"
@@ -73,6 +73,18 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
{
CheckEventSeePlayer();
}
+
+ if (m_Target == NULL)
+ return;
+
+ cTracer LineOfSight(GetWorld());
+ Vector3d AttackDirection(m_Target->GetPosition() - GetPosition());
+
+ if (ReachedFinalDestination() && !LineOfSight.Trace(GetPosition(), AttackDirection, (int)AttackDirection.Length()))
+ {
+ // Attack if reached destination, target isn't null, and have a clear line of sight to target (so won't attack through walls)
+ Attack(a_Dt / 1000);
+ }
}
@@ -81,7 +93,7 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk)
void cAggressiveMonster::Attack(float a_Dt)
{
- super::Attack(a_Dt);
+ m_AttackInterval += a_Dt * m_AttackRate;
if ((m_Target != NULL) && (m_AttackInterval > 3.0))
{
diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h
index 9cee4e7a7..152260f95 100644
--- a/src/Mobs/AggressiveMonster.h
+++ b/src/Mobs/AggressiveMonster.h
@@ -20,7 +20,7 @@ public:
virtual void InStateChasing(float a_Dt) override;
virtual void EventSeePlayer(cEntity *) override;
- virtual void Attack(float a_Dt) override;
+ virtual void Attack(float a_Dt);
} ;
diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp
index 2e1ece865..ff0abfdca 100644
--- a/src/Mobs/Creeper.cpp
+++ b/src/Mobs/Creeper.cpp
@@ -79,7 +79,7 @@ void cCreeper::Attack(float a_Dt)
if (!m_bIsBlowing)
{
- m_World->BroadcastSoundEffect("random.fuse", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
m_bIsBlowing = true;
m_World->BroadcastEntityMetadata(*this);
}
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index ad3a87725..b5cf693cb 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -142,11 +142,11 @@ void cMonster::TickPathFinding()
BLOCKTYPE BlockAtYPP = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY + 2, gCrossCoords[i].z + PosZ);
BLOCKTYPE BlockAtYM = m_World->GetBlock(gCrossCoords[i].x + PosX, PosY - 1, gCrossCoords[i].z + PosZ);
- if (!g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !IsBlockLava(BlockAtYM))
+ if ((!g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY, gCrossCoords[i].z + PosZ));
}
- else if (g_BlockIsSolid[BlockAtY] && !g_BlockIsSolid[BlockAtYP] && !g_BlockIsSolid[BlockAtYPP] && !IsBlockLava(BlockAtYM))
+ else if ((g_BlockIsSolid[BlockAtY]) && (!g_BlockIsSolid[BlockAtYP]) && (!g_BlockIsSolid[BlockAtYPP]) && (!IsBlockLava(BlockAtYM)) && (BlockAtY != E_BLOCK_FENCE) && (BlockAtY != E_BLOCK_FENCE_GATE))
{
m_PotentialCoordinates.push_back(Vector3d((gCrossCoords[i].x + PosX), PosY + 1, gCrossCoords[i].z + PosZ));
}
@@ -311,9 +311,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (ReachedFinalDestination() && (m_Target != NULL))
- Attack(a_Dt);
-
SetPitchAndYawFromDestination();
HandleFalling();
@@ -657,17 +654,6 @@ void cMonster::InStateEscaping(float a_Dt)
-// Do attack here
-// a_Dt is passed so we can set attack rate
-void cMonster::Attack(float a_Dt)
-{
- m_AttackInterval += a_Dt * m_AttackRate;
-}
-
-
-
-
-
void cMonster::GetMonsterConfig(const AString & a_Name)
{
cRoot::Get()->GetMonsterConfig()->AssignAttributes(this, a_Name);
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index 714feddb9..4d2e099c5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -112,8 +112,6 @@ public:
virtual void InStateChasing (float a_Dt);
virtual void InStateEscaping(float a_Dt);
- virtual void Attack(float a_Dt);
-
int GetAttackRate() { return (int)m_AttackRate; }
void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; }
void SetAttackRange(int a_AttackRange) { m_AttackRange = a_AttackRange; }
diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp
index ff324d073..2736c3dd1 100644
--- a/src/Mobs/Wolf.cpp
+++ b/src/Mobs/Wolf.cpp
@@ -124,12 +124,6 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
}
-
- // The wolf is sitting so don't move him at all.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance);
if (a_Closest_Player != NULL)
@@ -148,18 +142,15 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
SetIsBegging(true);
m_World->BroadcastEntityMetadata(*this);
}
+
+ m_FinalDestination = a_Closest_Player->GetPosition(); // So that we will look at a player holding food
+
// Don't move to the player if the wolf is sitting.
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
+ if (!IsSitting())
{
- m_bMovingToDestination = true;
+ MoveToPosition(a_Closest_Player->GetPosition());
}
- Vector3d PlayerPos = a_Closest_Player->GetPosition();
- PlayerPos.y++;
- m_FinalDestination = PlayerPos;
+
break;
}
default:
@@ -173,10 +164,14 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (IsTame())
+ if (IsTame() && !IsSitting())
{
TickFollowPlayer();
}
+ else if (IsSitting())
+ {
+ m_bMovingToDestination = false;
+ }
}
@@ -196,29 +191,19 @@ void cWolf::TickFollowPlayer()
public:
Vector3d OwnerPos;
} Callback;
+
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 30)
{
- if (!IsSitting())
- {
- Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
- TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
- }
+ Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
+ TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
- m_FinalDestination = Callback.OwnerPos;
- if (IsSitting())
- {
- m_bMovingToDestination = false;
- }
- else
- {
- m_bMovingToDestination = true;
- }
+ MoveToPosition(Callback.OwnerPos);
}
}
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 4a1601487..b5560f7c1 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -25,10 +25,12 @@ class cWindow;
class cInventory;
class cPawn;
class cPickup;
+class cPainting;
class cWorld;
class cMonster;
class cChunkDataSerializer;
class cFallingBlock;
+class cCompositeChat;
@@ -59,6 +61,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0;
virtual void SendChat (const AString & a_Message) = 0;
+ virtual void SendChat (const cCompositeChat & a_Message) = 0;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0;
virtual void SendDestroyEntity (const cEntity & a_Entity) = 0;
@@ -83,6 +86,7 @@ public:
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) = 0;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) = 0;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) = 0;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) = 0;
virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0;
virtual void SendPlayerAbilities (void) = 0;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) = 0;
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp
index 220fa18cf..3980350f5 100644
--- a/src/Protocol/Protocol125.cpp
+++ b/src/Protocol/Protocol125.cpp
@@ -32,6 +32,8 @@ Documentation:
#include "../Mobs/IncludeAllMonsters.h"
+#include "../CompositeChat.h"
+
@@ -234,6 +236,42 @@ void cProtocol125::SendChat(const AString & a_Message)
+void cProtocol125::SendChat(const cCompositeChat & a_Message)
+{
+ // This version doesn't support composite messages, just extract each part's text and use it:
+ AString Msg;
+ const cCompositeChat::cParts & Parts = a_Message.GetParts();
+ for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
+ {
+ switch ((*itr)->m_PartType)
+ {
+ case cCompositeChat::ptText:
+ case cCompositeChat::ptClientTranslated:
+ case cCompositeChat::ptRunCommand:
+ case cCompositeChat::ptSuggestCommand:
+ {
+ Msg.append((*itr)->m_Text);
+ break;
+ }
+ case cCompositeChat::ptUrl:
+ {
+ Msg.append(((cCompositeChat::cUrlPart *)(*itr))->m_Url);
+ break;
+ }
+ } // switch (PartType)
+ } // for itr - Parts[]
+
+ // Send the message:
+ cCSLock Lock(m_CSPacket);
+ WriteByte (PACKET_CHAT);
+ WriteString(Msg);
+ Flush();
+}
+
+
+
+
+
void cProtocol125::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
cCSLock Lock(m_CSPacket);
diff --git a/src/Protocol/Protocol125.h b/src/Protocol/Protocol125.h
index 1eeb15120..1d1484a60 100644
--- a/src/Protocol/Protocol125.h
+++ b/src/Protocol/Protocol125.h
@@ -33,6 +33,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
@@ -58,6 +59,7 @@ public:
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override {} // This protocol doesn't support such message
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override {};
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override {} // This protocol doesn't support such message
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
diff --git a/src/Protocol/Protocol132.cpp b/src/Protocol/Protocol132.cpp
index 648e70151..1f9222a69 100644
--- a/src/Protocol/Protocol132.cpp
+++ b/src/Protocol/Protocol132.cpp
@@ -560,7 +560,7 @@ int cProtocol132::ParseLocaleViewDistance(void)
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
- // TODO: m_Client->HandleLocale(Locale);
+ m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
diff --git a/src/Protocol/Protocol14x.cpp b/src/Protocol/Protocol14x.cpp
index f82e6de45..232b2718e 100644
--- a/src/Protocol/Protocol14x.cpp
+++ b/src/Protocol/Protocol14x.cpp
@@ -85,7 +85,7 @@ int cProtocol142::ParseLocaleViewDistance(void)
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
- // TODO: m_Client->HandleLocale(Locale);
+ m_Client->SetLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 38b4ed786..992023464 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -8,6 +8,7 @@ Implements the 1.7.x protocol classes:
*/
#include "Globals.h"
+#include "json/json.h"
#include "Protocol17x.h"
#include "ChunkDataSerializer.h"
#include "../ClientHandle.h"
@@ -20,11 +21,15 @@ Implements the 1.7.x protocol classes:
#include "../Entities/ExpOrb.h"
#include "../Entities/Minecart.h"
#include "../Entities/FallingBlock.h"
+#include "../Entities/Painting.h"
#include "../Entities/Pickup.h"
#include "../Entities/Player.h"
+#include "../Entities/ItemFrame.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../UI/Window.h"
#include "../BlockEntities/CommandBlockEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
+#include "../CompositeChat.h"
@@ -200,6 +205,78 @@ void cProtocol172::SendChat(const AString & a_Message)
+void cProtocol172::SendChat(const cCompositeChat & a_Message)
+{
+ // Compose the complete Json string to send:
+ Json::Value msg;
+ msg["text"] = ""; // The client crashes without this
+ const cCompositeChat::cParts & Parts = a_Message.GetParts();
+ for (cCompositeChat::cParts::const_iterator itr = Parts.begin(), end = Parts.end(); itr != end; ++itr)
+ {
+ Json::Value Part;
+ switch ((*itr)->m_PartType)
+ {
+ case cCompositeChat::ptText:
+ {
+ Part["text"] = (*itr)->m_Text;
+ AddChatPartStyle(Part, (*itr)->m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptClientTranslated:
+ {
+ const cCompositeChat::cClientTranslatedPart & p = (const cCompositeChat::cClientTranslatedPart &)**itr;
+ Part["translate"] = p.m_Text;
+ Json::Value With;
+ for (AStringVector::const_iterator itrW = p.m_Parameters.begin(), endW = p.m_Parameters.end(); itrW != endW; ++itr)
+ {
+ With.append(*itrW);
+ }
+ if (!p.m_Parameters.empty())
+ {
+ Part["with"] = With;
+ }
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptUrl:
+ {
+ const cCompositeChat::cUrlPart & p = (const cCompositeChat::cUrlPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Url;
+ Url["action"] = "open_url";
+ Url["value"] = p.m_Url;
+ Part["clickEvent"] = Url;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+
+ case cCompositeChat::ptSuggestCommand:
+ case cCompositeChat::ptRunCommand:
+ {
+ const cCompositeChat::cCommandPart & p = (const cCompositeChat::cCommandPart &)**itr;
+ Part["text"] = p.m_Text;
+ Json::Value Cmd;
+ Cmd["action"] = (p.m_PartType == cCompositeChat::ptRunCommand) ? "run_command" : "suggest_command";
+ Cmd["value"] = p.m_Command;
+ Part["clickEvent"] = Cmd;
+ AddChatPartStyle(Part, p.m_Style);
+ break;
+ }
+ }
+ msg["extra"].append(Part);
+ } // for itr - Parts[]
+
+ // Send the message to the client:
+ cPacketizer Pkt(*this, 0x02);
+ Pkt.WriteString(msg.toStyledString());
+}
+
+
+
+
+
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
// Serialize first, before creating the Packetizer (the packetizer locks a CS)
@@ -476,7 +553,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
Pkt.WriteChar((char)a_World.GetDimension());
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
- Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers());
+ Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
Pkt.WriteString("default"); // Level type - wtf?
}
@@ -495,6 +572,20 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
+void cProtocol172::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ cPacketizer Pkt(*this, 0x10); // Spawn Painting packet
+ Pkt.WriteVarInt(a_Painting.GetUniqueID());
+ Pkt.WriteString(a_Painting.GetName().c_str());
+ Pkt.WriteInt((int)a_Painting.GetPosX());
+ Pkt.WriteInt((int)a_Painting.GetPosY());
+ Pkt.WriteInt((int)a_Painting.GetPosZ());
+ Pkt.WriteInt(a_Painting.GetDirection());
+}
+
+
+
+
void cProtocol172::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length)
{
@@ -904,8 +995,8 @@ void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
Pkt.WriteFPInt(a_Entity.GetPosX());
Pkt.WriteFPInt(a_Entity.GetPosY());
Pkt.WriteFPInt(a_Entity.GetPosZ());
- Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteByteAngle(a_Entity.GetPitch());
+ Pkt.WriteByteAngle(a_Entity.GetYaw());
Pkt.WriteInt(a_ObjectData);
if (a_ObjectData != 0)
{
@@ -927,8 +1018,8 @@ void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
Pkt.WriteFPInt(a_Vehicle.GetPosX());
Pkt.WriteFPInt(a_Vehicle.GetPosY());
Pkt.WriteFPInt(a_Vehicle.GetPosZ());
- Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteByteAngle(a_Vehicle.GetPitch());
+ Pkt.WriteByteAngle(a_Vehicle.GetYaw());
Pkt.WriteInt(a_VehicleSubType);
if (a_VehicleSubType != 0)
{
@@ -1023,6 +1114,7 @@ void cProtocol172::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
{
case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_HEAD: Action = 4; break; // Update Mobhead entity
default: ASSERT(!"Unhandled or unimplemented BlockEntity update request!"); break;
}
Pkt.WriteByte(Action);
@@ -1579,6 +1671,8 @@ void cProtocol172::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer)
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ChatColors);
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, Difficulty);
HANDLE_READ(a_ByteBuffer, ReadByte, Byte, ShowCape);
+
+ m_Client->SetLocale(Locale);
// TODO: handle in m_Client
}
@@ -2034,6 +2128,85 @@ void cProtocol172::StartEncryption(const Byte * a_Key)
+void cProtocol172::AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle)
+{
+ size_t len = a_PartStyle.length();
+ for (size_t i = 0; i < len; i++)
+ {
+ switch (a_PartStyle[i])
+ {
+ case 'b':
+ {
+ // bold
+ a_Value["bold"] = Json::Value(true);
+ break;
+ }
+
+ case 'i':
+ {
+ // italic
+ a_Value["italic"] = Json::Value(true);
+ break;
+ }
+
+ case 'u':
+ {
+ // Underlined
+ a_Value["underlined"] = Json::Value(true);
+ break;
+ }
+
+ case 's':
+ {
+ // strikethrough
+ a_Value["strikethrough"] = Json::Value(true);
+ break;
+ }
+
+ case 'o':
+ {
+ // obfuscated
+ a_Value["obfuscated"] = Json::Value(true);
+ break;
+ }
+
+ case '@':
+ {
+ // Color, specified by the next char:
+ i++;
+ if (i >= len)
+ {
+ // String too short, didn't contain a color
+ break;
+ }
+ switch (a_PartStyle[i])
+ {
+ case '0': a_Value["color"] = Json::Value("black"); break;
+ case '1': a_Value["color"] = Json::Value("dark_blue"); break;
+ case '2': a_Value["color"] = Json::Value("dark_green"); break;
+ case '3': a_Value["color"] = Json::Value("dark_aqua"); break;
+ case '4': a_Value["color"] = Json::Value("dark_red"); break;
+ case '5': a_Value["color"] = Json::Value("dark_purple"); break;
+ case '6': a_Value["color"] = Json::Value("gold"); break;
+ case '7': a_Value["color"] = Json::Value("gray"); break;
+ case '8': a_Value["color"] = Json::Value("dark_gray"); break;
+ case '9': a_Value["color"] = Json::Value("blue"); break;
+ case 'a': a_Value["color"] = Json::Value("green"); break;
+ case 'b': a_Value["color"] = Json::Value("aqua"); break;
+ case 'c': a_Value["color"] = Json::Value("red"); break;
+ case 'd': a_Value["color"] = Json::Value("light_purple"); break;
+ case 'e': a_Value["color"] = Json::Value("yellow"); break;
+ case 'f': a_Value["color"] = Json::Value("white"); break;
+ } // switch (color)
+ } // case '@'
+ } // switch (Style[i])
+ } // for i - a_PartStyle[]
+}
+
+
+
+
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol172::cPacketizer:
@@ -2169,6 +2342,19 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
}
break;
}
+ case E_BLOCK_HEAD:
+ {
+ cMobHeadEntity & MobHeadEntity = (cMobHeadEntity &)a_BlockEntity;
+
+ Writer.AddInt("x", MobHeadEntity.GetPosX());
+ Writer.AddInt("y", MobHeadEntity.GetPosY());
+ Writer.AddInt("z", MobHeadEntity.GetPosZ());
+ Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
+ Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
+ Writer.AddString("ExtraType", MobHeadEntity.GetOwner().c_str());
+ Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
+ break;
+ }
default: break;
}
@@ -2291,6 +2477,15 @@ void cProtocol172::cPacketizer::WriteEntityMetadata(const cEntity & a_Entity)
WriteMobMetadata((const cMonster &)a_Entity);
break;
}
+ case cEntity::etItemFrame:
+ {
+ cItemFrame & Frame = (cItemFrame &)a_Entity;
+ WriteByte(0xA2);
+ WriteItem(Frame.GetItem());
+ WriteByte(0x3);
+ WriteByte(Frame.GetRotation());
+ break;
+ }
}
}
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index 4edf51d2f..113501568 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -36,6 +36,16 @@ Declares the 1.7.x protocol classes:
+// fwd:
+namespace Json
+{
+ class Value;
+}
+
+
+
+
+
class cProtocol172 :
public cProtocol
{
@@ -45,16 +55,17 @@ public:
cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State);
- /// Called when client sends some data:
+ /** Called when client sends some data: */
virtual void DataReceived(const char * a_Data, int a_Size) override;
- /// Sending stuff to clients (alphabetically sorted):
+ /** Sending stuff to clients (alphabetically sorted): */
virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
@@ -79,6 +90,7 @@ public:
virtual void SendMapColumn (int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length) override;
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
@@ -120,7 +132,7 @@ public:
protected:
- /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed
+ /** Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed */
class cPacketizer
{
public:
@@ -209,16 +221,16 @@ protected:
AString m_AuthServerID;
- /// State of the protocol. 1 = status, 2 = login, 3 = game
+ /** State of the protocol. 1 = status, 2 = login, 3 = game */
UInt32 m_State;
- /// Buffer for the received data
+ /** Buffer for the received data */
cByteBuffer m_ReceivedData;
- /// Buffer for composing the outgoing packets, through cPacketizer
+ /** Buffer for composing the outgoing packets, through cPacketizer */
cByteBuffer m_OutPacketBuffer;
- /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer)
+ /** Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) */
cByteBuffer m_OutPacketLenBuffer;
bool m_IsEncrypted;
@@ -230,7 +242,7 @@ protected:
cFile m_CommLogFile;
- /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets
+ /** Adds the received (unencrypted) data to m_ReceivedData, parses complete packets */
void AddReceivedData(const char * a_Data, int a_Size);
/** Reads and handles the packet. The packet length and type have already been read.
@@ -271,21 +283,24 @@ protected:
void HandlePacketWindowClose (cByteBuffer & a_ByteBuffer);
- /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here.
+ /** Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. */
void WritePacket(cByteBuffer & a_Packet);
- /// Sends the data to the client, encrypting them if needed.
+ /** Sends the data to the client, encrypting them if needed. */
virtual void SendData(const char * a_Data, int a_Size) override;
void SendCompass(const cWorld & a_World);
- /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data
+ /** Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data */
bool ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item);
- /// Parses item metadata as read by ReadItem(), into the item enchantments.
+ /** Parses item metadata as read by ReadItem(), into the item enchantments. */
void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata);
void StartEncryption(const Byte * a_Key);
+
+ /** Adds the chat part's style (represented by the part's stylestring) into the Json object. */
+ void AddChatPartStyle(Json::Value & a_Value, const AString & a_PartStyle);
} ;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 0a9369c0d..84b052146 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -159,6 +159,16 @@ void cProtocolRecognizer::SendChat(const AString & a_Message)
+void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendChat(a_Message);
+}
+
+
+
+
+
void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
ASSERT(m_Protocol != NULL);
@@ -425,6 +435,14 @@ void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, flo
+void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting)
+{
+ m_Protocol->SendPaintingSpawn(a_Painting);
+}
+
+
+
+
void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup)
{
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index ff4549ff5..6aaafedeb 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -68,6 +68,7 @@ public:
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override;
virtual void SendChat (const AString & a_Message) override;
+ virtual void SendChat (const cCompositeChat & a_Message) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
@@ -93,6 +94,7 @@ public:
virtual void SendMapDecorators (int a_ID, const cMapDecoratorList & a_Decorators) override;
virtual void SendMapInfo (int a_ID, unsigned int a_Scale) override;
virtual void SendParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount) override;
+ virtual void SendPaintingSpawn (const cPainting & a_Painting) override;
virtual void SendPickupSpawn (const cPickup & a_Pickup) override;
virtual void SendPlayerAbilities (void) override;
virtual void SendEntityAnimation (const cEntity & a_Entity, char a_Animation) override;
diff --git a/src/Root.cpp b/src/Root.cpp
index 749fbd288..206255916 100644
--- a/src/Root.cpp
+++ b/src/Root.cpp
@@ -543,11 +543,23 @@ void cRoot::ReloadGroups(void)
-void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix)
+void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
- itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix);
+ itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
+ } // for itr - m_WorldsByName[]
+}
+
+
+
+
+
+void cRoot::BroadcastChat(const cCompositeChat & a_Message)
+{
+ for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
+ {
+ itr->second->BroadcastChat(a_Message);
} // for itr - m_WorldsByName[]
}
diff --git a/src/Root.h b/src/Root.h
index 13e208b8d..4bbd7586f 100644
--- a/src/Root.h
+++ b/src/Root.h
@@ -20,7 +20,8 @@ class cPluginManager;
class cServer;
class cWorld;
class cPlayer;
-class cCommandOutputCallback ;
+class cCommandOutputCallback;
+class cCompositeChat;
typedef cItemCallback<cPlayer> cPlayerListCallback;
typedef cItemCallback<cWorld> cWorldListCallback;
@@ -108,20 +109,19 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
- void LoopWorldsAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix);
- void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); }
- void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); }
- void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); }
-
// tolua_begin
/// Sends a chat message to all connected clients (in all worlds)
- void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); }
- void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); }
- void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
- void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); }
- void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); }
- void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
+ void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
+ void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); }
+ void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); }
+ void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); }
+ void BroadcastChat (const cCompositeChat & a_Message);
/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API
static AString GetProtocolVersionTextFromInt(int a_ProtocolVersionNum);
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 5dba69455..60dabaf84 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -31,7 +31,7 @@ cIncrementalRedstoneSimulator::~cIncrementalRedstoneSimulator()
-void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk)
{
if ((a_Chunk == NULL) || !a_Chunk->IsValid())
{
@@ -42,17 +42,33 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
return;
}
- int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
- int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
-
+ // We may be called with coordinates in a chunk that is not the first chunk parameter
+ // In that case, the actual chunk (which the coordinates are in), will be passed as the second parameter
+ // Use that Chunk pointer to get a relative position
+
+ int RelX = 0;
+ int RelZ = 0;
BLOCKTYPE Block;
NIBBLETYPE Meta;
- a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+
+ if (a_OtherChunk != NULL)
+ {
+ RelX = a_BlockX - a_OtherChunk->GetPosX() * cChunkDef::Width;
+ RelZ = a_BlockZ - a_OtherChunk->GetPosZ() * cChunkDef::Width;
+ a_OtherChunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+ }
+ else
+ {
+ RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width;
+ RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width;
+ a_Chunk->GetBlockTypeMeta(RelX, a_BlockY, RelZ, Block, Meta);
+ }
// Every time a block is changed (AddBlock called), we want to go through all lists and check to see if the coordiantes stored within are still valid
// Checking only when a block is changed, as opposed to every tick, also improves performance
- for (PoweredBlocksList::iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ PoweredBlocksList * PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
+ for (PoweredBlocksList::iterator itr = PoweredBlocks->begin(); itr != PoweredBlocks->end(); ++itr)
{
if (!itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -62,7 +78,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list as it no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
else if (
@@ -75,7 +91,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
else if (Block == E_BLOCK_DAYLIGHT_SENSOR)
@@ -93,22 +109,24 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (a_Chunk->GetTimeAlteredLight(SkyLight) <= 8) // Could use SkyLight - m_World.GetSkyDarkness();
{
LOGD("cIncrementalRedstoneSimulator: Erased daylight sensor from powered blocks list due to insufficient light level");
- m_PoweredBlocks.erase(itr);
+ PoweredBlocks->erase(itr);
break;
}
}
}
}
- for (LinkedBlocksList::iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ LinkedBlocksList * LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
+ // We loop through all values (insteading of breaking out at the first) to make sure everything is gone, as there can be multiple SourceBlock entries for one AddBlock coordinate
+ for (LinkedBlocksList::iterator itr = LinkedPoweredBlocks->begin(); itr != LinkedPoweredBlocks->end();)
{
if (itr->a_SourcePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
if (!IsPotentialSource(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer connected to a source", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
else if (
// Things that can send power through a block but which depends on meta
@@ -118,8 +136,8 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
)
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list due to present/past metadata mismatch", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
}
else if (itr->a_MiddlePos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
@@ -127,13 +145,15 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsViableMiddleBlock(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from linked powered blocks list as it is no longer powered through a valid middle block", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_LinkedPoweredBlocks.erase(itr);
- break;
+ itr = LinkedPoweredBlocks->erase(itr);
+ continue;
}
}
+ ++itr;
}
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ SimulatedPlayerToggleableList * SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList();
+ for (SimulatedPlayerToggleableList::iterator itr = SimulatedPlayerToggleableBlocks->begin(); itr != SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -143,12 +163,13 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if (!IsAllowedBlock(Block))
{
LOGD("cIncrementalRedstoneSimulator: Erased block @ {%i, %i, %i} from toggleable simulated list as it is no longer redstone", itr->a_BlockPos.x, itr->a_BlockPos.y, itr->a_BlockPos.z);
- m_SimulatedPlayerToggleableBlocks.erase(itr);
+ SimulatedPlayerToggleableBlocks->erase(itr);
break;
}
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ RepeatersDelayList * RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList();
+ for (RepeatersDelayList::iterator itr = RepeatersDelayList->begin(); itr != RepeatersDelayList->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -157,13 +178,19 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
if ((Block != E_BLOCK_REDSTONE_REPEATER_ON) && (Block != E_BLOCK_REDSTONE_REPEATER_OFF))
{
- m_RepeatersDelayList.erase(itr);
+ RepeatersDelayList->erase(itr);
break;
}
}
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- for (cRedstoneSimulatorChunkData::iterator itr = ChunkData.begin(); itr != ChunkData.end(); ++itr)
+ if (a_OtherChunk != NULL)
+ {
+ // DO NOT touch our chunk's data structure if we are being called with coordinates from another chunk - this one caused me massive grief :P
+ return;
+ }
+
+ cRedstoneSimulatorChunkData * RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData();
+ for (cRedstoneSimulatorChunkData::iterator itr = RedstoneSimulatorChunkData->begin(); itr != RedstoneSimulatorChunkData->end(); ++itr)
{
if ((itr->x == RelX) && (itr->y == a_BlockY) && (itr->z == RelZ)) // We are at an entry matching the current (changed) block
{
@@ -184,7 +211,7 @@ void cIncrementalRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_B
return;
}
- ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false));
+ RedstoneSimulatorChunkData->push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false));
}
@@ -198,20 +225,26 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
// The easiest way to make this more efficient is probably just to reduce code within the handlers that put too much strain on server, like getting or setting blocks
// A marking dirty system might be a TODO for later on, perhaps
- cRedstoneSimulatorChunkData & ChunkData = a_Chunk->GetRedstoneSimulatorData();
- if (ChunkData.empty())
+ m_RedstoneSimulatorChunkData = a_Chunk->GetRedstoneSimulatorData();
+ if (m_RedstoneSimulatorChunkData->empty())
{
return;
}
+ m_PoweredBlocks = a_Chunk->GetRedstoneSimulatorPoweredBlocksList();
+ m_RepeatersDelayList = a_Chunk->GetRedstoneSimulatorRepeatersDelayList();
+ m_SimulatedPlayerToggleableBlocks = a_Chunk->GetRedstoneSimulatorSimulatedPlayerToggleableList();
+ m_LinkedPoweredBlocks = a_Chunk->GetRedstoneSimulatorLinkedBlocksList();
+ m_Chunk = a_Chunk;
+
int BaseX = a_Chunk->GetPosX() * cChunkDef::Width;
int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width;
- for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();)
+ for (cRedstoneSimulatorChunkData::iterator dataitr = m_RedstoneSimulatorChunkData->begin(); dataitr != m_RedstoneSimulatorChunkData->end();)
{
if (dataitr->DataTwo)
{
- dataitr = ChunkData.erase(dataitr);
+ dataitr = m_RedstoneSimulatorChunkData->erase(dataitr);
continue;
}
@@ -221,6 +254,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
{
case E_BLOCK_BLOCK_OF_REDSTONE: HandleRedstoneBlock(a_X, dataitr->y, a_Z); break;
case E_BLOCK_LEVER: HandleRedstoneLever(a_X, dataitr->y, a_Z); break;
+ case E_BLOCK_FENCE_GATE: HandleFenceGate(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break;
case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break;
case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break;
@@ -283,6 +317,7 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
HandlePressurePlate(a_X, dataitr->y, a_Z, dataitr->Data);
break;
}
+ default: LOGD("Unhandled block (!) or unimplemented redstone block: %s", ItemToString(dataitr->Data).c_str()); break;
}
++dataitr;
}
@@ -291,6 +326,35 @@ void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int
+void cIncrementalRedstoneSimulator::WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk)
+{
+ if (
+ ((a_BlockX % cChunkDef::Width) <= 1) ||
+ ((a_BlockX % cChunkDef::Width) >= 14) ||
+ ((a_BlockZ % cChunkDef::Width) <= 1) ||
+ ((a_BlockZ % cChunkDef::Width) >= 14)
+ ) // Are we on a chunk boundary? ± 2 because of LinkedPowered blocks
+ {
+ // On a chunk boundary, alert all four sides (i.e. at least one neighbouring chunk)
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+
+ // Pass the original coordinates, because when adding things to our simulator lists, we get the chunk that they are in, and therefore any updates need to preseve their position
+ // RedstoneAddBlock to pass both the neighbouring chunk and the chunk which the coordiantes are in and ± 2 in GetNeighbour() to accomodate for LinkedPowered blocks being 2 away from chunk boundaries
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX - 2, a_BlockZ), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX + 2, a_BlockZ), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ - 2), a_Chunk);
+ RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ + 2), a_Chunk);
+
+ return;
+ }
+
+ // Not on boundary, just alert this chunk for speed
+ AddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk);
+}
+
+
+
+
void cIncrementalRedstoneSimulator::HandleRedstoneTorch(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyState)
{
@@ -402,6 +466,35 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_BlockX, int a_Bloc
+void cIncrementalRedstoneSimulator::HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ cChunkInterface ChunkInterface(m_World.GetChunkMap());
+ NIBBLETYPE MetaData = ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
+ {
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData | 0x4);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
+ }
+ }
+ else
+ {
+ if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
+ {
+ m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaData & 0xFFFFFFFB);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
+ SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
+ }
+ }
+}
+
+
+
+
+
void cIncrementalRedstoneSimulator::HandleRedstoneButton(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType)
{
if (IsButtonOn(m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ)))
@@ -507,7 +600,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
}
}
- if (TimesMetaSmaller == TimesFoundAWire)
+ if ((TimesMetaSmaller == TimesFoundAWire) && (MyMeta != 0))
{
// All surrounding metas were smaller - self must have been a wire that was
// transferring power to other wires around.
@@ -516,7 +609,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE, 0); // SetMeta & WakeUpSims doesn't seem to work here, so SetBlock
return; // No need to process block power sets because self not powered
}
- else
+ else if (MyMeta != MetaToSet)
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, MetaToSet);
}
@@ -540,12 +633,15 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_Block
{
case REDSTONE_NONE:
{
- SetAllDirsAsPowered(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX + 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX - 1, a_BlockY, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ + 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
+ SetBlockPowered(a_BlockX, a_BlockY, a_BlockZ - 1, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XM, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_XP, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);
- SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YP, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZM, E_BLOCK_REDSTONE_WIRE);
SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_ZP, E_BLOCK_REDSTONE_WIRE);
break;
@@ -591,14 +687,14 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
if (IsSelfPowered && !IsOn) // Queue a power change if I am receiving power but not on
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, true);
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, true);
}
else if (!IsSelfPowered && IsOn) // Queue a power change if I am not receiving power but on
{
- QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, 0, false);
+ QueueRepeaterPowerChange(a_BlockX, a_BlockY, a_BlockZ, a_Meta, false);
}
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -652,7 +748,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneRepeater(int a_BlockX, int a_B
{
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_REPEATER_OFF, a_Meta);
}
- m_RepeatersDelayList.erase(itr); // We can remove off repeaters which don't need further updating
+ m_RepeatersDelayList->erase(itr); // We can remove off repeaters which don't need further updating
return;
}
}
@@ -737,7 +833,7 @@ void cIncrementalRedstoneSimulator::HandleTNT(int a_BlockX, int a_BlockY, int a_
{
if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ))
{
- m_World.BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
+ m_World.BroadcastSoundEffect("game.tnt.primed", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f);
m_World.SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom
m_World.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -755,6 +851,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
@@ -764,6 +861,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_BlockX, int a_BlockY, int a
{
cChunkInterface ChunkInterface(m_World.GetChunkMap());
cBlockDoorHandler::ChangeDoor(ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
@@ -836,6 +934,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) | 0x4);
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true);
}
}
@@ -844,6 +943,7 @@ void cIncrementalRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, i
if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false))
{
m_World.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0xB); // Take into account that the fourth bit is needed for trapdoors too
+ m_World.BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false);
}
}
@@ -960,7 +1060,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f);
float Distance = (EntityPos - BlockPos).Length();
- if (Distance < 0.5)
+ if (Distance <= 0.7)
{
m_Entity = a_Entity;
return true; // Break out, we only need to know for wooden plates that at least one entity is on top
@@ -1009,7 +1109,7 @@ void cIncrementalRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_Bloc
bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr) // Check powered list
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1025,7 +1125,7 @@ bool cIncrementalRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a
bool cIncrementalRedstoneSimulator::AreCoordsLinkedPowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr) // Check linked powered list
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1043,7 +1143,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
{
// Repeaters cannot be powered by any face except their back; verify that this is true for a source
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1073,7 +1173,7 @@ bool cIncrementalRedstoneSimulator::IsRepeaterPowered(int a_BlockX, int a_BlockY
}
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1114,7 +1214,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
int OldX = a_BlockX, OldY = a_BlockY, OldZ = a_BlockZ;
eBlockFace Face = cPiston::MetaDataToDirection(a_Meta);
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1130,7 +1230,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
a_BlockZ = OldZ;
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1153,7 +1253,7 @@ bool cIncrementalRedstoneSimulator::IsPistonPowered(int a_BlockX, int a_BlockY,
bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr)
+ for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks->begin(); itr != m_PoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1163,7 +1263,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in
}
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr)
+ for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks->begin(); itr != m_LinkedPoweredBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ))) { continue; }
@@ -1181,7 +1281,7 @@ bool cIncrementalRedstoneSimulator::IsWirePowered(int a_BlockX, int a_BlockY, in
bool cIncrementalRedstoneSimulator::AreCoordsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool IsCurrentStatePowered)
{
- for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::const_iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1324,7 +1424,9 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
return;
}
- for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list
+ PoweredBlocksList * Powered = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorPoweredBlocksList();
+
+ for (PoweredBlocksList::const_iterator itr = Powered->begin(); itr != Powered->end(); ++itr) // Check powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
@@ -1339,7 +1441,7 @@ void cIncrementalRedstoneSimulator::SetBlockPowered(int a_BlockX, int a_BlockY,
sPoweredBlocks RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- m_PoweredBlocks.push_back(RC);
+ Powered->push_back(RC);
}
@@ -1364,7 +1466,9 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
return;
}
- for (LinkedBlocksList::const_iterator itr = m_LinkedPoweredBlocks.begin(); itr != m_LinkedPoweredBlocks.end(); ++itr) // Check linked powered list
+ LinkedBlocksList * Linked = m_Chunk->GetNeighborChunk(a_BlockX, a_BlockZ)->GetRedstoneSimulatorLinkedBlocksList();
+
+ for (LinkedBlocksList::const_iterator itr = Linked->begin(); itr != Linked->end(); ++itr) // Check linked powered list
{
if (
itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)) &&
@@ -1381,7 +1485,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.a_MiddlePos = Vector3i(a_MiddleX, a_MiddleY, a_MiddleZ);
RC.a_SourcePos = Vector3i(a_SourceX, a_SourceY, a_SourceZ);
- m_LinkedPoweredBlocks.push_back(RC);
+ Linked->push_back(RC);
}
@@ -1390,7 +1494,7 @@ void cIncrementalRedstoneSimulator::SetBlockLinkedPowered(
void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_BlockX, int a_BlockY, int a_BlockZ, bool WasLastStatePowered)
{
- for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks.begin(); itr != m_SimulatedPlayerToggleableBlocks.end(); ++itr)
+ for (SimulatedPlayerToggleableList::iterator itr = m_SimulatedPlayerToggleableBlocks->begin(); itr != m_SimulatedPlayerToggleableBlocks->end(); ++itr)
{
if (!itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1414,16 +1518,16 @@ void cIncrementalRedstoneSimulator::SetPlayerToggleableBlockAsSimulated(int a_Bl
sSimulatedPlayerToggleableList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
RC.WasLastStatePowered = WasLastStatePowered;
- m_SimulatedPlayerToggleableBlocks.push_back(RC);
+ m_SimulatedPlayerToggleableBlocks->push_back(RC);
}
-void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn)
+void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn)
{
- for (RepeatersDelayList::iterator itr = m_RepeatersDelayList.begin(); itr != m_RepeatersDelayList.end(); ++itr)
+ for (RepeatersDelayList::iterator itr = m_RepeatersDelayList->begin(); itr != m_RepeatersDelayList->end(); ++itr)
{
if (itr->a_BlockPos.Equals(Vector3i(a_BlockX, a_BlockY, a_BlockZ)))
{
@@ -1433,7 +1537,7 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
}
// Already in here (normal to allow repeater to continue on powering and updating blocks in front) - just update info and quit
- itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2; // See below for description
+ itr->a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2; // See below for description
itr->a_ElapsedTicks = 0;
itr->ShouldPowerOn = ShouldPowerOn;
return;
@@ -1441,18 +1545,16 @@ void cIncrementalRedstoneSimulator::QueueRepeaterPowerChange(int a_BlockX, int a
}
// Self not in list, add self to list
- sRepeatersDelayList RC;
+ sRepeatersDelayList RC;
RC.a_BlockPos = Vector3i(a_BlockX, a_BlockY, a_BlockZ);
// Gets the top two bits (delay time), shifts them into the lower two bits, and adds one (meta 0 = 1 tick; 1 = 2 etc.)
// * 2 because apparently, MCS ticks are way faster than vanilla ticks, so repeater aren't noticeably delayed
- // We don't +1 when powering off because everything seems to already delay a tick when powering off, why? No idea :P
- RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + (ShouldPowerOn ? 1 : 0)) * 2;
-
+ RC.a_DelayTicks = (((a_Meta & 0xC) >> 0x2) + 1) * 2;
RC.a_ElapsedTicks = 0;
RC.ShouldPowerOn = ShouldPowerOn;
- m_RepeatersDelayList.push_back(RC);
+ m_RepeatersDelayList->push_back(RC);
return;
}
diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h
index 3397e143c..e6bc28621 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.h
+++ b/src/Simulator/IncrementalRedstoneSimulator.h
@@ -3,7 +3,7 @@
#include "RedstoneSimulator.h"
-/// Per-chunk data for the simulator, specified individual chunks to simulate; 'Data' is not used
+/// Per-chunk data for the simulator, specified individual chunks to simulate
typedef cCoordWithBlockAndBoolVector cRedstoneSimulatorChunkData;
@@ -21,7 +21,8 @@ public:
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override;
- virtual bool IsAllowedBlock( BLOCKTYPE a_BlockType ) override { return IsRedstone(a_BlockType); }
+ virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); }
+ virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
enum eRedstoneDirection
{
@@ -57,22 +58,29 @@ private:
struct sRepeatersDelayList
{
Vector3i a_BlockPos;
- short a_DelayTicks;
- short a_ElapsedTicks;
+ unsigned char a_DelayTicks;
+ unsigned char a_ElapsedTicks;
bool ShouldPowerOn;
};
-
+
+public:
+
typedef std::vector <sPoweredBlocks> PoweredBlocksList;
typedef std::vector <sLinkedPoweredBlocks> LinkedBlocksList;
typedef std::vector <sSimulatedPlayerToggleableList> SimulatedPlayerToggleableList;
typedef std::vector <sRepeatersDelayList> RepeatersDelayList;
- PoweredBlocksList m_PoweredBlocks;
- LinkedBlocksList m_LinkedPoweredBlocks;
- SimulatedPlayerToggleableList m_SimulatedPlayerToggleableBlocks;
- RepeatersDelayList m_RepeatersDelayList;
+private:
- virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override;
+ cRedstoneSimulatorChunkData * m_RedstoneSimulatorChunkData;
+ PoweredBlocksList * m_PoweredBlocks;
+ LinkedBlocksList * m_LinkedPoweredBlocks;
+ SimulatedPlayerToggleableList * m_SimulatedPlayerToggleableBlocks;
+ RepeatersDelayList * m_RepeatersDelayList;
+
+ virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override { RedstoneAddBlock(a_BlockX, a_BlockY, a_BlockZ, a_Chunk); }
+ void RedstoneAddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk, cChunk * a_OtherChunk = NULL);
+ cChunk * m_Chunk;
// We want a_MyState for devices needing a full FastSetBlock (as opposed to meta) because with our simulation model, we cannot keep setting the block if it is already set correctly
// In addition to being non-performant, it would stop the player from actually breaking said device
@@ -116,6 +124,8 @@ private:
void HandleRail(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_MyType);
/** Handles trapdoors */
void HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ);
+ /** Handles fence gates */
+ void HandleFenceGate(int a_BlockX, int a_BlockY, int a_BlockZ);
/** Handles noteblocks */
void HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ);
/* ===================== */
@@ -132,7 +142,7 @@ private:
/** Marks all blocks immediately surrounding a coordinate as powered */
void SetAllDirsAsPowered(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_SourceBlock);
/** Queues a repeater to be powered or unpowered */
- void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, short a_ElapsedTicks, bool ShouldPowerOn);
+ void QueueRepeaterPowerChange(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Meta, bool ShouldPowerOn);
/** Returns if a coordinate is powered or linked powered */
bool AreCoordsPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { return AreCoordsDirectlyPowered(a_BlockX, a_BlockY, a_BlockZ) || AreCoordsLinkedPowered(a_BlockX, a_BlockY, a_BlockZ); }
@@ -207,6 +217,10 @@ private:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_BLOCK_OF_REDSTONE:
case E_BLOCK_ACTIVE_COMPARATOR:
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE:
+ case E_BLOCK_STONE_PRESSURE_PLATE:
+ case E_BLOCK_WOODEN_PRESSURE_PLATE:
{
return true;
}
@@ -261,3 +275,7 @@ private:
}
}
};
+
+
+
+
diff --git a/src/World.cpp b/src/World.cpp
index 55c6fbb7a..c1e0731c1 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1171,6 +1171,15 @@ bool cWorld::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom
+bool cWorld::DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback)
+{
+ return m_ChunkMap->DoWithMobHeadBlockAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
+}
+
+
+
+
+
bool cWorld::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
return m_ChunkMap->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
@@ -1493,96 +1502,92 @@ EMCSBiome cWorld::GetBiomeAt (int a_BlockX, int a_BlockZ)
-void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+bool cWorld::SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome)
{
- m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
+ return m_ChunkMap->SetBiomeAt(a_BlockX, a_BlockZ, a_Biome);
}
-void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
+
+
+bool cWorld::SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome)
{
- m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
+ return m_ChunkMap->SetAreaBiome(a_MinX, a_MaxX, a_MinZ, a_MaxZ, a_Biome);
}
-NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
+bool cWorld::SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome)
{
- return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
+ return SetAreaBiome(
+ std::min(a_Area.p1.x, a_Area.p2.x), std::max(a_Area.p1.x, a_Area.p2.x),
+ std::min(a_Area.p1.z, a_Area.p2.z), std::max(a_Area.p1.z, a_Area.p2.z),
+ a_Biome
+ );
}
-NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
+void cWorld::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
- return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
+ m_ChunkMap->SetBlock(*this, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
}
-
-
-bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
+void cWorld::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_MetaData)
{
- return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
+ m_ChunkMap->SetBlockMeta(a_X, a_Y, a_Z, a_MetaData);
}
-bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
+NIBBLETYPE cWorld::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
{
- return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+ return m_ChunkMap->GetBlockSkyLight(a_X, a_Y, a_Z);
}
-bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+NIBBLETYPE cWorld::GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ)
{
- return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
+ return m_ChunkMap->GetBlockBlockLight(a_BlockX, a_BlockY, a_BlockZ);
}
-cMap * cWorld::GetMapData(unsigned int a_ID)
+bool cWorld::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
- if (a_ID < m_MapData.size())
- {
- return &m_MapData[a_ID];
- }
- else
- {
- return NULL;
- }
+ return m_ChunkMap->GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, (BLOCKTYPE &)a_BlockType, (NIBBLETYPE &)a_BlockMeta);
}
-cMap * cWorld::CreateMap(int a_CenterX, int a_CenterY, int a_Scale)
+bool cWorld::GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
{
- if (m_MapData.size() >= 65536)
- {
- LOGWARN("Could not craft map - Too many maps in use");
- return NULL;
- }
+ return m_ChunkMap->GetBlockInfo(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Meta, a_SkyLight, a_BlockLight);
+}
+
+
- cMap Map(m_MapData.size(), a_CenterX, a_CenterY, this, a_Scale);
- m_MapData.push_back(Map);
- return &m_MapData[Map.GetID()];
+bool cWorld::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes)
+{
+ return m_ChunkMap->WriteBlockArea(a_Area, a_MinBlockX, a_MinBlockY, a_MinBlockZ, a_DataTypes);
}
@@ -1788,7 +1793,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
-void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude)
+void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
@@ -1806,6 +1811,24 @@ void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCo
+void cWorld::BroadcastChat(const cCompositeChat & a_Message, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSPlayers);
+ for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
+ {
+ cClientHandle * ch = (*itr)->GetClientHandle();
+ if ((ch == a_Exclude) || (ch == NULL) || !ch->IsLoggedIn() || ch->IsDestroyed())
+ {
+ continue;
+ }
+ ch->SendChat(a_Message);
+ }
+}
+
+
+
+
+
void cWorld::BroadcastChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastChunkData(a_ChunkX, a_ChunkZ, a_Serializer, a_Exclude);
@@ -2254,6 +2277,15 @@ void cWorld::UnloadUnusedChunks(void)
+void cWorld::QueueUnloadUnusedChunks(void)
+{
+ QueueTask(new cWorld::cTaskUnloadUnusedChunks);
+}
+
+
+
+
+
void cWorld::CollectPickupsByPlayer(cPlayer * a_Player)
{
m_ChunkMap->CollectPickupsByPlayer(a_Player);
@@ -2504,6 +2536,16 @@ void cWorld::SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+void cWorld::ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client)
+{
+ a_Client->AddWantedChunk(a_ChunkX, a_ChunkZ);
+ m_ChunkSender.QueueSendChunkTo(a_ChunkX, a_ChunkZ, a_Client);
+}
+
+
+
+
+
void cWorld::RemoveClientFromChunkSender(cClientHandle * a_Client)
{
m_ChunkSender.RemoveClient(a_Client);
@@ -2987,77 +3029,25 @@ cFluidSimulator * cWorld::InitializeFluidSimulator(cIniFile & a_IniFile, const c
-void cWorld::LoadMapData(void)
-{
- cIDCountSerializer IDSerializer(GetName());
-
- if (!IDSerializer.Load())
- {
- return;
- }
-
- unsigned int MapCount = IDSerializer.GetMapCount();
-
- m_MapData.clear();
-
- for (unsigned int i = 0; i < MapCount; ++i)
- {
- cMap Map(i, this);
-
- cMapSerializer Serializer(GetName(), &Map);
-
- if (!Serializer.Load())
- {
- LOGWARN("Could not load map #%i", Map.GetID());
- }
-
- m_MapData.push_back(Map);
- }
-}
-
-
-
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cWorld::cTaskSaveAllChunks:
-void cWorld::SaveMapData(void)
+void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
{
- if (m_MapData.empty())
- {
- return;
- }
-
- cIDCountSerializer IDSerializer(GetName());
-
- IDSerializer.SetMapCount(m_MapData.size());
-
- if (!IDSerializer.Save())
- {
- LOGERROR("Could not save idcounts.dat");
- return;
- }
-
- for (cMapList::iterator it = m_MapData.begin(); it != m_MapData.end(); ++it)
- {
- cMap & Map = *it;
-
- cMapSerializer Serializer(GetName(), &Map);
-
- if (!Serializer.Save())
- {
- LOGWARN("Could not save map #%i", Map.GetID());
- }
- }
+ a_World.SaveAllChunks();
}
+
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// cWorld::cTaskSaveAllChunks:
+// cWorld::cTaskUnloadUnusedChunks
-void cWorld::cTaskSaveAllChunks::Run(cWorld & a_World)
+void cWorld::cTaskUnloadUnusedChunks::Run(cWorld & a_World)
{
- a_World.SaveAllChunks();
+ a_World.UnloadUnusedChunks();
}
diff --git a/src/World.h b/src/World.h
index a9b1ca2cb..92fc66c8c 100644
--- a/src/World.h
+++ b/src/World.h
@@ -46,7 +46,10 @@ class cChestEntity;
class cDispenserEntity;
class cFurnaceEntity;
class cNoteEntity;
+class cMobHeadEntity;
class cMobCensus;
+class cCompositeChat;
+class cCuboid;
typedef std::list< cPlayer * > cPlayerList;
@@ -57,6 +60,7 @@ typedef cItemCallback<cDispenserEntity> cDispenserCallback;
typedef cItemCallback<cFurnaceEntity> cFurnaceCallback;
typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
+typedef cItemCallback<cMobHeadEntity> cMobHeadBlockCallback;
@@ -64,7 +68,10 @@ typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
// tolua_begin
-class cWorld : public cForEachChunkProvider, public cWorldInterface, public cBroadcastInterface
+class cWorld :
+ public cForEachChunkProvider,
+ public cWorldInterface,
+ public cBroadcastInterface
{
public:
@@ -100,6 +107,15 @@ public:
} ;
+ class cTaskUnloadUnusedChunks :
+ public cTask
+ {
+ protected:
+ // cTask overrides:
+ virtual void Run(cWorld & a_World) override;
+ };
+
+
static const char * GetClassStatic(void) // Needed for ManualBindings's ForEach templates
{
return "cWorld";
@@ -159,16 +175,15 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
- void LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude = NULL);
- void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); }
-
// tolua_begin
- void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); }
- void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); }
- void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
- void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); }
- void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); }
- void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
+ void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom);
+ void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
+ void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
+ void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
+ void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
+ void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
+ void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end
void BroadcastChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer, const cClientHandle * a_Exclude = NULL);
@@ -184,7 +199,7 @@ public:
void BroadcastEntityStatus (const cEntity & a_Entity, char a_Status, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityAnimation (const cEntity & a_Entity, char a_Animation, const cClientHandle * a_Exclude = NULL);
- void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL);
+ void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmmount, cClientHandle * a_Exclude = NULL); // tolua_export
void BroadcastPlayerListItem (const cPlayer & a_Player, bool a_IsOnline, const cClientHandle * a_Exclude = NULL);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = NULL);
void BroadcastScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
@@ -244,7 +259,8 @@ public:
bool IsChunkValid (int a_ChunkX, int a_ChunkZ) const;
bool HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const;
- void UnloadUnusedChunks(void); // tolua_export
+ /** Queues a task to unload unused chunks onto the tick thread. The prefferred way of unloading*/
+ void QueueUnloadUnusedChunks(void); // tolua_export
void CollectPickupsByPlayer(cPlayer * a_Player);
@@ -294,9 +310,14 @@ public:
/** Removes the client from all chunks it is present in */
void RemoveClientFromChunks(cClientHandle * a_Client);
- /** Sends the chunk to the client specified, if the chunk is valid. If not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid+lighted) */
+ /** Sends the chunk to the client specified, if the client doesn't have the chunk yet.
+ If chunk not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
void SendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+ /** Sends the chunk to the client specified, even if the client already has the chunk.
+ If the chunk's not valid, the request is postponed (ChunkSender will send that chunk when it becomes valid + lighted). */
+ void ForceSendChunkTo(int a_ChunkX, int a_ChunkZ, cClientHandle * a_Client);
+
/** Removes client from ChunkSender's queue of chunks to be sent */
void RemoveClientFromChunkSender(cClientHandle * a_Client);
@@ -392,15 +413,15 @@ public:
Prefer cBlockArea::Write() instead, this is the internal implementation; cBlockArea does error checking, too.
a_DataTypes is a bitmask of cBlockArea::baXXX constants ORed together.
*/
- virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes);
+ virtual bool WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes) override;
// tolua_begin
/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false);
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
- virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false);
+ virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
@@ -501,6 +522,9 @@ public:
/** Calls the callback for the command block at the specified coords; returns false if there's no command block at those coords or callback returns true, returns true if found */
bool DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCommandBlockCallback & a_Callback); // Exported in ManualBindings.cpp
+ /** Calls the callback for the mob head block at the specified coords; returns false if there's no mob head block at those coords or callback returns true, returns true if found */
+ bool DoWithMobHeadBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadBlockCallback & a_Callback); // Exported in ManualBindings.cpp
+
/** Retrieves the test on the sign at the specified coords; returns false if there's no sign at those coords, true if found */
bool GetSignLines (int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4); // Exported in ManualBindings.cpp
@@ -537,6 +561,19 @@ public:
/** Returns the biome at the specified coords. Reads the biome from the chunk, if loaded, otherwise uses the world generator to provide the biome value */
EMCSBiome GetBiomeAt(int a_BlockX, int a_BlockZ);
+
+ /** Sets the biome at the specified coords. Returns true if successful, false if not (chunk not loaded).
+ Doesn't resend the chunk to clients, use ForceSendChunkTo() for that. */
+ bool SetBiomeAt(int a_BlockX, int a_BlockZ, EMCSBiome a_Biome);
+
+ /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
+ (Re)sends the chunks to their relevant clients if successful. */
+ bool SetAreaBiome(int a_MinX, int a_MaxX, int a_MinZ, int a_MaxZ, EMCSBiome a_Biome);
+
+ /** Sets the biome at the area. Returns true if successful, false if any subarea failed (chunk not loaded).
+ (Re)sends the chunks to their relevant clients if successful.
+ The cuboid needn't be sorted. */
+ bool SetAreaBiome(const cCuboid & a_Area, EMCSBiome a_Biome);
/** Returns the name of the world */
const AString & GetName(void) const { return m_WorldName; }
@@ -552,12 +589,6 @@ public:
bool ShouldUseChatPrefixes(void) const { return m_bUseChatPrefixes; }
void SetShouldUseChatPrefixes(bool a_Flag) { m_bUseChatPrefixes = a_Flag; }
-
- /** Returns the map with the specified ID, NULL if out of range. */
- cMap * GetMapData(unsigned int a_ID);
-
- /** Creates a new map. Returns NULL on error */
- cMap * CreateMap(int a_CenterX, int a_CenterY, int a_Scale = 3);
// tolua_end
@@ -818,10 +849,6 @@ private:
cChunkGenerator m_Generator;
cScoreboard m_Scoreboard;
-
- typedef std::vector<cMap> cMapList;
-
- cMapList m_MapData;
/** The callbacks that the ChunkGenerator uses to store new chunks and interface to plugins */
cChunkGeneratorCallbacks m_GeneratorCallbacks;
@@ -877,6 +904,9 @@ private:
/** Ticks all clients that are in this world */
void TickClients(float a_Dt);
+ /** Unloads all chunks immediately.*/
+ void UnloadUnusedChunks(void);
+
void UpdateSkyDarkness(void);
/** <summary>Generates a random spawnpoint on solid land by walking chunks and finding their biomes</summary> */
@@ -887,12 +917,6 @@ private:
/** Creates a new redstone simulator.*/
cRedstoneSimulator * InitializeRedstoneSimulator(cIniFile & a_IniFile);
-
- /** Loads the map data from the disk */
- void LoadMapData(void);
-
- /** Saves the map data to the disk */
- void SaveMapData(void);
}; // tolua_export
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 95b5e66d2..2a1eda523 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -19,6 +19,7 @@
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
#include "../Entities/Entity.h"
#include "../Entities/FallingBlock.h"
@@ -248,11 +249,25 @@ void cNBTChunkSerializer::AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock
void cNBTChunkSerializer::AddSignEntity(cSignEntity * a_Sign)
{
m_Writer.BeginCompound("");
- AddBasicTileEntity(a_Sign, "Sign");
- m_Writer.AddString("Text1", a_Sign->GetLine(0));
- m_Writer.AddString("Text2", a_Sign->GetLine(1));
- m_Writer.AddString("Text3", a_Sign->GetLine(2));
- m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ AddBasicTileEntity(a_Sign, "Sign");
+ m_Writer.AddString("Text1", a_Sign->GetLine(0));
+ m_Writer.AddString("Text2", a_Sign->GetLine(1));
+ m_Writer.AddString("Text3", a_Sign->GetLine(2));
+ m_Writer.AddString("Text4", a_Sign->GetLine(3));
+ m_Writer.EndCompound();
+}
+
+
+
+
+
+void cNBTChunkSerializer::AddMobHeadEntity(cMobHeadEntity * a_MobHead)
+{
+ m_Writer.BeginCompound("");
+ AddBasicTileEntity(a_MobHead, "Skull");
+ m_Writer.AddByte ("SkullType", a_MobHead->GetType() & 0xFF);
+ m_Writer.AddByte ("Rot", a_MobHead->GetRotation() & 0xFF);
+ m_Writer.AddString("ExtraType", a_MobHead->GetOwner());
m_Writer.EndCompound();
}
@@ -627,6 +642,8 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etTNT: /* TODO */ break;
case cEntity::etExpOrb: /* TODO */ break;
+ case cEntity::etItemFrame: /* TODO */ break;
+ case cEntity::etPainting: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
{
@@ -666,6 +683,7 @@ void cNBTChunkSerializer::BlockEntity(cBlockEntity * a_Entity)
case E_BLOCK_HOPPER: AddHopperEntity ((cHopperEntity *) a_Entity); break;
case E_BLOCK_SIGN_POST:
case E_BLOCK_WALLSIGN: AddSignEntity ((cSignEntity *) a_Entity); break;
+ case E_BLOCK_HEAD: AddMobHeadEntity ((cMobHeadEntity *) a_Entity); break;
case E_BLOCK_NOTE_BLOCK: AddNoteEntity ((cNoteEntity *) a_Entity); break;
case E_BLOCK_JUKEBOX: AddJukeboxEntity ((cJukeboxEntity *) a_Entity); break;
case E_BLOCK_COMMAND_BLOCK: AddCommandBlockEntity((cCommandBlockEntity *) a_Entity); break;
diff --git a/src/WorldStorage/NBTChunkSerializer.h b/src/WorldStorage/NBTChunkSerializer.h
index 245b68063..5f9e16ed1 100644
--- a/src/WorldStorage/NBTChunkSerializer.h
+++ b/src/WorldStorage/NBTChunkSerializer.h
@@ -29,6 +29,7 @@ class cHopperEntity;
class cJukeboxEntity;
class cNoteEntity;
class cSignEntity;
+class cMobHeadEntity;
class cFallingBlock;
class cMinecart;
class cMinecartWithChest;
@@ -93,6 +94,7 @@ protected:
void AddJukeboxEntity (cJukeboxEntity * a_Jukebox);
void AddNoteEntity (cNoteEntity * a_Note);
void AddSignEntity (cSignEntity * a_Sign);
+ void AddMobHeadEntity (cMobHeadEntity * a_MobHead);
void AddCommandBlockEntity(cCommandBlockEntity * a_CmdBlock);
// Entities:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index e95813a3c..d4490c7fe 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -24,6 +24,7 @@
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
+#include "../BlockEntities/MobHeadEntity.h"
#include "../Mobs/Monster.h"
@@ -597,6 +598,10 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntityList & a_BlockEntities, con
{
LoadSignFromNBT(a_BlockEntities, a_NBT, Child);
}
+ else if (strncmp(a_NBT.GetData(sID), "Skull", a_NBT.GetDataLength(sID)) == 0)
+ {
+ LoadMobHeadFromNBT(a_BlockEntities, a_NBT, Child);
+ }
else if (strncmp(a_NBT.GetData(sID), "Trap", a_NBT.GetDataLength(sID)) == 0)
{
LoadDispenserFromNBT(a_BlockEntities, a_NBT, Child);
@@ -927,6 +932,41 @@ void cWSSAnvil::LoadSignFromNBT(cBlockEntityList & a_BlockEntities, const cParse
+void cWSSAnvil::LoadMobHeadFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
+{
+ ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
+ int x, y, z;
+ if (!GetBlockEntityNBTPos(a_NBT, a_TagIdx, x, y, z))
+ {
+ return;
+ }
+ std::auto_ptr<cMobHeadEntity> MobHead(new cMobHeadEntity(x, y, z, m_World));
+
+ int currentLine = a_NBT.FindChildByName(a_TagIdx, "SkullType");
+ if (currentLine >= 0)
+ {
+ MobHead->SetType(static_cast<eMobHeadType>(a_NBT.GetByte(currentLine)));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "Rot");
+ if (currentLine >= 0)
+ {
+ MobHead->SetRotation(static_cast<eMobHeadRotation>(a_NBT.GetByte(currentLine)));
+ }
+
+ currentLine = a_NBT.FindChildByName(a_TagIdx, "ExtraType");
+ if (currentLine >= 0)
+ {
+ MobHead->SetOwner(a_NBT.GetString(currentLine));
+ }
+
+ a_BlockEntities.push_back(MobHead.release());
+}
+
+
+
+
+
void cWSSAnvil::LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx)
{
ASSERT(a_NBT.GetType(a_TagIdx) == TAG_Compound);
diff --git a/src/WorldStorage/WSSAnvil.h b/src/WorldStorage/WSSAnvil.h
index 5093ad083..541371560 100644
--- a/src/WorldStorage/WSSAnvil.h
+++ b/src/WorldStorage/WSSAnvil.h
@@ -139,6 +139,7 @@ protected:
void LoadJukeboxFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadNoteFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSignFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
+ void LoadMobHeadFromNBT (cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCommandBlockFromNBT(cBlockEntityList & a_BlockEntities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_EntityTagIdx, const char * a_IDTag, int a_IDTagLength);